public InvasionTerathanMatriarch(InvasionController c) : base(c, InvasionSpawnType.Arachnid, AIType.AI_Mage, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a terathan matriarch"; Body = 72; BaseSoundID = 599; SetStr(316, 405); SetDex(96, 115); SetInt(366, 455); SetHits(190, 243); SetDamage(11, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 10000; Karma = -10000; PackItem(new SpidersSilk(5)); PackNecroReg(Utility.RandomMinMax(4, 10)); }
public InvasionTreefellow(InvasionController c) : base(c, InvasionSpawnType.Plant, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a treefellow"; Body = 301; SetStr(196, 220); SetDex(31, 55); SetInt(66, 90); SetHits(118, 132); SetDamage(12, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 30, 35); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 40.1, 55.0); SetSkill(SkillName.Tactics, 65.1, 90.0); SetSkill(SkillName.Wrestling, 65.1, 85.0); Fame = 500; Karma = 1500; VirtualArmor = 24; PackItem(new Log(Utility.RandomMinMax(23, 34))); }
public InvasionGoreFiend(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a gore fiend"; Body = 305; BaseSoundID = 224; SetStr(161, 185); SetDex(41, 65); SetInt(46, 70); SetHits(97, 111); SetDamage(15, 21); SetDamageType(ResistanceType.Physical, 85); SetDamageType(ResistanceType.Poison, 15); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 5, 15); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 40.1, 55.0); SetSkill(SkillName.Tactics, 45.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 1500; Karma = -1500; VirtualArmor = 24; }
public InvasionPlagueBeast(InvasionController c) : base(c, InvasionSpawnType.Misc, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a plague beast"; Body = 775; SetStr(302, 500); SetDex(80); SetInt(16, 20); SetHits(318, 404); SetDamage(20, 24); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 65, 75); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 35.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 13000; Karma = -13000; VirtualArmor = 30; PackArmor(1, 5); }
public InvasionJukaMage(InvasionController c) : base(c, InvasionSpawnType.Jukas, AIType.AI_Mage, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a juka mage"; Body = 765; SetStr(201, 300); SetDex(71, 90); SetInt(451, 500); SetHits(121, 180); SetDamage(4, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 30); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.Anatomy, 80.1, 90.0); SetSkill(SkillName.EvalInt, 80.2, 100.0); SetSkill(SkillName.Magery, 99.1, 100.0); SetSkill(SkillName.Meditation, 80.2, 100.0); SetSkill(SkillName.MagicResist, 140.1, 150.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 15000; Karma = -15000; VirtualArmor = 16; Container bag = new Bag(); int count = Utility.RandomMinMax(10, 20); for (int i = 0; i < count; ++i) { Item item = Loot.RandomReagent(); if (item == null) { continue; } if (!bag.TryDropItem(this, item, false)) { item.Delete(); } } PackItem(bag); PackItem(new ArcaneGem()); m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); }
public InvasionRatman(InvasionController c) : base(c, InvasionSpawnType.Ratman, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = NameList.RandomName("ratman"); Body = 42; BaseSoundID = 437; SetStr(96, 120); SetDex(81, 100); SetInt(36, 60); SetHits(58, 72); SetDamage(4, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 35.1, 60.0); SetSkill(SkillName.Tactics, 50.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 1500; Karma = -1500; VirtualArmor = 28; }
public InvasionGibberling(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a InvasionGibberling"; Body = 307; BaseSoundID = 422; SetStr(141, 165); SetDex(101, 125); SetInt(56, 80); SetHits(85, 99); SetDamage(12, 17); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Fire, 40); SetDamageType(ResistanceType.Energy, 60); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 45.1, 70.0); SetSkill(SkillName.Tactics, 67.6, 92.5); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 1500; Karma = -1500; VirtualArmor = 27; }
public InvasionMoundOfMaggots(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a mound of maggots"; Body = 319; BaseSoundID = 898; SetStr(61, 70); SetDex(61, 70); SetInt(10); SetMana(0); SetDamage(3, 9); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 90); SetResistance(ResistanceType.Poison, 100); SetSkill(SkillName.Tactics, 50.0); SetSkill(SkillName.Wrestling, 50.1, 60.0); Fame = 1000; Karma = -1000; VirtualArmor = 24; }
