private static void LoadCargo(IMyCubeGrid deliveryShip, CargoType cargo) { var slimBlocks = new List <IMySlimBlock>(); deliveryShip.GetBlocks(slimBlocks, b => b.FatBlock is IMyCargoContainer); foreach (var slim in slimBlocks) { var cargoContainer = (IMyCargoContainer)slim.FatBlock; var entity = cargoContainer as MyEntity; if (entity.HasInventory) { var inventory = entity.GetInventoryBase() as MyInventory; inventory?.AddItems(cargo.AmountPerCargoContainer, cargo.GetObjectBuilder()); } } }
private void GiveOrdersToUnassignedShips() { while (unitialisedNewGrids.Count > 0) { var grid = unitialisedNewGrids.Dequeue(); if (!grid.IsControlledByNpcFaction()) { continue; } var roleAndUnitType = PrefabGrid.GetRoleAndUnitType(grid); if (roleAndUnitType == null) { continue; } var unitType = roleAndUnitType.Value.UnitType; switch (roleAndUnitType.Value.UnitRole) { case UnitRole.Delivery: var cargoType = CargoType.GenerateRandomCargo(random); LoadCargo(grid, cargoType); grid.SetAllBeaconNames("T" + random.Next(10000, 99999) + " - " + cargoType.GetDisplayName() + " Shipment", 20000f); var destination = unitType == UnitType.Air ? airConvoyDestinationPosition : groundConvoyDestinationPosition; SetDestination(grid, destination); RegisterConvoy(grid, NpcGroupState.Travelling, unitType, destination, MyAPIGateway.Session.GameDateTime); var planet = DuckUtils.FindPlanetInGravity(grid.GetPosition()); if (planet != null) { CalFactions.Gcorp.Ships.SpawnConvoyEscorts(grid, unitType, planet); } break; case UnitRole.Escort: var group = FindNearestJoinableNpcGroup(grid.GetPosition(), unitType); if (group == null) { ModLog.Error("Escort ship spawned but can't find a group to join!"); grid.CloseAll(); } else { grid.SetAllBeaconNames("E" + random.Next(10000, 99999) + " - Convoy Escort", 20000f); var nearestPlanet = DuckUtils.FindPlanetInGravity(grid.GetPosition()); if (nearestPlanet != null) { group.JoinAsEscort(grid, unitType, nearestPlanet); } } break; case UnitRole.Backup: var gCorpBase = baseManager.FindBaseWantingBackup(); if (gCorpBase == null) { ModLog.Error("Backup ship spawned but can't find the base that asked for it!"); grid.CloseAll(); break; } var backupPosition = gCorpBase.GetBackupPosition(); grid.SendToPosition(backupPosition); grid.SetAllBeaconNames("M" + random.Next(10000, 99999) + " Investigating Backup Call", 20000f); var backupGroup = new BackupGroup(NpcGroupState.Travelling, backupPosition, grid, heatSystem, audioSystem, MyAPIGateway.Session.GameDateTime); //damageSensor.RegisterDamageObserver(grid.EntityId, backupGroup); npcGroups.Add(backupGroup); break; default: continue; } } }