public override void Consume(World w) { w.PlayerEntered += this.PlayerEntered; }
protected Entity(World voParent, long vlID) { moParent = voParent; mlID = vlID; }
public Player(World voParent, long id) : base(voParent, id) { }
public Shot(World voParent, long id) : base(voParent, id) { }
public World(string vsPlayername) { goWorld = this; msOwner = vsPlayername; InpEvent.ConsumeWorld(this); }
public abstract void Consume(World w);
public static void ConsumeWorld(World w) { foreach (InpEvent oEvent in gcoEvents.Values) { oEvent.Consume(w); } }
public override void Consume(World w) { }