public WaterTile(TextureInfo texInfo) : base(texInfo) { _timer = new Timer(); _delay = 3000; _timer.Reset(); }
/// <summary>Director constructor.</summary> Director( uint sprites_capacity, uint draw_helpers_capacity, Sce.PlayStation.Core.Graphics.GraphicsContext context ) { m_paused = false; m_frame_timer = new Timer(); m_run_with_scene_called = false; m_elapsed = 0.0; GL = new GraphicsContextAlpha( context ); DrawHelpers = new DrawHelpers( GL, draw_helpers_capacity ); SpriteRenderer = new SpriteRenderer( GL, 6 * sprites_capacity ); //DebugFlags |= GameEngine2D.DebugFlags.Log; m_canceled_replace_scene = new HashSet< Scene >(); }
public EndScene() { _waitTimer = new Timer(); ScheduleUpdate(); _sceneCamera = (Camera2D)Camera; Vector2 ideal_screen_size = new Vector2(960.0f, 544.0f); _sceneCamera.SetViewFromHeightAndCenter(ideal_screen_size.Y, ideal_screen_size / 2.0f); _groundLayer = new Layer(_sceneCamera); Animations = new Dictionary<string, Animation>(); var texInfo = new TextureInfo(AssetManager.GetTexture("catanimation"), new Vector2i(5,1),TRS.Quad0_1); _currentAnimation = new Animation(0, 5, 0.1f, false); _currentAnimation.Play(); _cat = new SpriteTile(texInfo); _cat.TileIndex1D = _currentAnimation.CurrentFrame; _cat.Quad.S = new Vector2(258, 214); _cat.CenterSprite(); _cat.Position = new Vector2(_sceneCamera.CalcBounds().Point00.X, _sceneCamera.CalcBounds().Point00.Y + _cat.TextureInfo.TextureSizef.Y/2 +64 ); var background = new SpriteTile(new TextureInfo(AssetManager.GetTexture("background_paper"))); background.Quad.S = background.TextureInfo.TextureSizef; background.CenterSprite(); background.Position = _sceneCamera.CalcBounds().Center; for(var i = 0; i < 5; i++) { var _sprite = new GroundTile(new TextureInfo(AssetManager.GetTexture("ground_tile"))); _groundLayer.AddChild(_sprite); _sprite.Quad.S = _sprite.TextureInfo.TextureSizef; _sprite.Position = new Vector2(_sceneCamera.CalcBounds().Point00.X + i * _sprite.TextureInfo.TextureSizef.X, _sceneCamera.CalcBounds().Point00.Y - _sprite.TextureInfo.TextureSizef.Y / 2); } _musicPlayer = AssetManager.GetBGM("endscreen").CreatePlayer(); _musicPlayer.Play(); AddChild(background); AddChild (_cat); AddChild (_groundLayer); }
public TitleScene() { ScheduleUpdate(); _nextSequence = false; _sleepTimer = new Timer(); _sceneCamera = (Camera2D)Camera; Vector2 ideal_screen_size = new Vector2(960.0f, 544.0f); _titleBackground = new SpriteTile(new TextureInfo(AssetManager.GetTexture("titlescreen"))); _titleBackground.Quad.S = _titleBackground.TextureInfo.TextureSizef; _titleBackground.CenterSprite(); _sceneCamera.SetViewFromHeightAndCenter(ideal_screen_size.Y, ideal_screen_size / 2.0f); var kid = new SpriteTile(new TextureInfo(AssetManager.GetTexture("kid"))); kid.Quad.S = kid.TextureInfo.TextureSizef; kid.CenterSprite(); kid.Position = _sceneCamera.CalcBounds().Center; _musicPlayer = AssetManager.GetBGM("title").CreatePlayer(); _musicPlayer.Play(); _titleBackground.Position = _sceneCamera.CalcBounds().Center; AddChild(kid); AddChild(_titleBackground); }
public static void Init() { ex = new List<Texture2D>(); ex.Add(new Texture2D("/Application/textures/ex0.png", false)); ex.Add(new Texture2D("/Application/textures/ex1.png", false)); ex.Add(new Texture2D("/Application/textures/ex2.png", false)); ex.Add(new Texture2D("/Application/textures/ex3.png", false)); ex.Add(new Texture2D("/Application/textures/ex4.png", false)); ex.Add(new Texture2D("/Application/textures/ex5.png", false)); ex.Add(new Texture2D("/Application/textures/ex6.png", false)); ex.Add(new Texture2D("/Application/textures/ex7.png", false)); ex.Add(new Texture2D("/Application/textures/ex8.png", false)); ex.Add(new Texture2D("/Application/textures/ex9.png", false)); ex.Add(new Texture2D("/Application/textures/ex10.png", false)); ex.Add(new Texture2D("/Application/textures/ex11.png", false)); ballTexture = new Texture2D("/Application/textures/ss.png", false); ballTexture1 = new Texture2D("/Application/textures/^.png", false); backGround = new Texture2D("/Application/textures/bg.png", false); backGround1 = new Texture2D("/Application/textures/bgw.png", false); player = new PlayerClass(); player.bounds = new Vector2( Director.Instance.GL.Context.GetViewport().Width, Director.Instance.GL.Context.GetViewport().Height); cleanuptimer = new Sce.PlayStation.HighLevel.GameEngine2D.Base.Timer(); cleanuptimer.Reset(); timer = new Sce.PlayStation.HighLevel.GameEngine2D.Base.Timer(); timer.Reset(); timer1 = new Sce.PlayStation.HighLevel.GameEngine2D.Base.Timer(); counter = 0; FPS=0; firable = true; rand = new Random(); uppercorner = new Vector2(scene.Camera.CalcBounds().Center.X-460,scene.Camera.CalcBounds().Center.Y+220); var width = Director.Instance.GL.Context.GetViewport().Width; var height = Director.Instance.GL.Context.GetViewport().Height; //init score img = new Image(ImageMode.Rgba, new ImageSize(width/3,height/10), new ImageColor(255,255,0,0)); img.DrawText("Score: "+score.ToString()+"\nHighscore: "+highscore.ToString(), new ImageColor(255,0,0,255), new Font(FontAlias.System,20,FontStyle.Regular), new ImagePosition(0,0)); texturet = new Texture2D(width/3,height/10,false, PixelFormat.Rgba); texturet.SetPixels(0,img.ToBuffer()); img.Dispose(); dead = new List<SimpleDead>(); for(int x = 0; x < 20; x++){ dead.Add(new SimpleDead(ex,player.position,player.bounds)); } shots = new List<ShotClass>(); for(int x = 0; x < 100; x++){ shots.Add(new ShotClass(player.position,Input2.GamePad0.AnalogRight,player.bounds)); } enemies = new List<EnemyClass>(); for(int x = 0; x < 30; x++){ enemies.Add(new SimpleEnemy(player.bounds)); } oThread = new Thread(new ThreadStart(Updating1)); oThread.Start(); pThread= new Thread( new ThreadStart(Updating2)); pThread.Start(); }
public GamePlayScene() { this.ScheduleUpdate (); _garnishTimer = new Timer(); _groundTimer = new Timer(); _waterLevel = 272; _groundLevel = 120; _random = new Random(); _garnishDelay = _random.Next(0,5); Vector2 ideal_screen_size = new Vector2(960.0f, 544.0f); SceneCamera = (Camera2D)Camera; SceneCamera.SetViewFromHeightAndCenter(ideal_screen_size.Y, ideal_screen_size / 2.0f); _groundGarnish = new Layer(SceneCamera); _mainLayer = new Layer(SceneCamera); _playerCreature = new PlayerCreature (); _playerCreature.sprite.Position = Camera.CalcBounds ().Center; _mainLayer.AddChild (_playerCreature.sprite); _backgroundLayer = new Layer(SceneCamera, 0, 0); var background = new SpriteTile(new TextureInfo(AssetManager.GetTexture("background_paper"))); _backgroundLayer.AddChild(background); background.Quad.S = background.TextureInfo.TextureSizef; background.CenterSprite(); background.Position = SceneCamera.CalcBounds().Center; _water = new SpriteTile(new TextureInfo(AssetManager.GetTexture("water"))); _water.Quad.S = _water.TextureInfo.TextureSizef; _water.CenterSprite(); _water.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244); _waterTop = new WaterTile(new TextureInfo(AssetManager.GetTexture("waveline"))); _waterTop.Quad.S = _waterTop.TextureInfo.TextureSizef; _waterTop.CenterSprite(); _waterTop.Position = _water.Position + new Vector2(0 ,_water.TextureInfo.TextureSizef.Y /2 ); _waterTop.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244 + _water.TextureInfo.TextureSizef.Y/2f); _groundLayer = new Layer(SceneCamera, 1, 1); _groundGarnish = new Layer(SceneCamera, 1, 1); var texInfo = new TextureInfo(AssetManager.GetTexture ("ground_tile")); _ground = new SpriteList(texInfo); _sprite = new SpriteTile(texInfo); _ground.AddChild(_sprite); _sprite.Quad.S = texInfo.TextureSizef; _sprite.CenterSprite(); _sprite.TileIndex2D = new Vector2i(0,0); GenerateMap(); _enemies = new List<Enemy>(); _bullets = new List<Bullet>(); /* // enemy sprite test code var fish0 = new FishEnemy (new Vector2 (30.0f, 30.0f), _playerCreature); var fish1 = new FishEnemy (new Vector2 (15.0f, 15.0f), _playerCreature); var fish2 = new FishEnemy (new Vector2 (100.0f, 70.0f), _playerCreature); _enemies.Add (fish0); _enemies.Add (fish1); _enemies.Add (fish2); */ var dummyFish = new FishEnemy (new Vector2 (-25.0f, -25.0f), _playerCreature); dummyFish.sprite.UnscheduleAll(); _mainLayer.AddChild (FishEnemy.spriteList); var dummyBullet = new Bullet(new Vector2(-25.0f,-25.0f)); dummyBullet.sprite.UnscheduleAll(); //dummyBullet.sprite.Visible = false; _mainLayer.AddChild(Bullet.spriteList); _waterLayer = new Layer(SceneCamera); _waterLayer.AddChild(_water); _waterLayer.AddChild(_waterTop); _musicPlayer = AssetManager.GetBGM("gameplaymusic").CreatePlayer(); _musicPlayer.Loop = true; _musicPlayer.Play(); AddChild (_backgroundLayer); AddChild (_mainLayer); AddChild(_groundLayer); AddChild(_groundGarnish); AddChild(_waterLayer); _eventManager = new EventManager(_mainLayer,_playerCreature); }