static void ExecuteCodeToPng(ScratchControl ctl, string code) { //Glyphics codeString object Code rasterCode = RasterLib.RasterApi.CreateCode(code); //Save final result to PNG file string filenameOrthogonal = "..\\..\\" + RasterLib.RasterApi.CodeToCodename(rasterCode).Name + "-Ortho.PNG"; string filenameIsometric = "..\\..\\" + RasterLib.RasterApi.CodeToCodename(rasterCode).Name + "-Isometric.PNG"; //Execute, render, and save to png Grid grid = RasterLib.RasterApi.CodeToGrid(rasterCode); //Save png's to each if (ctl.FileNameOutOrthogonalAnimated) { GraphicsApi.SaveFlatPng(filenameOrthogonal, RasterLib.RasterApi.Renderer.RenderObliqueCells(grid)); } if (ctl.FileNameOutIsometricAnimated) { GraphicsApi.SaveFlatPng(filenameIsometric, RasterLib.RasterApi.Renderer.RenderIsometricCellsScaled(grid, ctl.IsometricBgRgba[0], ctl.IsometricBgRgba[1], ctl.IsometricBgRgba[2], ctl.IsometricBgRgba[3], ctl.IsometricCellWidth, ctl.IsometricCellHeight)); } }
public static void Control(ScratchControl ctl, RectList rects) { //Then render that to triangles Console.WriteLine("Creating triangle library"); TrianglesList trianglesList = RasterLib.RasterApi.CreateTrianglesList(); foreach (string filename in ctl.FileNamesInStlLibrary) { trianglesList.ImportAndReduceToUnit(filename); } //Render the rectangles out as shapes(Triangles) to a new set of triangles Triangles triangles = RasterLib.RasterApi.Renderer.RenderRectsAsStlMapping(rects, trianglesList); Console.WriteLine("Rendering triangles to grid"); //Reduce scale to 1x1x1, making it 1mm x 1mm x 1mm triangles.CalcNormals(); triangles.ReduceToUnit(); triangles.Translate(0.5f, 0.5f, 0.5f); //Scale up to make an exactly sized models in inches then millimeters const float finalSizeInInches = 2; const float finalSizeInMillimeters = finalSizeInInches * 25.4f; //Inches to millimeters triangles.Scale(finalSizeInMillimeters, finalSizeInMillimeters, finalSizeInMillimeters); //Save final result to STL file Console.WriteLine("Saving triangles to {0}", ctl.FileNameOutStl); RasterLib.RasterApi.SaveTrianglesToStlAscii(ctl.FileNameOutStl, triangles); //So.. as long as we are here.. let's make a preview //Since we can, normalize it now triangles.ReduceToUnit(); //Save a rendering out to a PNG, why not, too. Console.WriteLine("Creating preview grid"); Grid gridFromStl = RasterLib.RasterApi.CreateGrid(96, 96, 96, 4); Console.WriteLine("Rendering triangles to grid"); RasterLib.RasterApi.Renderer.RenderTrianglesToGrid(triangles, gridFromStl); //Then render to a new grid Console.WriteLine("Rendering grid to oblique preview grid"); Grid gridObliqueRendered = RasterLib.RasterApi.Renderer.RenderObliqueCells(gridFromStl); //Then save if (ctl.FileNameOutStlPreview != null) { Console.WriteLine("Saving file to {0}", ctl.FileNameOutStlPreview); GraphicsApi.SaveFlatPng(ctl.FileNameOutStlPreview, gridObliqueRendered); } }
public static void DoAnimation(ScratchControl ctl, string rawCode, string prefix) { if (rawCode.Contains(",")) { rawCode = rawCode.Split(',')[1].TrimStart(); } string codeString = prefix + "," + rawCode; Code code = RasterLib.RasterApi.CreateCode(codeString); TokenList tokens = RasterLib.RasterApi.CodeToTokens(code); int tokenId = 0; int actualCount = 1; while (tokenId < tokens.Count) { Console.WriteLine(tokenId + " / " + tokens.Count); //Skip pen changes, they are boring string str = tokens.GetToken(tokenId).ToString(); if (str.StartsWith("Pen") == false) { //Get clean triple-# padded numbering for filenames string prependNumber = ""; if (actualCount < 100) { prependNumber += "0"; } if (actualCount < 10) { prependNumber += "0"; } string curCode = prefix + "-" + prependNumber + actualCount + ","; for (int i = 0; i <= tokenId; i++) { curCode += tokens.GetToken(i) + ";"; } if (tokenId > 1) { //Console.WriteLine("Token " + curCode); ExecuteCodeToPng(ctl, curCode); actualCount++; } } tokenId++; } }
