public void FindPathToPlayer(Transform player) { PlayerData playerData = player.parent.GetComponent <PlayerManager>().PlayerData; if (playerData.PositionChanged) { start = AllNodes.PositionToNode(transform.position); destination = playerData.Node; AStar(); } }
public void FindPathToPos(Vector3 position) { start = AllNodes.PositionToNode(transform.position); destination = AllNodes.PositionToNode(position); AStar(); }