private void LoadTreeView_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Load Tree View" }); treeView1.Nodes.Clear(); loadUnitTree(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Load Tree View finished" }); }
private void MakroKeyEvent_Click(object sender, KeyEventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Hotkey] Hotkey use started" }); if (treeView1.SelectedNode != null) { switch (e.KeyCode) { case Keys.Delete: if (treeView1.SelectedNode.Nodes.Count > 0) { UnitEditorDelete_Click(sender, e); } else { UnitEditorAttrDelete_Click(sender, e); } //MessageBox.Show("DELETE"); break; case Keys.F2: UnitEditorEdit_Click(sender, e); //MessageBox.Show("F2 EDIT"); break; case Keys.Insert: break; } } DebugHandling.logGUIStroke(new string[] { "[GUI] [Hotkey] Hotkey use finished" }); }
static void Main(string[] args) { if (args.Length != 0) { if (args[0] == "dev" || args[0] == "public_beta") { debug = true; } } try { configData = File.ReadAllLines("config.txt"); } catch (FileNotFoundException) { Console.WriteLine(); DebugHandling.logGUIStroke(new string[] { "[INIT] [FILE] Config File Not Found!" }); } switch (configData[0]) { case "de": string[] strings = File.ReadAllLines("./lang/de/de.txt"); Language.loadLanguage(strings); break; default: // en break; } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); }
private void UnitEditorEdit_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Unit Editor Edit finished" }); //Console.WriteLine("HI"); treeView1.SelectedNode.BeginEdit(); treeView1.AfterLabelEdit -= TreeView1_AfterLabelEdit; treeView1.AfterLabelEdit += TreeView1_AfterLabelEdit; DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Unit Editor Edit finished" }); }
private void UnitEditorButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Start Unit Editor" }); UnitEditor unit = new UnitEditor(); unit.Size = new Size(800, 600); unit.Show(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Unit Editor start finished" }); }
private void editNode(TreeNode node) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Edit Node started" }); int[] indexes = getID(node); SaveEditorAsALibrary.System.changeAttribute(indexes[0], indexes[1], node.Text); SaveEditorAsALibrary.Output.listAttributes((ArrayList)SaveEditorAsALibrary.System.unitList[indexes[0]], true); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Edit Node finished" }); }
private void AttributeAdd_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Add Attribute" }); //SaveEditorAsALibrary.System.addUnit(new ArrayList() { "newunit : _nameless.123.4567.890a {", "entry: value", "}" }); int[] indexes = getID(treeView1.SelectedNode); SaveEditorAsALibrary.System.addAttribute(indexes[0], "value: new"); treeView1.Nodes.Clear(); loadUnitTree(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Add Attribute finished" }); }
private void UnitEditorAttrDelete_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Unit Editor Attribute Delete finished" }); int[] indexes = getID(treeView1.SelectedNode); SaveEditorAsALibrary.System.removeAttribute(indexes[0], indexes[1]); //treeView1.SelectedNode.Remove(); treeView1.Nodes.Clear(); loadUnitTree(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Unit Editor Attribute Delete finished" }); }
private void AddUnitButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Add Unit started" }); SaveEditorAsALibrary.System.addUnit(new ArrayList() { "newunit : _nameless.123.4567.890a {", "entry: value", "}" }); treeView1.Nodes.Clear(); loadUnitTree(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Add Unit finished" }); }
private void openScriptFileButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Automation Script Path" }); afd.Filter = "SaveEditor Automation Language Files (*.txt)|*.txt"; if (afd.ShowDialog() == DialogResult.OK) { ScriptPathBox.Text = afd.FileName; loadScriptButton.Enabled = true; } DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Automation Script Path finished" }); }
private void jumpPreviousResultButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Jump Previous Result started" }); if (nextResult < 0) { nextResult = resultsList.Count - 1; } treeView1.SelectedNode = treeView1.Nodes[(int)resultsList[nextResult]]; treeView1.Focus(); --nextResult; DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Jump Next Result finished" }); }
