public static void DisplayWarningMessage(WarningMessage message) { Function.Call(Hash.SET_WARNING_MESSAGE, message.Line1, message.InstructionalKey, message.Line2, false, -1, 0, 0, message.Background); Game.Pause(true); if (Game.IsControlJustReleased(201, GTA.Control.FrontendAccept)) { message.State = 1; } if (Game.IsControlJustReleased(202, GTA.Control.FrontendCancel)) { message.State = 2; } switch (message.State) { case 0: break; case 1: Game.Pause(false); Controller.IsWarningMessageActive = false; break; case 2: Game.Pause(false); Controller.IsWarningMessageActive = false; break; } WarningMessage.OnWarningMessage?.Invoke(message, message.State); }
void OnWarningMessage(WarningMessage message, int state) { if (message == Messages.MissionInProgressWarning && state == 1) { DisplayMenu(); } }
void OnTick(object sender, EventArgs e) { controllerMenuPool.ProcessMenus(); if (controllerMain.Visible) { // Game.DisableControlThisFrame(51, GTA.Control.Context); // Disallowing doing actions while in the menu // Game.DisableControlThisFrame(52, GTA.Control.ContextSecondary); // Disallowing doing actions while in the menu Game.DisableControlThisFrame(22, GTA.Control.Jump); // Disallowing jumping while in the menu Game.DisableControlThisFrame(76, GTA.Control.VehicleHandbrake); // Disallowing handbraking while in the menu Function.Call(Hash.HIDE_HELP_TEXT_THIS_FRAME); // Hiding help text if the menu is displayed // if (IsHelpMessageBeingDisplayed()) // { // controllerMain.Visible = false; // } } if (!controllerMain.Visible) { controllerMain.RemoveInstructionalButton(buttonStopScene); // Removing the Stop Scene button WORKAROUND BUGFIX controllerMain.RemoveInstructionalButton(buttonCancelEvent); // Removing the Cancel Event button WORKAROUND BUGFIX } if (IsScorePlaying) // Disabling set/track selection while a Track is playing { mainScoreCollection.Enabled = false; controllerMain.MenuItems[1].Enabled = false; mainScoreIntensity.Enabled = true; } else { mainScoreCollection.Enabled = true; controllerMain.MenuItems[1].Enabled = true; mainScoreIntensity.Enabled = false; } if (IsRadioMuted) { Game.DisableControlThisFrame(85, GTA.Control.VehicleRadioWheel); // Disabling radio wheel in vehicles Game.DisableControlThisFrame(81, GTA.Control.VehicleNextRadio); // Disabling radio in vehicles Game.DisableControlThisFrame(82, GTA.Control.VehiclePrevRadio); // Disabling radio in vehicles Game.DisableControlThisFrame(333, GTA.Control.RadioWheelLeftRight); // Disabling radio in vehicles Game.DisableControlThisFrame(332, GTA.Control.RadioWheelUpDown); // Disabling radio in vehicles } if (IsWarningMessageActive) // Displaying and controlling warning message { WarningMessage.DisplayWarningMessage(currentWarningMessage); } #if DEBUG if (currentScoreTrack != null) { UI.Notify("The current track is: " + currentScoreTrack.Title); // #DEBUG } #endif if (IsDisableOnDeath) // Resetting SC on player's death { Player player = Function.Call <Player>(Hash.PLAYER_ID); if (Function.Call <bool>(Hash.IS_PLAYER_DEAD, player)) { StopScore(); } } }
public static void PrepareWarningMessage(WarningMessage message) { Controller.currentWarningMessage = message; Controller.IsWarningMessageActive = true; message.State = 0; }