コード例 #1
0
        public override void MouseUpCreateNew(object sender, MouseEventArgs e)
        {
            cretion_flag = false;
            mouse_down   = MouseDown;
            mouse_move   = MouseMove;
            mouse_up     = MouseUp;

            Creation_Point.X = e.X;
            Creation_Point.Y = e.Y;

            //ищем ближайшее состояние
            int?min_distance = null;

            foreach (My_State s in core.Graph.States)
            {
                int distance = (e.X - s.CenterPoint.X) * (e.X - s.CenterPoint.X) + (e.Y - s.CenterPoint.Y) * (e.Y - s.CenterPoint.Y);
                if ((min_distance == null) || (distance < min_distance))
                {
                    min_distance = distance;
                    state        = s;
                }
            }
            center_point.X -= state.CenterPoint.X;
            center_point.Y -= state.CenterPoint.Y;

            core.Bitmap.UpdateBitmap();
            core.form.Invalidate();
        }
コード例 #2
0
        private void CreateLine(Schematix.FSM.My_State st1, Schematix.FSM.My_State st2)
        {
            this.state_begin = st1;
            this.state_end   = st2;

            if ((st1.CenterPoint.X == st2.CenterPoint.X) && (st1.CenterPoint.Y == st2.CenterPoint.Y))
            {
                Angle1 = new Point((st1.CenterPoint.X - 2 * st1.rect.Width), (st1.CenterPoint.Y - 2 * st1.rect.Height));
                Angle2 = new Point((st1.CenterPoint.X - 2 * st1.rect.Width), (st1.CenterPoint.Y + 2 * st1.rect.Height));
            }
            else
            {
                int deltax = (state_end.CenterPoint.X - state_begin.CenterPoint.X) / 3;
                int deltay = (state_end.CenterPoint.Y - state_begin.CenterPoint.Y) / 3;

                Angle1 = new Point((state_begin.CenterPoint.X + deltax), (state_begin.CenterPoint.Y + deltay));
                Angle2 = new Point((state_end.CenterPoint.X - deltax), (state_end.CenterPoint.Y - deltay));
            }

            mouse_move = MouseMove;
            mouse_down = MouseDown;
            mouse_up   = MouseUp;
            draw       = Draw;

            core.Graph.UpdateLinesAggle(st1, st2);
            //core.AddToHistory("Line " + name + " created");
        }
コード例 #3
0
ファイル: My_Graph.cs プロジェクト: cuijialang/HDL_ANTLR4
        /// <summary>
        /// Обновление углов под которыми выходят линии из состояний s1 и s2
        /// </summary>
        /// <param name="s1"></param>
        /// <param name="s2"></param>
        public void UpdateLinesAggle(My_State s1, My_State s2)
        {
            List <My_Line> lines = GetLinesByStates(s1, s2);

            if ((lines.Count == 0) || (lines.Count == 1))
            {
                return;
            }

            double sweep_angle = (Math.PI / 4.0) / ((double)lines.Count - 1);
            double cur_angle   = -(Math.PI / 4.0) / 2.0;

            for (int i = 0; i < lines.Count; i++, cur_angle += sweep_angle)
            {
                if (lines[i].state_begin == s1)
                {
                    lines[i].RotateStartPoint(cur_angle);
                    lines[i].RotateEndPoint(-cur_angle);
                }
                else
                {
                    lines[i].RotateStartPoint(-cur_angle);
                    lines[i].RotateEndPoint(cur_angle);
                }
            }
        }
コード例 #4
0
ファイル: My_Graph.cs プロジェクト: cuijialang/HDL_ANTLR4
        /// <summary>
        /// возвращает список линий, которые соединяют состояния s1 и s2
        /// </summary>
        /// <param name="s1"></param>
        /// <param name="s2"></param>
        /// <returns></returns>
        private List <My_Line> GetLinesByStates(My_State s1, My_State s2)
        {
            List <My_Line> res = new List <My_Line>();

            foreach (My_Line line in Lines)
            {
                if (
                    ((line.state_begin == s1) && (line.state_end == s2))
                    ||
                    ((line.state_begin == s2) && (line.state_end == s1))
                    )
                {
                    res.Add(line);
                }
            }
            return(res);
        }
コード例 #5
0
        public My_Line(My_State s1, My_State s2, string name, string condition, Schematix.FSM.Constructor_Core core)
        {
            this.core        = core;
            this.state_begin = s1;
            this.state_end   = s2;
            this.name        = name;
            this.condition   = condition;
            this.color       = Color.Black;
            this.priority    = 0;
            selected         = false;
            selected_mark    = 0;

            creation_pt1 = new Point();
            creation_pt2 = new Point();

            this.label_condition       = new My_Label(condition, color, core, this);
            this.label_condition.Owner = this;

            color_mark = new Color[2];
            UpdateBitmapColors();

