/// <summary> /// Returns a point that is on the plane. Assumes that Normal is a unit vector.</summary> /// <returns>Point on the plane</returns> public Vec3F PointOnPlane() { return(Vec3F.Mul(Normal, Distance)); }
/// <summary> /// Returns a point that is on the plane. Assumes that Normal is a unit vector.</summary> /// <returns>Point on the plane</returns> public Vec3F PointOnPlane() { return(Vec3F.Mul(Normal, Distance)); }