コード例 #1
0
ファイル: Lvl1.cs プロジェクト: jonwho/ScottTheIntern
        protected override void LoadContent()
        {
            message = Game.Content.Load<Texture2D>("images/messages");
            scott = new Scott(Game.Content.Load<Texture2D>("images/walkinghectoredit"), position, new Point(18, 49),
            0, new Point(0, 0), new Point(8, 4), new Vector2(2, 2),
            50);
            MapLoader.LoadContent(Game.Content);
            scott.position = new Vector2(600, 540);
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);

            Item.loaditems(Game.Content);
            sf = Game.Content.Load<SpriteFont>("Font/Descrip");

            base.LoadContent();
        }
コード例 #2
0
ファイル: Battle1.cs プロジェクト: jonwho/ScottTheIntern
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            select = new button(Game.Content.Load<Texture2D>("images/menu select"),
                      new Vector2(45, 420), 0, new Point(0, 0), new Point(1, 1), new Point(121, 30));
            background = Game.Content.Load<Texture2D>("images/battlebgdummy");
            menu = Game.Content.Load<Texture2D>("images/Fight menu");
            sf = Game.Content.Load<SpriteFont>("Font/SpriteFont1");
            scott = new Scott(Game.Content.Load<Texture2D>("images/Scottbattle"), new Vector2(50, 335), new Point(35, 57), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
            if(Game1.boss_npc == false)
                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/enemyintern"), new Vector2(600, 235), new Point(108, 156), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
            else
                npc_sprite = new NPC(Game.Content.Load<Texture2D>("images/JonHoo"), new Vector2(600, 235), new Point(144, 167), 16,
                                new Point(0, 0), new Point(1, 1), new Vector2(0, 0), 0);
             hp= Game.Content.Load<Texture2D>("images/npc_hp1");
            hpt = Game.Content.Load<Texture2D>("images/npc_hp2");

            //image for npc health is "npc_hp1" when full
            //and image for npc health when empty is "npc_hp2"

            select.height = 30;
            base.LoadContent();
        }