private void HandleCamera(InputHelper input, GameTime gameTime) { Vector2 camMove = Vector2.Zero; float MoveSpeed = 100f; if (input.KeyboardState.IsKeyDown(Keys.Up)) { camMove.Y -= MoveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Down)) { camMove.Y += MoveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Left)) { camMove.X -= MoveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Right)) { camMove.X += MoveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (camMove != Vector2.Zero) { Camera.MoveCamera(camMove); } if (input.KeyboardState.IsKeyDown(Keys.OemPlus)) { Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (input.KeyboardState.IsKeyDown(Keys.OemMinus)) { Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (input.IsNewKeyPress(Keys.Escape)) { Camera.ResetCamera(); } }
public override void HandleInput(InputHelper input, Microsoft.Xna.Framework.GameTime gameTime) { supers.Clear(); #if WINDOWS var surfacetouches = input.SurfaceTouches; if (surfacetouches.Count > 0) { //Surface for (int i = 0; i < surfacetouches.Count; i++) { Vector2 position = Camera.ConvertScreenToWorldAndDisplayUnits(new Vector2(surfacetouches[i].X, surfacetouches[i].Y)); supers[i] = new Individual(i,((double)position.X), ((double)position.Y), 0.0, 0.0, new Parameters()); } } else #endif if (input.Touches.Count > 0) { //Everthing else touch for (int i = 0; i < input.Touches.Count; i++) { Vector2 position = Camera.ConvertScreenToWorldAndDisplayUnits(new Vector2(input.Touches[i].Position.X, input.Touches[i].Position.Y)); supers[i] = new Individual(i, ((double)position.X), ((double)position.Y), 0.0, 0.0, new SuperParameters()); } } else if (supers.Count <= 0 && (input.Cursor != Vector2.Zero) && input.MouseState.LeftButton == ButtonState.Pressed) { //Mouse supers.Add(0, new Individual()); for (int i = 0; i < supers.Count; i++) { Vector2 position = Camera.ConvertScreenToWorldAndDisplayUnits(input.Cursor); supers[i] = new Individual(i, ((double)position.X), ((double)position.Y), 0, 0, new SuperParameters()); } } if (input.IsNewKeyPress(Keys.A)) { controlClient.ToggleAnalyze(); } if (input.IsNewKeyPress(Keys.C)) { debugComponent.SetVisiblity(); } ButtonSection.HandleInput(input, gameTime); base.HandleInput(input, gameTime); }