public virtual void CompleteToAll(DungeonScene _this, FubenResult result, int seconds = 20) { _this.PushActionToAllPlayer(player => { if (player != null) { _this.Complete(player.ObjId, result); } }); _this.EnterAutoClose(seconds); }
public virtual void EndDungeon(DungeonScene _this) { _this.EnterAutoClose(); }