private void BackUpButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Backup Path" }); bfd.Filter = "ETS2 / ATS Savegames (*.sii)|*.sii"; if (bfd.ShowDialog() == DialogResult.OK) { //dir = Directory.GetCurrentDirectory(); BackupPathBox.Text = bfd.FileName; //saveOldFile(ofd.FileName); } DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Backup Path Button finished" }); }
private void CommonUtils_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Start Common Utils" }); //UnitEditor unit = new UnitEditor(); //unit.Size = new Size(800, 600); //unit.Show(); CommonUtilities utils = new CommonUtilities(); utils.Size = new Size(800, 600); utils.Show(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Common Utils start finished" }); }
private void loadUnitTree() { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Load Unit Tree started" }); int i = 0; foreach (ArrayList unitList in SaveEditorAsALibrary.System.unitList) { //treeView1.Nodes.Add("ROOT"); treeView1.Nodes.Add(unitList[0].ToString()); treeView1.Nodes[treeView1.Nodes.Count - 1].ContextMenu = menu; treeView1.Nodes[treeView1.Nodes.Count - 1].Tag = new int[] { treeView1.Nodes.Count - 1, 0 }; for (int j = 1; j < unitList.Count; ++j) { treeView1.Nodes[i].Nodes.Add(unitList[j].ToString()); treeView1.Nodes[i].Nodes[treeView1.Nodes[i].Nodes.Count - 1].ContextMenu = menu; treeView1.Nodes[i].Nodes[treeView1.Nodes[i].Nodes.Count - 1].Tag = new int[] { treeView1.Nodes.Count - 1, j }; /*string content = ""; * foreach(int tag in (int[]) treeView1.Nodes[i].Tag) * { * content += tag.ToString() + " | "; * } * treeView1.Nodes[i].Nodes.Add(content);*/ } /*foreach (string attribute in unitList) * { * * }*/ ++i; AddUnitButton.Enabled = true; seachTextBox.Enabled = true; searchButton.Enabled = true; } //foreach (TreeNode node in treeView1.Nodes) for (int k = 0; k < treeView1.Nodes.Count; ++k) { if (treeView1.Nodes[k].Nodes.Count > 0) { treeView1.Nodes[k].ContextMenu = unitMenu; //menu.MenuItems.Add("ADD ATTR"); } } //InitializeComponent(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Load Unit Tree finished" }); }
private void AnalyzeSavegameButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Analyze Savegame" }); try { SaveEditorAsALibrary.System.resetSystem(); } catch (Exception) { // This one may throw an exception if the reset function is triggered on the first run of this function in a "session" // Don't worry, that is correct } MessageBox.Show("Editing a savegame while on an active World of Trucks Contract is not advised!" + Environment.NewLine + "Editing a savegame before finishing the first mission may also cause the game to behave weird and crash randomly." + Environment.NewLine + "", "NOTICE", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); try { //SaveEditorAsALibrary.Input.path = @"C:\users\rapha\desktop\game.sii"; SaveEditorAsALibrary.Input.path = LoadSavegamePathBox.Text; SaveEditorAsALibrary.Input.readSavegame(); if (SaveEditorAsALibrary.System.checkDecryptState() == false) { MessageBox.Show("Savegame is not decrypted. Aborting!", "Encryption detected", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } SaveEditorAsALibrary.System.prepareUnits(); this.Invoke(new Action(() => { MessageBox.Show("Savegame loaded successfully", "Success", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); })); UnitEditorButton.Enabled = true; SaveSavegameWriteBackButton.Enabled = true; CommonUtils.Enabled = true; } catch (Exception) { this.Invoke(new Action(() => { MessageBox.Show("Savegame loading failed", "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Error); })); } if (BackupPathBox.Text.Length > 0) { File.WriteAllLines(BackupPathBox.Text.ToString(), SaveEditorAsALibrary.System.lines); } DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Analyze Savegame finished" }); }
public MainForm() { DebugHandling.logGUIStroke(new string[] { "[GUI] [Form] Main Form init started" }); MinimumSize = new Size(530, 334); //MinimumSize = new Size(530, 285); MaximumSize = new Size(Screen.PrimaryScreen.WorkingArea.Right, 334); if (SaveEditorAsALibrary.System.checkNETVersion() == false) { MessageBox.Show("Unsupported .NET Framework Version detected"); return; } InitializeComponent(); DebugHandling.logGUIStroke(new string[] { "[GUI] [Form] Main Form init finished" }); }