            /*
             * if ((s1.CenterPoint.X == s2.CenterPoint.X) && (s1.CenterPoint.Y == s2.CenterPoint.Y))
             * {
             *  angle1 = s1.rect.Location;
             *  angle2 = new Point(s1.rect.Location.X, s1.rect.Location.Y + s1.rect.Height);
             * }
             * else
             * {
             *  int deltax = (state_end.CenterPoint.X - state_begin.CenterPoint.X) / 2;
             *  int deltay = (state_end.CenterPoint.Y - state_begin.CenterPoint.Y) / 2;
             *
             *  angle1 = new Point((state_begin.CenterPoint.X + deltax), (state_begin.CenterPoint.Y + deltay));
             *  angle2 = new Point((state_end.CenterPoint.X - deltax), (state_end.CenterPoint.Y - deltay));
             * }
             */
            CreateLine(s1, s2);

            mouse_move = MouseMove;
            mouse_down = MouseDown;
            mouse_up   = MouseUp;
            draw       = Draw;
        }
コード例 #6
0
ファイル: My_State.cs プロジェクト: cuijialang/HDL_ANTLR4
 public My_State(My_State item)
 {
     this.color            = item.color;
     this.color_name       = item.color_name;
     this.condition        = item.condition;
     this.ActivityInput    = item.ActivityInput;
     this.ActivityExit     = item.ActivityExit;
     this.color_state      = item.color_state;
     this.core             = item.core;
     this.name             = item.name;
     this.rect             = item.rect;
     this.label_name       = new My_Label(item.label_name);
     this.label_name.Owner = this;
     mouse_move            = MouseMove;
     mouse_up    = MouseUp;
     mouse_down  = MouseDown;
     draw        = Draw;
     color_marks = new Color[8];
     UpdateBitmapColors();
 }
コード例 #7
0
        private void CreateLine()
        {
            Schematix.FSM.My_State st1 = new My_State(core);
            Schematix.FSM.My_State st2 = new My_State(core);

            float?L = null;

            foreach (Schematix.FSM.My_State st in core.Graph.States)
            {
                float S = (creation_pt1.X - st.CenterPoint.X) * (creation_pt1.X - st.CenterPoint.X) + (creation_pt1.Y - st.CenterPoint.Y) * (creation_pt1.Y - st.CenterPoint.Y);
                if ((L == null) || (L > S))
                {
                    L   = S;
                    st1 = st;
                }
            }

            if (L > 10000)
            {
                core.Graph.RemoveFigure(this);
            }

            L = null;
            foreach (Schematix.FSM.My_State st in core.Graph.States)
            {
                float S = (creation_pt2.X - st.CenterPoint.X) * (creation_pt2.X - st.CenterPoint.X) + (creation_pt2.Y - st.CenterPoint.Y) * (creation_pt2.Y - st.CenterPoint.Y);
                if ((L == null) || (L > S))
                {
                    L   = S;
                    st2 = st;
                }
            }
            if (L > 10000)
            {
                core.Graph.RemoveFigure(this);
            }

            CreateLine(st1, st2);
        }
コード例 #8
0
 public My_Line(My_State s1, My_State s2, Schematix.FSM.Constructor_Core core)
     : this(s1, s2, ("L" + core.Graph.Lines.Count.ToString()), " ", core)
 {
 }
コード例 #9
0
 public My_Line(My_State s1, My_State s2, string name, Schematix.FSM.Constructor_Core core)
     : this(s1, s2, name, " ", core)
 {
 }
コード例 #10
0
        public string GenerateCode()
        {
            StringBuilder res = new StringBuilder();

            //выписываем имя модуля
            res.AppendFormat("`timescale {0}\n", graph.VerilogModule.Timescale);
            res.AppendFormat("module {0} (", graph.VerilogModule.ModuleName);   //имя модуля

