渲染相关的组件
Inheritance: ScriptRuntime.Component
コード例 #1
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 extern private static void ICall_RenderComponent_SetVisible(RenderComponent self, bool bVis);
コード例 #2
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 private static extern string ICall_RenderComponent_GetMaterialID(RenderComponent self, int iSubMesh);
コード例 #3
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 extern private static void ICall_RenderComponent_SetShaderConstantParam(RenderComponent self, int iSubMesh, String sParamName, float val);
コード例 #4
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 extern private static uint ICall_RenderComponent_GetShaderCount(RenderComponent self);
コード例 #5
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 extern private static String ICall_RenderComponent_GetShaderID(RenderComponent self, int index);
コード例 #6
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 extern private static void ICall_RenderComponent_SetTexture(RenderComponent self, int iSubMesh, String sParamName, String sTexId, int iPriority);
コード例 #7
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 private static extern void ICall_RenderComponent_SetShaderConstantParam(RenderComponent self, int iSubMesh, String sParamName, float val);
コード例 #8
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 extern private static MaterialInstance ICall_RenderComponent_GetMaterialInstance(RenderComponent self, int iSubMesh);
コード例 #9
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 private static extern bool ICall_RenderComponent_IsVisible(RenderComponent self);
コード例 #10
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 private static extern void ICall_RenderComponent_SetMaterialInstance(RenderComponent self, int iSubMesh, MaterialInstance pMonoStr, bool bCopy = false);
コード例 #11
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 private static extern String ICall_RenderComponent_GetShaderID(RenderComponent self, int index);
コード例 #12
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 private static extern uint ICall_RenderComponent_GetShaderCount(RenderComponent self);
コード例 #13
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 private static extern MaterialInstance ICall_RenderComponent_GetMaterialInstance(RenderComponent self, int iSubMesh);
コード例 #14
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 public virtual void OnWillRenderObject(RenderComponent sender)
 {
 }
コード例 #15
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 private static extern void ICall_RenderComponent_SetShaderConstantParamF4(RenderComponent self, int iSubMesh, String sParamName, ref Vector4 val);
コード例 #16
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 extern private static string ICall_RenderComponent_GetMaterialID(RenderComponent self, int iSubMesh);
コード例 #17
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 private static extern void ICall_RenderComponent_SetShaderID(RenderComponent self, int iSubMesh, String sSharderId);
コード例 #18
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 extern private static void ICall_RenderComponent_SetMaterialInstance(RenderComponent self, int iSubMesh, MaterialInstance pMonoStr, bool bCopy = false);
コード例 #19
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 private static extern void ICall_RenderComponent_SetTexture(RenderComponent self, int iSubMesh, String sParamName, String sTexId, int iPriority);
コード例 #20
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 extern private static void ICall_RenderComponent_SetShaderID(RenderComponent self, int iSubMesh, String sSharderId);
コード例 #21
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 private static extern void ICall_RenderComponent_SetTextureRTT(RenderComponent self, int iSubMesh, String sParamName, RenderToTexture rtt);
コード例 #22
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 extern private static void ICall_RenderComponent_SetTextureRTT(RenderComponent self, int iSubMesh, String sParamName, RenderToTexture rtt);
コード例 #23
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 private static extern void ICall_RenderComponent_SetVisible(RenderComponent self, bool bVis);
コード例 #24
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 extern private static void ICall_RenderComponent_SetShaderConstantParamF4(RenderComponent self, int iSubMesh, String sParamName, ref Vector4 val);
コード例 #25
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 private static extern void ICall_RenderComponent_StandaloneRender(RenderComponent self, MaterialInstance customMat);
コード例 #26
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 extern private static void ICall_RenderComponent_StandaloneRender(RenderComponent self, MaterialInstance customMat);
コード例 #27
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 virtual public void OnWillRenderObject(RenderComponent sender)
 {
 }
コード例 #28
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 extern private static bool ICall_RenderComponent_IsVisible(RenderComponent self);
コード例 #29
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 extern private static void ICall_RenderComponent_SetMaterialID(RenderComponent self, int iSubMesh, String pMonoStr, bool bCopy);