/// <summary> /// Add an ennemy to the managed ennemy list /// </summary> /// <param name="ennemy">The ennemy to add</param> private void AddEnnemy(Ennemy ennemy) { ennemy.Load(); ennemies.Add(ennemy); }
/// <summary> /// Initialize a new instance of EnnemyWaveItem with the specified ennemy and delay /// </summary> /// <param name="ennemy"></param> /// <param name="delay"></param> public EnnemyWaveItem(Ennemy ennemy, TimeSpan delay) { Ennemy = ennemy; Delay = delay; }