public bool HandleKeyUpEvent(UnityEngine.Event ev) { if (!IsSFInitialized()) { return(false); } bool handled = false; SFKey.Code cd = SFKey.GetSFKeyCode(ev.keyCode); SFKeyModifiers.Modifiers modifiers = SFKey.GetSFModifiers(ev.modifiers); for (int i = 0; i < SFMovieList.Count; i++) // Loop through List with for { if (SFMovieList[i].HandleKeyEvent(cd, modifiers, 0)) { handled = true; } } return(handled); }