private void OnValidate() { if (terrainData != null) { terrainData.OnValuesUpdated -= OnValuesUpdated; terrainData.OnValuesUpdated += OnValuesUpdated; } if (noiseData != null) { noiseData.OnValuesUpdated -= OnValuesUpdated; noiseData.OnValuesUpdated += OnValuesUpdated; } _falloffMap = FalloffGenerator.GenerateFalloffMap(MapSize); }
private void Awake() { _falloffMap = FalloffGenerator.GenerateFalloffMap(MapSize); }