bool CreateFieldAndJob(Vector3Int center) { if (!IsClear(center.Add(-5, 0, -5), 11, 2, 11)) { return(false); } var crateZ = -4 + Random.Next(10); BlockPlacementHelper.PlaceBlock(center.Add(-5, 0, crateZ), BuiltinBlocks.Crate, Owner); BlockPlacementHelper.PlaceBlock(center.Add(-5, 1, crateZ), BuiltinBlocks.TorchYP, Owner); var min = center.Add(-4, 0, -4); var max = center.Add(5, 0, 5); for (int x = min.x; x < max.x; x++) { for (int z = min.z; z < max.z; z++) { bool solid; if (!World.TryIsSolid(new Vector3Int(x, center.y - 1, z), out solid) || !solid) { return(false); } } } AreaJobTracker.CreateNewAreaJob("pipliz.wheatfarm", Owner, min, max); return(true); }
void CreateFarmHouse() { Vector3Int houseOrigin = FarmOrigin.Add(-3, 0, -2); BlockPlacementHelper.FillPlane(houseOrigin.Add(0, -1, 0), 7, 8, BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.FillArea(houseOrigin, 1, 1, 8, BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(6, 0, 0), 1, 1, 8, BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(1, 0, 7), 5, 1, 1, BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(1, 0, 0), 2, 1, 1, BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(4, 0, 0), 2, 1, 1, BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(0, 1, 0), BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(6, 1, 0), BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(0, 1, 7), BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(6, 1, 7), BuiltinBlocks.StoneBricks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(0, 1, 1), BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(0, 1, 3), 1, 1, 2, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(0, 1, 6), BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(6, 1, 1), BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(6, 1, 3), 1, 1, 2, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(6, 1, 6), BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(1, 1, 7), BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(3, 1, 7), BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(5, 1, 7), BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(1, 1, 0), 2, 1, 1, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(1, 1, -1), BuiltinBlocks.TorchZP, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(4, 1, 0), 2, 1, 1, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.PlaceBlock(houseOrigin.Add(5, 1, -1), BuiltinBlocks.TorchZP, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(0, 2, 0), 1, 1, 8, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(6, 2, 0), 1, 1, 8, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(1, 2, 0), 5, 1, 1, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(1, 2, 7), 5, 1, 1, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(-1, 3, -1), 3, 1, 10, BuiltinBlocks.Straw, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(5, 3, -1), 3, 1, 10, BuiltinBlocks.Straw, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(2, 3, 0), 3, 1, 1, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(2, 3, 7), 3, 1, 1, BuiltinBlocks.Planks, Owner); BlockPlacementHelper.FillArea(houseOrigin.Add(0, 4, -1), 7, 1, 10, BuiltinBlocks.Straw, Owner); List <Vector3Int> possibleBedSpots = new List <Vector3Int> (); for (int c = 0; c < 6; c++) { possibleBedSpots.Add(houseOrigin.Add(1, 0, 1 + c)); possibleBedSpots.Add(houseOrigin.Add(4, 0, 1 + c)); LootSpots.Add(houseOrigin.Add(1, 0, 1 + c)); LootSpots.Add(houseOrigin.Add(5, 0, 1 + c)); } PlaceBeds(possibleBedSpots); }
void PlaceBeds(List <Vector3Int> possibleBedSpots) { for (int c = 0; c < FarmSize && possibleBedSpots.Count > 0; c++) { var spot = Random.Next(possibleBedSpots.Count); var bedPosition = possibleBedSpots [spot]; possibleBedSpots.RemoveAt(spot); var flipped = Random.NextBool(); if (flipped) { BlockPlacementHelper.PlaceBlock(bedPosition.Add(1, 0, 0), BuiltinBlocks.BedXN, Owner); } else { BlockPlacementHelper.PlaceBlock(bedPosition, BuiltinBlocks.BedXP, Owner); } } }
void UpdateLoot() { var invocationDelay = Properties.MinRespawnDelayMinutes + Pipliz.Random.Next(Properties.MaxRespawnDelayMinutes - Properties.MinRespawnDelayMinutes); ThreadManager.InvokeOnMainThread(delegate { try { if (Dead) { return; } var lootType = ItemTypes.IndexLookup.GetIndex(Lootbox.ITEMKEY); foreach (var oldPlacedLoot in new List <Vector3Int> (PlacedLoot)) { ushort actualType; if (World.TryGetTypeAt(oldPlacedLoot, out actualType) && actualType != lootType) { PlacedLoot.Remove(oldPlacedLoot); } } int spawnCount = Properties.MinCount + Pipliz.Random.Next(Properties.MaxCount - Properties.MinCount - PlacedLoot.Count); var player = Players.GetPlayer(NetworkID); var currentSpotList = new List <Vector3Int> (PossibleLootSpots); for (int c = 0; c < spawnCount && currentSpotList.Count > 0;) { var spot = Pipliz.Random.Next(currentSpotList.Count); var position = currentSpotList [spot]; currentSpotList.RemoveAt(spot); ushort actualType; if (World.TryGetTypeAt(position, out actualType) && actualType == BuiltinBlocks.Air) { PlacedLoot.Add(position); BlockPlacementHelper.PlaceBlock(position, lootType, player); c++; KingdomsTracker.SendLootboxNotification($"Unclaimed lootbox at {position}"); } } } catch (Exception exception) { Log.WriteError($"Exception while spawning loot; {exception.Message}"); } UpdateLoot(); }, invocationDelay * 60); }
void CreatePaths() { BlockPlacementHelper.FillArea(FarmOrigin.Add(-1, -1, -6), 3, 1, 4, BuiltinBlocks.Dirt, Owner); }