public InvasionPatchworkSkeleton(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a patchwork skeleton"; Body = 309; BaseSoundID = 0x48D; SetStr(96, 120); SetDex(71, 95); SetInt(16, 40); SetHits(58, 72); SetDamage(18, 22); SetDamageType(ResistanceType.Physical, 85); SetDamageType(ResistanceType.Cold, 15); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 70.1, 95.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 500; Karma = -500; VirtualArmor = 54; }
public InvasionWailingBanshee(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a wailing banshee"; Body = 310; BaseSoundID = 0x482; SetStr(126, 150); SetDex(76, 100); SetInt(86, 110); SetHits(76, 90); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 60); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 70.1, 95.0); SetSkill(SkillName.Tactics, 45.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 1500; Karma = -1500; VirtualArmor = 19; }
public InvasionVampireBat(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a vampire bat"; Body = 317; BaseSoundID = 0x270; SetStr(91, 110); SetDex(91, 115); SetInt(26, 50); SetHits(55, 66); SetDamage(7, 9); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 70.1, 95.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 30.1, 55.0); Fame = 1000; Karma = -1000; VirtualArmor = 14; }
public InvasionSandVortex(InvasionController c) : base(c, InvasionSpawnType.Misc, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a sand vortex"; Body = 790; BaseSoundID = 263; SetStr(96, 120); SetDex(171, 195); SetInt(76, 100); SetHits(51, 62); SetDamage(3, 16); SetDamageType(ResistanceType.Physical, 90); SetDamageType(ResistanceType.Fire, 10); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.MagicResist, 150.0); SetSkill(SkillName.Tactics, 70.0); SetSkill(SkillName.Wrestling, 80.0); Fame = 4500; Karma = -4500; VirtualArmor = 28; PackItem(new Bone()); }
public InvasionRavager(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a ravager"; Body = 314; BaseSoundID = 357; SetStr(251, 275); SetDex(101, 125); SetInt(66, 90); SetHits(161, 175); SetDamage(15, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 50.1, 75.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.Wrestling, 70.1, 90.0); Fame = 3500; Karma = -3500; VirtualArmor = 54; }
public InvasionFleshGolem(InvasionController c) : base(c, InvasionSpawnType.AOS, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a flesh golem"; Body = 304; BaseSoundID = 684; SetStr(176, 200); SetDex(51, 75); SetInt(46, 70); SetHits(106, 120); SetDamage(18, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 50.1, 75.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 1000; Karma = -1800; VirtualArmor = 34; }
public InvasionBogling(InvasionController c) : base(c, InvasionSpawnType.Plant, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a bogling"; Body = 779; BaseSoundID = 422; SetStr(96, 120); SetDex(91, 115); SetInt(21, 45); SetHits(58, 72); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 75.1, 100.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 55.1, 75.0); Fame = 450; Karma = -450; VirtualArmor = 28; PackItem(new Log(4)); }
public InvasionOphidianMatriarch(InvasionController c) : base(c, InvasionSpawnType.Reptile, AIType.AI_Mage, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "an ophidian matriarch"; Body = 87; BaseSoundID = 644; SetStr(416, 505); SetDex(96, 115); SetInt(366, 455); SetHits(250, 303); SetDamage(11, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.Meditation, 5.4, 25.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 16000; Karma = -16000; VirtualArmor = 50; }
public InvasionQuagmire(InvasionController c) : base(c, InvasionSpawnType.Plant, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.4, 0.8 }) { Name = "a quagmire"; Body = 789; BaseSoundID = 352; SetStr(101, 130); SetDex(66, 85); SetInt(31, 55); SetHits(91, 105); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 65.1, 75.0); SetSkill(SkillName.Tactics, 50.1, 60.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 1500; Karma = -1500; VirtualArmor = 32; }
