protected SafeBlockWrapper BlockAt(Vector2 location) { return(SequentialSensor(() => { var mapBlock = MapGenerator.getInstance().GetBlockAtLocation(location); return SafeBlockWrapper.GetData(mapBlock); })); }
protected SafeBlockWrapper CurrentBlock() { return(SequentialSensor(() => { var mapBlock = MapGenerator.getInstance().GetBlockAtLocation(PlayerController.getInstance().CurrentLocation); return SafeBlockWrapper.GetData(mapBlock); })); }