コード例 #1
0
        private void CalcCoordsAndUpdate(ColorHandler.HSV HSV)
        {
            // Convert color to real-world coordinates and then calculate
            // the various points. HSV.Hue represents the degrees (0 to 360),
            // HSV.Saturation represents the radius.
            // This procedure doesn't draw anything--it simply
            // updates class-level variables. The UpdateDisplay
            // procedure uses these values to update the screen.

            // Given the angle (HSV.Hue), and distance from
            // the center (HSV.Saturation), and the center,
            // calculate the point corresponding to
            // the selected color, on the color wheel.
            colorPoint = GetPoint((double)HSV.Hue / 255 * 360,
                                  (double)HSV.Saturation / 255 * radius,
                                  centerPoint);

            // Given the brightness (HSV.value), calculate the
            // point corresponding to the brightness indicator.
            brightnessPoint = CalcBrightnessPoint(HSV.value);

            // Store information about the selected color.
            brightness    = HSV.value;
            selectedColor = ColorHandler.HSVtoColor(HSV);
            RGB           = ColorHandler.HSVtoRGB(HSV);

            // The full color is the same as HSV, except that the
            // brightness is set to full (255). This is the top-most
            // color in the brightness gradient.
            fullColor = ColorHandler.HSVtoColor(HSV.Hue, HSV.Saturation, 255);
        }
コード例 #2
0
 public void Draw(Graphics g, ColorHandler.RGB RGB)
 {
     // Given RGB values, calculate HSV and then update the screen.
     this.g   = g;
     this.HSV = ColorHandler.RGBtoHSV(RGB);
     CalcCoordsAndUpdate(this.HSV);
     UpdateDisplay();
 }
コード例 #3
0
 private void SetRGB(ColorHandler.RGB RGB)
 {
     // Update the RGB values on the form, but don't trigger
     // the ValueChanged event of the form. The isInUpdate
     // variable ensures that the event procedures
     // exit without doing anything.
     isInUpdate = true;
     RefreshValue(numericUpDownRed, RGB.Red);
     RefreshValue(numericUpDownGreen, RGB.Green);
     RefreshValue(numericUpDownBlue, RGB.Blue);
     textBoxHexColor.Text = "#" + Color.R.ToString("x").PadLeft(2, '0') + Color.G.ToString("x").PadLeft(2, '0') + Color.B.ToString("x").PadLeft(2, '0');
     isInUpdate           = false;
 }
コード例 #4
0
 private void HandleRGBChange(object sender, System.EventArgs e)
 {
     // If the R, G, or B values change, use this
     // code to update the HSV values and invalidate
     // the color wheel (so it updates the pointers).
     // Check the isInUpdate flag to avoid recursive events
     // when you update the NumericUpdownControls.
     if (!isInUpdate)
     {
         changeType = ChangeStyle.RGB;
         RGB        = new ColorHandler.RGB((int)numericUpDownRed.Value, (int)numericUpDownGreen.Value, (int)numericUpDownBlue.Value);
         SetHSV(ColorHandler.RGBtoHSV(RGB));
         this.OnColorChanged();
         this.Invalidate();
     }
 }
コード例 #5
0
 private void HandleRGBChange(object sender, System.EventArgs e)
 {
     // If the R, G, or B values change, use this 
     // code to update the HSV values and invalidate
     // the color wheel (so it updates the pointers).
     // Check the isInUpdate flag to avoid recursive events
     // when you update the NumericUpdownControls.
     if (!isInUpdate)
     {
         changeType = ChangeStyle.RGB;
         RGB = new ColorHandler.RGB((int)numericUpDownRed.Value, (int)numericUpDownGreen.Value, (int)numericUpDownBlue.Value);
         SetHSV(ColorHandler.RGBtoHSV(RGB));
         this.OnColorChanged();
         this.Invalidate();
     }
 }
コード例 #6
0
 public ColorChangedEventArgs(ColorHandler.RGB RGB, ColorHandler.HSV HSV)
 {
     mRGB = RGB;
     mHSV = HSV;
 }
コード例 #7
0
        public void Draw(Graphics g, Point mousePoint)
        {
            // You've moved the mouse.
            // Now update the screen to match.

            double distance;
            int    degrees;
            Point  delta;
            Point  newColorPoint;
            Point  newBrightnessPoint;
            Point  newPoint;

            // Keep track of the previous color pointer point,
            // so you can put the mouse there in case the
            // user has clicked outside the circle.
            newColorPoint      = colorPoint;
            newBrightnessPoint = brightnessPoint;