            //выписываем перечень портов
            for (int i = 0; i < graph.Ports.Count; i++)
            {
                My_Port p = graph.Ports[i];
                if (i < (graph.Ports.Count - 1))
                {
                    res.AppendFormat("{0}, ", p.name);
                }
                else
                {
                    res.AppendFormat("{0}", p.name);
                }
            }
            res.Append("); \n");

            //выписываем перечень входных и выходных сигналов
            foreach (My_Port p in graph.Ports)
            {
                string direction = string.Empty;
                switch (p.Direction)
                {
                case My_Port.PortDirection.In:
                    direction = "input";
                    break;

                case My_Port.PortDirection.Out:
                    direction = "output";
                    break;

                case My_Port.PortDirection.InOut:
                    direction = "inout";
                    break;

                default:
                    break;
                }
                if (p.Type_inf.avaliable == false)
                {
                    res.AppendFormat("\t{0} {1} {2};\n", direction, p.Type, p.name);
                }
                else
                {
                    res.AppendFormat("\t{0} {1} [{2} : {3}] {4};\n", direction, p.Type, p.Type_inf.range1, p.Type_inf.range2, p.name);
                }
            }

            int bus_width = 0;

            if (graph.Signals.Count != 0)
            {
                //Обьявление переменных (Variables)
                res.Append("\t//Variables Declaration\n");
                foreach (My_Signal s in graph.Signals)
                {
                    res.AppendFormat("\t{0} {1};\n", s.Type, s.name);
                }
            }

            if (graph.Constants.Count != 0)
            {
                //Обьявление констант
                res.Append("\t//Constant Declaration\n");
                foreach (My_Constant c in graph.Constants)
                {
                    if (c.Gen_Type == My_Constant.GenerationType.Generic)
                    {
                        res.AppendFormat("\t`define {0} {1}\n", c.name, c.Default_Value);
                    }
                    if (c.Gen_Type == My_Constant.GenerationType.Constant)
                    {
                        res.AppendFormat("\tparameter {0} = {1};\n", c.name, c.Default_Value);
                    }
                }
            }

            //Обьявление состояний автомата
            for (int i = 0; i < graph.States.Count; i++)
            {
                My_State s         = graph.States[i];
                string   bin_value = System.Convert.ToString(i, 2);
                string   value     = string.Format("{0}'b{1}", bin_value.Length, bin_value);

                if (bus_width < bin_value.Length)
                {
                    bus_width = bin_value.Length;
                }

                res.AppendFormat("`define {0} {1}\n", s.name, value);
            }

            //обьявление текущего и следующего состояния
            res.AppendFormat("reg [{0} : 0] Current_State;\n", bus_width - 1);
            res.AppendFormat("reg [{0} : 0] Next_State;\n", bus_width - 1);

            //Здесь происходит инициалзация автомата
            res.Append("initial\n");
            res.Append("\tbegin\n");
            res.Append("\t\tCurrent_State <= `S0;");
            res.Append("\tend\n");

            //процесс, отвечающий за действия в текущем состоянии и переход в следующее состояние

            res.Append("\t always @ (Current_State)\n");
            res.Append("\t\t begin\n");
            res.Append("\t\t\t Next_State = Current_State; \n");
            res.Append("\t\t\t case (Current_State)\n");
            foreach (My_State s in graph.States)
            {
                //выписываем имя состояния
                res.AppendFormat("\t\t\t\t `{0}:\n", s.name);
                res.Append("\t\t\t\tbegin\n");

                //выписываем действия при входе (ЕСЛИ ТАКОВЫ ИМЕЮТСЯ)
                if (string.IsNullOrEmpty(s.ActivityInput) == false)
                {
                    res.Append("\t\t\t\t\t////////////////////////////////\n");
                    res.AppendFormat("\t\t\t\t\t{0}\n", s.ActivityInput);
                    res.Append("\t\t\t\t\t////////////////////////////////\n");
                }
                //выписываем действия внутри (ЕСЛИ ТАКОВЫ ИМЕЮТСЯ)
                if (string.IsNullOrEmpty(s.condition) == false)
                {
                    res.Append("\t\t\t\t\t////////////////////////////////\n");
                    res.AppendFormat("\t\t\t\t\t{0}\n", s.condition);
                    res.Append("\t\t\t\t\t////////////////////////////////\n");
                }
                //выписываем действия на выходе (ЕСЛИ ТАКОВЫ ИМЕЮТСЯ)
                if (string.IsNullOrEmpty(s.ActivityExit) == false)
                {
                    res.Append("\t\t\t\t\t////////////////////////////////\n");
                    res.AppendFormat("\t\t\t\t\t{0}\n", s.ActivityExit);
                    res.Append("\t\t\t\t\t////////////////////////////////\n");
                }

                //перебираем все выходящие дуги...

