コード例 #1
0
ファイル: Pause_menu.cs プロジェクト: jonwho/ScottTheIntern
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(Game.GraphicsDevice);
     select = new button(Game.Content.Load<Texture2D>("images/menu select"),
               new Vector2(5, 10), 0, new Point(0, 0), new Point(1, 1), new Point(121, 30));
     background = Game.Content.Load<Texture2D>("images/pauseback");
     menu = Game.Content.Load<Texture2D>("images/pause menu");
     sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
     select.height = 40;
     select.wide = 400;
     base.LoadContent();
 }
コード例 #2
0
ファイル: Continue.cs プロジェクト: jonwho/ScottTheIntern
        public virtual void Load()
        {
            names = null;
            namesbt = null;
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            trim = new button(Game.Content.Load<Texture2D>("images/butnselec"),
                      new Vector2(334, 52), 0, new Point(0, 0), new Point(1, 1), new Point(121, 30));
            back = new button(Game.Content.Load<Texture2D>("images/ButtonSet"),
                      new Vector2(600, 52), 0, new Point(0, 2), new Point(1, 1), new Point(121, 30));

            names = save_game.continuegame(ref snumber);
            namesbt = new continueslec[(int)snumber];
            for (int x = 0; x < snumber; x++)
            {
                namesbt[x] = new continueslec(Game.Content.Load<Texture2D>("images/button"),
                    new Vector2(350, (50 * x) + 50), new Point(121, 30),
            0, new Point(0, 0), new Point(1, 1), Vector2.Zero,
            0);
            }
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
        }
コード例 #3
0
ファイル: Continue.cs プロジェクト: jonwho/ScottTheIntern
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            trim = new button(Game.Content.Load<Texture2D>("images/butnselec"),
                      new Vector2(334, 52), 0, new Point(0, 0), new Point(1, 1), new Point(121, 30));
            back = new button(Game.Content.Load<Texture2D>("images/ButtonSet"),
                      new Vector2(600, 52), 0, new Point(0, 2), new Point(1, 1), new Point(121, 30));

            names = save_game.continuegame(ref snumber);
            namesbt = new continueslec[(int)snumber];
            for (int x = 0; x < snumber; x++)
            {
                namesbt[x] = new continueslec(Game.Content.Load<Texture2D>("images/button"),
                    new Vector2(350, (50 * x) + 50), new Point(121, 30),
            0, new Point(0, 0), new Point(1, 1), Vector2.Zero,
            0);
            }
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
            trim.position.X = 375 - sf.MeasureString(names[0]).X / 2;

            base.Initialize();
        }
コード例 #4
0
ファイル: Keyboard.cs プロジェクト: jonwho/ScottTheIntern
        public virtual void Load()
        {
            name = null;

            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            x = 0;

            keyboard_screen = Game.Content.Load<Texture2D>("images/keyboard");
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");

            back = new button(Game.Content.Load<Texture2D>("images/BuTTonSet"),
                      new Vector2(70, 248), 0, new Point(0, 2), new Point(1, 1), new Point(121, 30));
            name = "Enter your name";
        }
コード例 #5
0
ファイル: Keyboard.cs プロジェクト: jonwho/ScottTheIntern
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(Game.GraphicsDevice);
     selec = new keyboardslct(Game.Content.Load<Texture2D>("images/letterslct"),
               new Vector2(70, 278), 0, new Point(0, 0), new Point(1, 1), new Point(77, 86));
     keyboard_screen = Game.Content.Load<Texture2D>("images/keyboard");
     sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
     names = save_game.continuegame(ref des);
     back = new button(Game.Content.Load<Texture2D>("images/BuTTonSet"),
               new Vector2(70, 248), 0, new Point(0, 2), new Point(1, 1), new Point(121, 30));
     name = "Enter your name";
     base.LoadContent();
 }
コード例 #6
0
ファイル: Submenu.cs プロジェクト: jonwho/ScottTheIntern
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);

            menu = Game.Content.Load<Texture2D>("images/pause menu");
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
            ds = Game.Content.Load<SpriteFont>("Font/Descrip");
            select = new button(Game.Content.Load<Texture2D>("images/menu select"),
                     new Vector2(xpos + 135, 110), 0, new Point(0, 0), new Point(1, 1), new Point(121, 30));
            select.height = 35;
            //select.wide = 80;

            base.LoadContent();
        }
コード例 #7
0
ファイル: Title.cs プロジェクト: jonwho/ScottTheIntern
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);

            background = Game.Content.Load<Texture2D>("images/Title Banner");
            btns[0] = new button(Game.Content.Load<Texture2D>("images/ButtonSet"),
                      new Vector2(278, 378), 0, new Point(0, 0), new Point(1, 2), new Point(121, 30));
            btns[1] = new button(Game.Content.Load<Texture2D>("images/ButtonSet"),
                     new Vector2(278, 460), 0, new Point(0, 1), new Point(1, 2), new Point(121, 30));

            poin = new pointer(Game.Content.Load<Texture2D>("images/scott2"), new Vector2(398,335), new Point(100, 100),
            0, new Point(0, 0), new Point(1, 1), Vector2.Zero,
            0);
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
            audioframe.LoadContent(Game.Content);
            audioframe.playsong();

            base.LoadContent();
        }
コード例 #8
0
ファイル: Battle1.cs プロジェクト: jonwho/ScottTheIntern
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            select = new button(Game.Content.Load<Texture2D>("images/menu select"),
                      new Vector2(45, 420), 0, new Point(0, 0), new Point(1, 1), new Point(121, 30));
            background = Game.Content.Load<Texture2D>("images/battlebgdummy");
            menu = Game.Content.Load<Texture2D>("images/Fight menu");
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
            scott = new Scott(Game.Content.Load<Texture2D>("images/Scottbattle"), new Vector2(50, 335), new Point(35, 57), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
            if(Game1.boss_npc == false)
                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/enemyintern"), new Vector2(600, 235), new Point(108, 156), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
            else
                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/JonHoo"), new Vector2(600, 235), new Point(144, 167), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
             hp= Game.Content.Load<Texture2D>("images/npc_hp1");
            hpt = Game.Content.Load<Texture2D>("images/npc_hp2");

            //image for npc health is "npc_hp1" when full
            //and image for npc health when empty is "npc_hp2"

            select.height = 30;
            base.LoadContent();
        }