public EnemyManager(ContentManager contentManager, GraphicsDevice graphicsDevice, UnitsManager unitsManager) { _contentManager = contentManager; _graphicsDevice = graphicsDevice; _unitsManager = unitsManager; Money = 60; Health = 100; }
public UIManager(ContentManager contentManager, GraphicsDevice graphicsDevice, UnitsManager unitsManager) { _contentManager = contentManager; _graphicsDevice = graphicsDevice; _unitsManager = unitsManager; Money = 60; _defaultFont = _contentManager.Load <SpriteFont>("Fonts/Font"); _timer = TIMER; SelectedUnitsId = new List <int> { 0, 0, 0, 0, 0, 0, 0 }; _unitsManager.EnemyFinished += EnemyFinish; _unitsManager.FriendlyFinished += FriendlyFinish; _unitsManager.EarnMoney += EarnMoneyByKill; }