                List <Schematix.FSM.My_Line> out_lines = new List <My_Line>();
                //это список линий, которые выходят из данного состояния
                //первым делом нужно построить данный список
                out_lines = graph.Lines.ToList().FindAll(r => r.state_begin == s);

                //теперь нам нужно отсортировать список по приоритетам
                out_lines.Sort((r1, r2) => r1.priority.CompareTo(r2.priority));
                if (out_lines.Count != 0)
                {
                    bool start = false;
                    foreach (Schematix.FSM.My_Line line in out_lines)
                    {
                        if (string.IsNullOrEmpty(line.condition) == false)
                        {
                            //пишем условие перехода
                            if (start == false)
                            {
                                start = true;
                                res.AppendFormat("\t\t\t if ( {0} )\n", line.condition);
                                res.Append("\t\t\t\t begin\n");
                            }
                            else
                            {
                                res.AppendFormat("\t\t\t else if ({0})\n", line.condition);
                                res.Append("\t\t\t\t begin\n");
                            }
                            //действия внутри перехода
                            if (string.IsNullOrEmpty(line.Action) == false)
                            {
                                res.AppendFormat("\t\t\t\t {0} \n ", line.Action);
                            }
                            //переход к следующему состоянию
                            res.AppendFormat("\t\t\t\t Next_State <= `{0}; \n", line.state_end.name);
                            //конец
                            res.AppendFormat("\t\t\t\t end \n\n ");
                        }
                        else
                        {
                            if (start == false)
                            {
                                res.Append("\t\t\t\t begin\n");
                                if (string.IsNullOrEmpty(line.Action) == false)
                                {
                                    res.AppendFormat("\t\t\t\t {0} \n ", line.Action);
                                }
                                res.AppendFormat("\t\t\t\t Next_State <= `{0}; \n", line.state_end.name);
                                res.AppendFormat("\t\t\t\t end \n\n ");
                            }
                            else
                            {
                                res.Append("\t\t\t else \n");
                                res.Append("\t\t\t\t begin\n");
                                if (string.IsNullOrEmpty(line.Action) == false)
                                {
                                    res.AppendFormat("\t\t\t\t {0} \n ", line.Action);
                                }
                                res.AppendFormat("\t\t\t\t then Next_State <= `{0}; \n", line.state_end.name);
                                res.AppendFormat("\t\t\t\t end \n\n ");
                            }
                        }
                    }
                }
                res.Append("\t\t\t\tend\n");
            }
            res.Append("\t\t endcase  \n");
            res.Append("\t end  \n");

            //процесс, реагирующий на таймер
            //и выполняющий переход в следующее состояние
            //Также в этом процессе выполняется сброс

            My_Port ClockedPort = graph.ClockPort;
            string  argument    = "";

            if (ClockedPort != null)
            {
                argument = ClockedPort.name;
            }

            if (graph.Reset == null)
            {
                res.AppendFormat("\t always @(posedge {0}) \n", argument);
                res.Append("\t\tbegin\n");
                res.Append("\t\t\tCurrent_State = Next_State;\n");
                res.Append("\t\tend\n");
            }
            else
            {
                if (graph.Reset.res_type == My_Reset.Reset_Type.Asynchonous)
                {
                    argument += ", " + graph.Reset.signal;
                }
                res.AppendFormat("\t always @(posedge {0}) \n", argument);
                res.Append("\t\tbegin\n");
                //выписываем условие перехода
                res.AppendFormat("\t\tif({0})\n", graph.Reset.condition);
                res.AppendFormat("\t\t\tCurrent_State = `{0};\n", graph.Reset.state.name);
                res.Append("\t\telse\n");
                res.Append("\t\t\tCurrent_State = Next_State;\n");
                res.Append("\t\tend\n");
            }

            res.Append("endmodule");
            return(res.ToString());
        }