public InvasionEfreet(InvasionController c) : base(c, InvasionSpawnType.Elemental, AIType.AI_Mage, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "an efreet"; Body = 131; BaseSoundID = 768; SetStr(326, 355); SetDex(266, 285); SetInt(171, 195); SetHits(196, 213); SetDamage(11, 13); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Fire, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 60.1, 75.0); SetSkill(SkillName.Magery, 60.1, 75.0); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 10000; Karma = -10000; VirtualArmor = 56; }
public InvasionGiantSpider(InvasionController c) : base(c, InvasionSpawnType.Arachnid, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a giant spider"; Body = 28; BaseSoundID = 0x388; SetStr(76, 100); SetDex(76, 95); SetInt(36, 60); SetHits(46, 60); SetMana(0); SetDamage(5, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Poison, 25, 35); SetSkill(SkillName.Poisoning, 60.1, 80.0); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 50.1, 65.0); Fame = 600; Karma = -600; VirtualArmor = 16; PackItem(new SpidersSilk(5)); }
public InvasionOphidianWarrior(InvasionController c) : base(c, InvasionSpawnType.Reptile, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = m_Names[Utility.Random(m_Names.Length)]; Body = 86; BaseSoundID = 634; SetStr(150, 320); SetDex(94, 190); SetInt(64, 160); SetHits(128, 155); SetMana(0); SetDamage(5, 11); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Swords, 60.1, 85.0); SetSkill(SkillName.Tactics, 75.1, 90.0); Fame = 4500; Karma = -4500; VirtualArmor = 36; }
public InvasionLizardman(InvasionController c) : base(c, InvasionSpawnType.Reptile, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = NameList.RandomName("lizardman"); Body = Utility.RandomList(35, 36); BaseSoundID = 417; SetStr(96, 120); SetDex(86, 105); SetInt(36, 60); SetHits(58, 72); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 10, 20); SetSkill(SkillName.MagicResist, 35.1, 60.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 1500; Karma = -1500; VirtualArmor = 28; }
public InvasionTerathanWarrior(InvasionController c) : base(c, InvasionSpawnType.Arachnid, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "a terathan warrior"; Body = 70; BaseSoundID = 589; SetStr(166, 215); SetDex(96, 145); SetInt(41, 65); SetHits(100, 129); SetMana(0); SetDamage(7, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Poisoning, 60.1, 80.0); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 4000; Karma = -4000; VirtualArmor = 30; }
public InvasionShadowWisp(InvasionController c) : base(c, InvasionSpawnType.Misc, AIType.AI_Mage, FightMode.Closest, new double[] { 10, 1, 0.3, 0.6 }) { Name = "a shadow wisp"; Body = 165; BaseSoundID = 466; SetStr(16, 40); SetDex(16, 45); SetInt(11, 25); SetHits(10, 24); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.EvalInt, 40.0); SetSkill(SkillName.Magery, 50.0); SetSkill(SkillName.Meditation, 40.0); SetSkill(SkillName.MagicResist, 10.0); SetSkill(SkillName.Tactics, 0.1, 15.0); SetSkill(SkillName.Wrestling, 25.1, 40.0); Fame = 500; Karma = -500; VirtualArmor = 18; AddItem(new LightSource()); switch (Utility.Random(10)) { case 0: PackItem(new LeftArm()); break; case 1: PackItem(new RightArm()); break; case 2: PackItem(new Torso()); break; case 3: PackItem(new Bone()); break; case 4: PackItem(new RibCage()); break; case 5: PackItem(new RibCage()); break; case 6: PackItem(new BonePile()); break; case 7: PackItem(new BonePile()); break; case 8: PackItem(new BonePile()); break; case 9: PackItem(new BonePile()); break; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Controller = (InvasionController)reader.ReadItem(); m_SpawnType = (InvasionSpawnType)reader.ReadInt(); Delete(); }
public InvasionOrcishLord(InvasionController c) : base(c, InvasionSpawnType.Orc, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "an orcish lord"; Body = 138; BaseSoundID = 0x45A; SetStr(147, 215); SetDex(91, 115); SetInt(61, 85); SetHits(95, 123); SetDamage(4, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Swords, 60.1, 85.0); SetSkill(SkillName.Tactics, 75.1, 90.0); SetSkill(SkillName.Wrestling, 60.1, 85.0); Fame = 2500; Karma = -2500; switch (Utility.Random(5)) { case 0: PackItem(new Lockpick()); break; case 1: PackItem(new MortarPestle()); break; case 2: PackItem(new Bottle()); break; case 3: PackItem(new RawRibs()); break; case 4: PackItem(new Shovel()); break; } PackItem(new RingmailChest()); if (0.3 > Utility.RandomDouble()) { PackItem(Loot.RandomPossibleReagent()); } if (0.2 > Utility.RandomDouble()) { PackItem(new BolaBall()); } }
