public static SCNPhysicsShape Create(SCNGeometry geometry, SCNPhysicsShapeType?shapeType = null, bool?keepAsCompound = null, SCNVector3?scale = null) { return(Create(geometry, new SCNPhysicsShapeOptions { ShapeType = shapeType, KeepAsCompound = keepAsCompound, Scale = scale }.ToDictionary())); }
public static SCNSkinner Create(SCNGeometry baseGeometry, SCNNode [] bones, SCNMatrix4 [] boneInverseBindTransforms, SCNGeometrySource boneWeights, SCNGeometrySource boneIndices) { return(_Create( baseGeometry, bones, ToNSArray(boneInverseBindTransforms), boneWeights, boneIndices )); }
public static SCNPhysicsShape Create(SCNGeometry geometry, SCNPhysicsShapeOptions?options) { return(Create(geometry, options?.ToDictionary())); }