ScenegraphDiagramGoToStep() public static method

public static ScenegraphDiagramGoToStep ( int step ) : void
step int
return void
コード例 #1
0
 public override void DidOrderIn(PresentationViewController presentationViewController)
 {
     SCNTransaction.Begin();
     SCNTransaction.AnimationDuration = 1.0f;
     SlideSceneGraph.ScenegraphDiagramGoToStep(5);
     SceneGraphDiagramNode.Opacity = 1.0f;
     SCNTransaction.Commit();
 }
コード例 #2
0
        public override void SetupSlide(PresentationViewController presentationViewController)
        {
            TextManager.SetTitle("Scene Manipulation");
            TextManager.SetSubtitle("Retrieving a node");

            TextManager.AddCode("#// Get by name \n"
                                + "var aNode = scene.RootNode \n"
                                + "            .#FindChildNode #(\"aName\", true);#");

            sceneGraphDiagramNode = SlideSceneGraph.SharedScenegraphDiagramNode();
            SlideSceneGraph.ScenegraphDiagramGoToStep(7);

            sceneGraphDiagramNode.Opacity  = 0.0f;
            sceneGraphDiagramNode.Position = new SCNVector3(1.5f, 8.0f, 0);

            ContentNode.AddChildNode(sceneGraphDiagramNode);
        }
コード例 #3
0
        public override void SetupSlide(PresentationViewController presentationViewController)
        {
            TextManager.SetTitle("Materials");

            TextManager.AddBulletAtLevel("Determines the appearance of the geometry", 0);
            TextManager.AddBulletAtLevel("SCNMaterial", 0);
            TextManager.AddBulletAtLevel("Material properties", 0);
            TextManager.AddBulletAtLevel("SCNMaterialProperty", 1);
            TextManager.AddBulletAtLevel("Contents is a color or an image", 1);

            // Prepare the diagram but hide it for now
            SceneGraphDiagramNode = SlideSceneGraph.SharedScenegraphDiagramNode();
            SlideSceneGraph.ScenegraphDiagramGoToStep(0);

            SceneGraphDiagramNode.Position = new SCNVector3(3.0f, 8.0f, 0);
            SceneGraphDiagramNode.Opacity  = 0.0f;

            ContentNode.AddChildNode(SceneGraphDiagramNode);
        }
コード例 #4
0
ファイル: SlideSceneGraph.cs プロジェクト: spica/mac-samples
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            var diagramNode = SlideSceneGraph.SharedScenegraphDiagramNode();

            SlideSceneGraph.ScenegraphDiagramGoToStep(index);

            switch (index)
            {
            case 0:
                diagramNode.Opacity  = 0.0f;
                diagramNode.Position = new SCNVector3(0.0f, 5.0f, 0.0f);
                diagramNode.Rotation = new SCNVector4(1, 0, 0, -(float)(Math.PI / 2));
                break;

            case 1:
                SCNTransaction.Begin();

                SCNTransaction.AnimationDuration = 0;
                TextManager.FlipOutText(SlideTextManager.TextType.Bullet);
                TextManager.FlipOutText(SlideTextManager.TextType.Subtitle);

                // Change the slide's subtitle and add some text
                TextManager.SetSubtitle("Node");
                TextManager.AddBulletAtLevel("SCNNode", 0);
                TextManager.AddBulletAtLevel("A location in 3D space", 0);
                TextManager.AddBulletAtLevel("Position / Rotation / Scale", 1);

                TextManager.FlipInText(SlideTextManager.TextType.Subtitle);
                TextManager.FlipInText(SlideTextManager.TextType.Bullet);

                SCNTransaction.Commit();
                break;

            case 2:
                TextManager.AddBulletAtLevel("Hierarchy of nodes", 0);
                TextManager.AddBulletAtLevel("Relative to the parent node", 1);
                break;

            case 3:
                SCNTransaction.Begin();

                SCNTransaction.AnimationDuration = 0;
                TextManager.FlipOutText(SlideTextManager.TextType.Bullet);
                TextManager.FlipOutText(SlideTextManager.TextType.Subtitle);

                // Change the slide's subtitle and add some text
                TextManager.SetSubtitle("Node attributes");
                TextManager.AddBulletAtLevel("Geometry", 0);
                TextManager.AddBulletAtLevel("Camera", 0);
                TextManager.AddBulletAtLevel("Light", 0);
                TextManager.AddBulletAtLevel("Can be shared", 0);

                TextManager.FlipInText(SlideTextManager.TextType.Subtitle);
                TextManager.FlipInText(SlideTextManager.TextType.Bullet);
                SCNTransaction.Commit();

                SCNTransaction.Begin();

                SCNTransaction.AnimationDuration = 1.0f;
                // move the diagram up otherwise it would intersect the floor
                diagramNode.Position = new SCNVector3(0.0f, diagramNode.Position.Y + 1.0f, 0.0f);

                SCNTransaction.Commit();
                break;
            }
        }