コード例 #1
0
    public static bool GetResult(out ScriptRuntime.Vector4 res)
    {
        object obj;
        bool   ret = GetResult(out obj);

        res = (ScriptRuntime.Vector4)obj;
        return(ret);
    }
コード例 #2
0
ファイル: NpcView.cs プロジェクト: yqxflong/DashFire
        private void UpdateAnimation()
        {
            if (!CanAffectPlayerSelf)
            {
                return;
            }
            if (null != m_Npc)
            {
                if (ObjectInfo.IsGfxAnimation)
                {
                    m_CharacterAnimationInfo.Reset();
                    return;
                }

                if (m_Npc.CanControl && m_Npc.ControllerObject == null)
                {
                    PlayAnimation(Animation_Type.AT_SLEEP);
                    return;
                }

                if (m_Npc.NpcType == (int)NpcTypeEnum.InteractiveNpc && m_Npc.IsHaveStateFlag(CharacterState_Type.CST_Opened))
                {
                    if (!IsAnimationInited(Animation_Type.AT_SkillSection2))
                    {
                        InitAnimation(Animation_Type.AT_SkillSection2, false);
                    }
                    PlayAnimation(Animation_Type.AT_SkillSection2);
                    return;
                }

                if (m_Npc.IsBorning)
                {
                    UpdateBornAnimation();
                }

                UpdateMoveAnimation();
                //UpdateBeAttacked();
                //UpdateDead();
                UpdateIdle();

                HilightType hi = m_Npc.GetHilightType();
                if (hi != m_LastHilightType)
                {
                    Hilight(hi);
                    m_LastHilightType = hi;
                }

                if (!m_Npc.IsHilightColorShowed)
                {
                    ScriptRuntime.Vector4 color = m_Npc.GetHilightColor();
                    Hilight(color);
                    m_Npc.IsHilightColorShowed = true;
                }
            }
        }
コード例 #3
0
ファイル: CharacterView.cs プロジェクト: yqxflong/DashFire
        private void Init()
        {
            m_NormalColor = new ScriptRuntime.Vector4(1, 1, 1, 1);
            m_BurnColor   = new ScriptRuntime.Vector4(0.75f, 0.2f, 0.2f, 1);
            m_FrozonColor = new ScriptRuntime.Vector4(0.2f, 0.2f, 0.75f, 1);
            m_ShineColor  = new ScriptRuntime.Vector4(0.2f, 0.75f, 0.2f, 1);
            m_Actor       = 0;

            m_CurActionConfig = null;
            m_CurWeaponType   = -2;
        }
コード例 #4
0
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         ScriptRuntime.Vector4 o;
         if (argc == 5)
         {
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             System.Single a4;
             checkType(l, 5, out a4);
             o = new ScriptRuntime.Vector4(a1, a2, a3, a4);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 4)
         {
             ScriptRuntime.Vector2 a1;
             checkValueType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             o = new ScriptRuntime.Vector4(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             ScriptRuntime.Vector3 a1;
             checkValueType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             o = new ScriptRuntime.Vector4(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 2)
         {
             System.Single a1;
             checkType(l, 2, out a1);
             o = new ScriptRuntime.Vector4(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc <= 1)
         {
             o = new ScriptRuntime.Vector4();
             pushValue(l, true);
             pushObject(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #5
0
ファイル: CharacterView.cs プロジェクト: yqxflong/DashFire
 protected void Hilight(ScriptRuntime.Vector4 color)
 {
     //Actor.SetColor(color);
 }