public static void SuperDebug(ScratchControl ctl) { Grid grid = null; if (ctl.FileNameInCode == null && ctl.FileNameInImage == null && ctl.FileNameInStl == null && ctl.FileNameInSvg == null) { Console.WriteLine("Must have FileNameIn type."); return; } if (ctl.FileNameInSvg != null) { Console.WriteLine("SVG Input filename: {0}", ctl.FileNameInSvg); string codeString = Svg2Gly.ConvertSvg2Gly(ctl.FileNameInSvg); Console.WriteLine("SVG:\n" + codeString); Code code = RasterLib.RasterApi.CreateCode(codeString); if (ctl.Resize != null) { code = RasterLib.RasterApi.CodeToRescaledCode(code, ctl.Resize[0], ctl.Resize[1], ctl.Resize[2]); } Console.WriteLine("Code: {0}\n", codeString); grid = RasterLib.RasterApi.CodeToGrid(code); } else if (ctl.FileNameInStl != null) { grid = RasterLib.RasterApi.CreateGrid(64, 64, 64, 4); Console.WriteLine("STL Input filename: {0}", ctl.FileNameInStl); //Load the triangles from the STL file and reduce to a unit 1x1x1 size Triangles triangles = RasterLib.RasterApi.StlToTriangles(ctl.FileNameInStl); triangles.ReduceToUnit(); Console.WriteLine("Triangle count: {0}", triangles.Count); //Render the triangles to the grid, will autosize to grid size RasterLib.RasterApi.Renderer.RenderTrianglesToGrid(triangles, grid); } else if (ctl.FileNameInImage != null) { Grid gridImg = GraphicsApi.FileToGrid(ctl.FileNameInImage); GridContext gc = new GridContext(gridImg); RasterLib.RasterApi.Painter.FlipY(gc); int div = 63;// 31;// 15; grid = RasterLib.RasterApi.CreateGrid(gridImg.SizeX, 255 / div + 1, gridImg.SizeY, 4); Console.WriteLine("Extruding"); Extrusion(grid, gridImg, div); Console.WriteLine("Rendering"); Grid gridIsometricScaledQuick = RasterLib.RasterApi.Renderer.RenderIsometricCellsScaled(grid, 0, 0, 0, 0, 4, 4); Console.WriteLine("Saving"); GraphicsApi.SaveFlatPng(ctl.FileNameOutIsometric, gridIsometricScaledQuick); Console.WriteLine("Saved"); } else if (ctl.FileNameInCode != null) { string codeString = RasterLib.RasterApi.ReadGlyc(ctl.FileNameInCode).Replace(';', '\n'); Code code = RasterLib.RasterApi.CreateCode(codeString); Console.WriteLine("Code: {0}\n", codeString); Codename codename = RasterLib.RasterApi.CodeToCodename(code); Console.WriteLine("Codename: {0}\n", codename); if (ctl.OutputTokens) { TokenList glyphTokens = RasterLib.RasterApi.CodeToTokens(code); string tokenDesc = "Tokens:\n" + glyphTokens + "\n"; Console.WriteLine(tokenDesc); } if (ctl.Resize != null) { code = RasterLib.RasterApi.CodeToRescaledCode(code, ctl.Resize[0], ctl.Resize[1], ctl.Resize[2]); } grid = RasterLib.RasterApi.CodeToGrid(code); Console.WriteLine("Grid: {0}\n", grid); if (ctl.FileNameOutOrthogonalAnimated || ctl.FileNameOutIsometricAnimated) { ControlAnimator.DoAnimation(ctl, code.codeString, codename.ToString()); } } //DownSolver ds = new GeneralLibrary.DownSolver(codeString); if (ctl.OutputBytes && grid != null) { string bytesDesc = RasterLib.RasterApi.BytesToString(grid.CloneData()); Console.WriteLine("GridBytes:\n{0}\n", bytesDesc); } RectList rects = RasterLib.RasterApi.GridToRects(grid); if (ctl.OutputRectangles)//rects { Console.WriteLine("Rects: {0}\n{1}", rects.Count, rects); RasterLib.RasterApi.BuildCircuit(rects, true); string serialized = RasterLib.RasterApi.RectsToSerializedRectsLimit255(rects).SerializedData; Console.WriteLine("Serialized Rects: (len={0})\n{1}\n", serialized.Length, serialized); RasterLib.RasterApi.SaveFlatText("..\\..\\foo.txt", serialized); //Clipboard.SetText(serialized); SerializedRects serializedRects = new SerializedRects(serialized); RectList rectsDecoded = RectConverter.SerializedRectsToRects(serializedRects); int count = 0; Console.WriteLine("# of Decoded Rects = {0}", rectsDecoded.Count); foreach (Rect rect in rectsDecoded) { Console.WriteLine(count + " : " + rect); count++; } } if (ctl.OutputRenderedAscii) { Console.WriteLine("2d view:\n{0}", RasterLib.RasterApi.Renderer.GridToHexDescription(grid)); Console.WriteLine("3d view:\n{0}", RasterLib.RasterApi.Renderer.GridTo3DDescription(grid, 0, 0, 0)); } if (ctl.OutputSceneGraph) { Scene scene = RasterLib.RasterApi.RectsToScene(rects); Console.WriteLine("Scene: {0}", scene); QuadList quads = RasterLib.RasterApi.RectsToQuads(rects); Console.WriteLine("Quads: {0}", quads); Triangles triangles = RasterLib.RasterApi.QuadsToTriangles(quads); Console.WriteLine("Triangles: {0}", triangles); } if (ctl.FileNameOutStl != null) { ControlStl.Control(ctl, rects); } if (ctl.FileNameOutOrthogonal != null) { Console.WriteLine("Orthogonal Rendering.."); Grid gridOrthogonal = RasterLib.RasterApi.Renderer.RenderObliqueCells(grid); GraphicsApi.SaveFlatPng(ctl.FileNameOutOrthogonal, gridOrthogonal); } if (ctl.FileNameOutIsometric != null) { Console.WriteLine("Isometric Rendering.."); if (ctl.IsometricCellWidth < 1) { ctl.IsometricCellWidth = 1; } if (ctl.IsometricCellHeight < 1) { ctl.IsometricCellHeight = 1; } Grid gridIsometricScaled = RasterLib.RasterApi.Renderer.RenderIsometricCellsScaled(grid, ctl.IsometricBgRgba[0], ctl.IsometricBgRgba[1], ctl.IsometricBgRgba[2], ctl.IsometricBgRgba[3], ctl.IsometricCellWidth, ctl.IsometricCellHeight); GraphicsApi.SaveFlatPng(ctl.FileNameOutIsometric, gridIsometricScaled); } Console.WriteLine(); }