public InvasionRegion(InvasionController c) : base(String.Format("InvasionRegion{0}", Count.ToString()), c.InvasionMap, InvasionConfig.DefaultRegionPriority, c.InvasionRegionBounds) { Controller = c; Count += 1; GenerateSpawnTable(); InvasionEventSink.InvasionStartedEvent += new InvasionEventSink.InvasionStarted(OnInvasionStarted); InvasionEventSink.InvasionEndedEvent += new InvasionEventSink.InvasionEnded(OnInvasionEnded); }
public InvasionOrcCaptain(InvasionController c) : base(c, InvasionSpawnType.Orc, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = NameList.RandomName("orc"); Body = 7; BaseSoundID = 0x45A; SetStr(111, 145); SetDex(101, 135); SetInt(86, 110); SetHits(67, 87); SetDamage(5, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Swords, 70.1, 95.0); SetSkill(SkillName.Tactics, 85.1, 100.0); Fame = 2500; Karma = -2500; VirtualArmor = 34; // TODO: Skull? switch (Utility.Random(7)) { case 0: PackItem(new Arrow()); break; case 1: PackItem(new Lockpick()); break; case 2: PackItem(new Shaft()); break; case 3: PackItem(new Ribs()); break; case 4: PackItem(new Bandage()); break; case 5: PackItem(new BeverageBottle(BeverageType.Wine)); break; case 6: PackItem(new Jug(BeverageType.Cider)); break; } if (Core.AOS) { PackItem(Loot.RandomNecromancyReagent()); } }
public InvasionJukaLord(InvasionController c) : base(c, InvasionSpawnType.Jukas, AIType.AI_Archer, FightMode.Closest, new double[] { 10, 3, 0.2, 0.4 }) { Name = "a juka lord"; Body = 766; SetStr(401, 500); SetDex(81, 100); SetInt(151, 200); SetHits(241, 300); SetDamage(10, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 45, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 25); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.Archery, 95.1, 100.0); SetSkill(SkillName.Healing, 80.1, 100.0); SetSkill(SkillName.MagicResist, 120.1, 130.0); SetSkill(SkillName.Swords, 90.1, 100.0); SetSkill(SkillName.Tactics, 95.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 28; Container pack = new Backpack(); pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35))); pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35))); pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15))); pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15))); pack.DropItem(Loot.RandomGem()); pack.DropItem(new ArcaneGem()); PackItem(pack); AddItem(new JukaBow()); // TODO: Bandage self }
public InvasionAntLion(InvasionController c) : base(c, InvasionSpawnType.Ants, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Name = "an ant lion"; Body = 787; BaseSoundID = 1006; SetStr(296, 320); SetDex(81, 105); SetInt(36, 60); SetHits(151, 162); SetDamage(7, 21); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Poison, 30); SetResistance(ResistanceType.Physical, 45, 60); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 30, 35); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 90.0); SetSkill(SkillName.Wrestling, 90.0); Fame = 4500; Karma = -4500; VirtualArmor = 45; PackItem(new Bone(3)); PackItem(new FertileDirt(Utility.RandomMinMax(1, 5))); switch (Utility.Random(4)) { case 0: PackItem(new DullCopperOre(Utility.RandomMinMax(1, 10))); break; case 1: PackItem(new ShadowIronOre(Utility.RandomMinMax(1, 10))); break; case 2: PackItem(new CopperOre(Utility.RandomMinMax(1, 10))); break; case 3: PackItem(new BronzeOre(Utility.RandomMinMax(1, 10))); break; } }
public InvasionOrcBomber(InvasionController c) : base(c, InvasionSpawnType.Orc, AIType.AI_Melee, FightMode.Closest, new double[] { 10, 1, 0.2, 0.4 }) { Body = 182; Name = "an orc bomber"; BaseSoundID = 0x45A; SetStr(147, 215); SetDex(91, 115); SetInt(61, 85); SetHits(95, 123); SetDamage(1, 8); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 20); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Swords, 60.1, 85.0); SetSkill(SkillName.Tactics, 75.1, 90.0); SetSkill(SkillName.Wrestling, 60.1, 85.0); Fame = 2500; Karma = -2500; VirtualArmor = 30; PackItem(new SulfurousAsh(Utility.RandomMinMax(6, 10))); PackItem(new MandrakeRoot(Utility.RandomMinMax(6, 10))); PackItem(new BlackPearl(Utility.RandomMinMax(6, 10))); PackItem(new MortarPestle()); PackItem(new LesserExplosionPotion()); if (0.2 > Utility.RandomDouble()) { PackItem(new BolaBall()); } }