            // Store this away for later use.
            this.g = g;

            if (currentState == MouseState.MouseUp)
            {
                if (!mousePoint.IsEmpty)
                {
                    if (colorRegion.IsVisible(mousePoint))
                    {
                        // Is the mouse point within the color circle?
                        // If so, you just clicked on the color wheel.
                        currentState = MouseState.ClickOnColor;
                    }
                    else if (brightnessRegion.IsVisible(mousePoint))
                    {
                        // Is the mouse point within the brightness area?
                        // You clicked on the brightness area.
                        currentState = MouseState.ClickOnBrightness;
                    }
                    else
                    {
                        // Clicked outside the color and the brightness
                        // regions. In that case, just put the
                        // pointers back where they were.
                        currentState = MouseState.ClickOutsideRegion;
                    }
                }
            }

            switch (currentState)
            {
            case MouseState.ClickOnBrightness:
            case MouseState.DragInBrightness:
                // Calculate new color information
                // based on the brightness, which may have changed.
                newPoint = mousePoint;
                if (newPoint.Y < brightnessMin)
                {
                    newPoint.Y = brightnessMin;
                }
                else if (newPoint.Y > brightnessMax)
                {
                    newPoint.Y = brightnessMax;
                }
                newBrightnessPoint = new Point(brightnessX, newPoint.Y);
                brightness         = (int)((brightnessMax - newPoint.Y) * brightnessScaling);
                HSV.value          = brightness;
                RGB = ColorHandler.HSVtoRGB(HSV);
                break;

            case MouseState.ClickOnColor:
            case MouseState.DragInColor:
                // Calculate new color information
                // based on selected color, which may have changed.
                newColorPoint = mousePoint;

                // Calculate x and y distance from the center,
                // and then calculate the angle corresponding to the
                // new location.
                delta = new Point(
                    mousePoint.X - centerPoint.X, mousePoint.Y - centerPoint.Y);
                degrees = CalcDegrees(delta);

                // Calculate distance from the center to the new point
                // as a fraction of the radius. Use your old friend,
                // the Pythagorean theorem, to calculate this value.
                distance = Math.Sqrt(delta.X * delta.X + delta.Y * delta.Y) / radius;

                if (currentState == MouseState.DragInColor)
                {
                    if (distance > 1)
                    {
                        // Mouse is down, and outside the circle, but you
                        // were previously dragging in the color circle.
                        // What to do?
                        // In that case, move the point to the edge of the
                        // circle at the correct angle.
                        distance      = 1;
                        newColorPoint = GetPoint(degrees, radius, centerPoint);
                    }
                }

                // Calculate the new HSV and RGB values.
                HSV.Hue        = (int)(degrees * 255 / 360);
                HSV.Saturation = (int)(distance * 255);
                HSV.value      = brightness;
                RGB            = ColorHandler.HSVtoRGB(HSV);
                fullColor      = ColorHandler.HSVtoColor(HSV.Hue, HSV.Saturation, 255);
                break;
            }
            selectedColor = ColorHandler.HSVtoColor(HSV);

            // Raise an event back to the parent form,
            // so the form can update any UI it's using
            // to display selected color values.
            OnColorChanged(RGB, HSV);

            // On the way out, set the new state.
            switch (currentState)
            {
            case MouseState.ClickOnBrightness:
                currentState = MouseState.DragInBrightness;
                break;

            case MouseState.ClickOnColor:
                currentState = MouseState.DragInColor;
                break;

            case MouseState.ClickOutsideRegion:
                currentState = MouseState.DragOutsideRegion;
                break;
            }

            // Store away the current points for next time.
            colorPoint      = newColorPoint;
            brightnessPoint = newBrightnessPoint;

            // Draw the gradients and points.
            UpdateDisplay();
        }
コード例 #8
0
        protected void OnColorChanged(ColorHandler.RGB RGB, ColorHandler.HSV HSV)
        {
            ColorChangedEventArgs e = new ColorChangedEventArgs(RGB, HSV);

            ColorChanged(this, e);
        }
コード例 #9
0
ファイル: ColorWheel.cs プロジェクト: dbbotkin/PrimeComm
 public ColorChangedEventArgs(ColorHandler.RGB RGB, ColorHandler.HSV HSV)
 {
     mRGB = RGB;
     mHSV = HSV;
 }
コード例 #10
0
ファイル: ColorWheel.cs プロジェクト: dbbotkin/PrimeComm
        private void CalcCoordsAndUpdate(ColorHandler.HSV HSV)
        {
            // Convert color to real-world coordinates and then calculate
            // the various points. HSV.Hue represents the degrees (0 to 360), 
            // HSV.Saturation represents the radius. 
            // This procedure doesn't draw anything--it simply 
            // updates class-level variables. The UpdateDisplay
            // procedure uses these values to update the screen.

