コード例 #1
0
        public override void OnTickIdle(ObjNPC npc, float delta)
        {
            if (npc.Scene == null)
            {
                return;
            }

            if (npc.IsDead())
            {
                return;
            }

            if (npc.IsAggressive())
            {
                if (npc.TableNpc.ViewDistance > 0)
                {
                    var target = npc.ScanEnemy((float)npc.TableNpc.ViewDistance);
                    if (target != null)
                    {
                        npc.EnterState(BehaviorState.Combat);
                        npc.PushHatre(target, 1);
                        npc.AddEnemy(target.ObjId);
                        target.AddEnemy(npc.ObjId);

                        // 搜索仇恨组
                        if (npc.tbSceneNpc != null && npc.tbSceneNpc.ChouHenGroupId != -1)
                        {
                            TryToCallPartner(npc, target, 2000);
                        }
                    }
                }
            }
        }
コード例 #2
0
        public override void OnTickIdle(ObjNPC npc, float delta)
        {
            if (npc.Scene == null)
            {
                return;
            }

            if (npc.IsDead())
            {
                return;
            }

            if (npc.IsAggressive())
            {
                if (npc.TableNpc.ViewDistance > 0)
                {
                    var target = npc.ScanEnemy((float)npc.TableNpc.ViewDistance);
                    if (target != null)
                    {
                        npc.EnterState(BehaviorState.Combat);
                        npc.PushHatre(target, 1);
                        npc.AddEnemy(target.ObjId);
                        target.AddEnemy(npc.ObjId);
                    }
                }
            }
        }
コード例 #3
0
        public override void OnTickIdle(ObjNPC npc, float delta)
        {
            var target = npc.ScanEnemy(50);

            if (target != null)
            {
                npc.EnterState(BehaviorState.Combat);
                npc.PushHatre(target, 1);
                npc.AddEnemy(target.ObjId);
                target.AddEnemy(npc.ObjId);
            }
        }