public BlowJobType() { Time= new Duration(); Sucks = new Duration(); Speed = new Duration(); Punish = new PunishMulti(); Rest= new Rest(); }
public B*****b(Master master, Slave slave) { Punish = new PunishMulti(); Master = master; History = new List<PartName>(); BlowJobType = Master.Personality.BlowJobType; SucksLeft = BlowJobType.Sucks.Value; if (BlowJobType.Rest.Have) SucksLeftToRest = BlowJobType.Rest.SuckToRest.Value; if (BlowJobType.Behavior != null) BlowJobType.Behavior.B*****b = this; Punish = BlowJobType.Punish; }