            // Given the angle (HSV.Hue), and distance from 
            // the center (HSV.Saturation), and the center, 
            // calculate the point corresponding to 
            // the selected color, on the color wheel.
            colorPoint = GetPoint((double)HSV.Hue / 255 * 360,
                (double)HSV.Saturation / 255 * radius,
                centerPoint);

            // Given the brightness (HSV.value), calculate the 
            // point corresponding to the brightness indicator.
            brightnessPoint = CalcBrightnessPoint(HSV.value);

            // Store information about the selected color.
            brightness = HSV.value;
            selectedColor = ColorHandler.HSVtoColor(HSV);
            RGB = ColorHandler.HSVtoRGB(HSV);

            // The full color is the same as HSV, except that the 
            // brightness is set to full (255). This is the top-most
            // color in the brightness gradient.
            fullColor = ColorHandler.HSVtoColor(HSV.Hue, HSV.Saturation, 255);
        }
コード例 #11
0
ファイル: ColorWheel.cs プロジェクト: dbbotkin/PrimeComm
        public void Draw(Graphics g, Point mousePoint)
        {
            // You've moved the mouse. 
            // Now update the screen to match.

            double distance;
            int degrees;
            Point delta;
            Point newColorPoint;
            Point newBrightnessPoint;
            Point newPoint;

            // Keep track of the previous color pointer point, 
            // so you can put the mouse there in case the 
            // user has clicked outside the circle.
            newColorPoint = colorPoint;
            newBrightnessPoint = brightnessPoint;

            // Store this away for later use.
            this.g = g;

            if (currentState == MouseState.MouseUp)
            {
                if (!mousePoint.IsEmpty)
                {
                    if (colorRegion.IsVisible(mousePoint))
                    {
                        // Is the mouse point within the color circle?
                        // If so, you just clicked on the color wheel.
                        currentState = MouseState.ClickOnColor;
                    }
                    else if (brightnessRegion.IsVisible(mousePoint))
                    {
                        // Is the mouse point within the brightness area?
                        // You clicked on the brightness area.
                        currentState = MouseState.ClickOnBrightness;
                    }
                    else
                    {
                        // Clicked outside the color and the brightness
                        // regions. In that case, just put the 
                        // pointers back where they were.
                        currentState = MouseState.ClickOutsideRegion;
                    }
                }
            }

            switch (currentState)
            {
                case MouseState.ClickOnBrightness:
                case MouseState.DragInBrightness:
                    // Calculate new color information
                    // based on the brightness, which may have changed.
                    newPoint = mousePoint;
                    if (newPoint.Y < brightnessMin)
                    {
                        newPoint.Y = brightnessMin;
                    }
                    else if (newPoint.Y > brightnessMax)
                    {
                        newPoint.Y = brightnessMax;
                    }
                    newBrightnessPoint = new Point(brightnessX, newPoint.Y);
                    brightness = (int)((brightnessMax - newPoint.Y) * brightnessScaling);
                    HSV.value = brightness;
                    RGB = ColorHandler.HSVtoRGB(HSV);
                    break;

                case MouseState.ClickOnColor:
                case MouseState.DragInColor:
                    // Calculate new color information
                    // based on selected color, which may have changed.
                    newColorPoint = mousePoint;

                    // Calculate x and y distance from the center,
                    // and then calculate the angle corresponding to the
                    // new location.
                    delta = new Point(
                        mousePoint.X - centerPoint.X, mousePoint.Y - centerPoint.Y);
                    degrees = CalcDegrees(delta);

                    // Calculate distance from the center to the new point 
                    // as a fraction of the radius. Use your old friend, 
                    // the Pythagorean theorem, to calculate this value.
                    distance = Math.Sqrt(delta.X * delta.X + delta.Y * delta.Y) / radius;

                    if (currentState == MouseState.DragInColor)
                    {
                        if (distance > 1)
                        {
                            // Mouse is down, and outside the circle, but you 
                            // were previously dragging in the color circle. 
                            // What to do?
                            // In that case, move the point to the edge of the 
                            // circle at the correct angle.
                            distance = 1;
                            newColorPoint = GetPoint(degrees, radius, centerPoint);
                        }
                    }

                    // Calculate the new HSV and RGB values.
                    HSV.Hue = (int)(degrees * 255 / 360);
                    HSV.Saturation = (int)(distance * 255);
                    HSV.value = brightness;
                    RGB = ColorHandler.HSVtoRGB(HSV);
                    fullColor = ColorHandler.HSVtoColor(HSV.Hue, HSV.Saturation, 255);
                    break;
            }
            selectedColor = ColorHandler.HSVtoColor(HSV);

            // Raise an event back to the parent form,
            // so the form can update any UI it's using 
            // to display selected color values.
            OnColorChanged(RGB, HSV);

            // On the way out, set the new state.
            switch (currentState)
            {
                case MouseState.ClickOnBrightness:
                    currentState = MouseState.DragInBrightness;
                    break;
                case MouseState.ClickOnColor:
                    currentState = MouseState.DragInColor;
                    break;
                case MouseState.ClickOutsideRegion:
                    currentState = MouseState.DragOutsideRegion;
                    break;
            }

            // Store away the current points for next time.
            colorPoint = newColorPoint;
            brightnessPoint = newBrightnessPoint;

            // Draw the gradients and points. 
            UpdateDisplay();
        }