private void SaveSavegameButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Save Savegame Path" }); sfd.Filter = "ETS2 / ATS Savegames (*.sii)|*.sii"; if (sfd.ShowDialog() == DialogResult.OK) { //dir = Directory.GetCurrentDirectory(); SaveSavegamePathBox.Text = sfd.FileName; //saveOldFile(ofd.FileName); AnalyzeSavegameButton.Enabled = true; ScriptPathBox.Enabled = true; //VariableBox.Enabled = true; // TODO openScriptFileButton.Enabled = true; //loadScriptButton.Enabled = true; //CommonUtils.Enabled = true; } DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Save Savegame Path finsied" }); }
private void searchButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Search started" }); resultsList = new ArrayList(); nextResult = 0; resultsList = SaveEditorAsALibrary.System.findTerm(seachTextBox.Text); /*foreach(string x in xx) * { * Console.Write(count + " | "); * Console.WriteLine(x); ++count; * }*/ jumpNextResultButton.Enabled = true; jumpPreviousResultButton.Enabled = true; DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Search finished" }); }
private void SaveSavegameWriteBackButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Write Back" }); ArrayList writeBackLines = new ArrayList(); writeBackLines.Add("SiiNunit"); writeBackLines.Add("{"); foreach (ArrayList al in SaveEditorAsALibrary.System.unitList) { foreach (string s in al) { writeBackLines.Add(s); } writeBackLines.Add(""); } writeBackLines.Add("}"); foreach (string s in writeBackLines) { //Console.WriteLine(s); } string[] writeBackLinesArray = (string[])writeBackLines.ToArray(typeof(string)); string savepath = SaveSavegamePathBox.Text.ToString(); File.WriteAllLines(SaveSavegamePathBox.Text.ToString(), writeBackLinesArray); LoadSavegamePathBox.Text = ""; BackupPathBox.Text = ""; SaveSavegamePathBox.Text = ""; SaveEditorAsALibrary.System.resetSystem(); BackUpButton.Enabled = false; SaveSavegameButton.Enabled = false; AnalyzeSavegameButton.Enabled = false; SaveSavegameWriteBackButton.Enabled = false; UnitEditorButton.Enabled = false; this.Invoke(new Action(() => MessageBox.Show("Saving Savegame successful!", "SUCCESS", MessageBoxButtons.OK, MessageBoxIcon.Information))); DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Write Back finished" }); }
public UnitEditor() { DebugHandling.logGUIStroke(new string[] { "[GUI] [Form] Unit Editor init started" }); menu.MenuItems.Add(Language.EditAttribute); menu.MenuItems[0].Click += UnitEditorEdit_Click; menu.MenuItems.Add(Language.DeleteAttribute); menu.MenuItems[1].Click += UnitEditorAttrDelete_Click; unitMenu.MenuItems.Add(Language.EditUnitHeader); unitMenu.MenuItems[0].Click += UnitEditorEdit_Click; unitMenu.MenuItems.Add(Language.DeleteUnit); unitMenu.MenuItems[1].Click += UnitEditorDelete_Click; unitMenu.MenuItems.Add(Language.AddAttribute); unitMenu.MenuItems[2].Click += AttributeAdd_Click; InitializeComponent(); treeView1.LabelEdit = true; KeyPreview = true; KeyDown += new KeyEventHandler(MakroKeyEvent_Click); DebugHandling.logGUIStroke(new string[] { "[GUI] [Form] Unit Editor init finished" }); }
private void loadScriptButton_Click(object sender, EventArgs e) { DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Run Script" }); //SaveEditorAsALibrary.Input.path = @"C:\users\rapha\desktop\mmmmm.sii"; SaveEditorAsALibrary.Input.path = LoadSavegamePathBox.Text; SaveEditorAsALibrary.Input.readSavegame(); SaveEditorAsALibrary.System.prepareUnits(); //string path = @"C:\users\rapha\desktop\money_change.txt"; string path = ScriptPathBox.Text; string[] content = File.ReadAllLines(path); Console.WriteLine("content_script: "); foreach (string s in content) { Console.WriteLine(s); } /* * dynamic context = null; * int selectedUnit = 0; * int selectedAttr = 0; * int selectedLine = 0; * * for (int i = 0; i < content.Length; ++i) * { * if (content[i].StartsWith(@"//")) * { * continue; * } * * switch(content[i]) * { * case "findUnit": * Console.WriteLine(content[++i]); * ArrayList x = SaveEditorAsALibrary.System.findTerm(content[i]); * Console.WriteLine(content[i]); * foreach(var n in x) * { * Console.WriteLine("vv: " + n); * } * * dynamic nn = new ArrayList(); * nn.Add(x); * context = nn; * * selectedUnit = (int) x[0]; * selectedAttr = 0; * * //selectedLine = 0; * /*for(int a = 0; a < selectedUnit; ++a) * { * ArrayList aList = (ArrayList) SaveEditorAsALibrary.System.unitList[a]; * foreach(string aa in aList) * { ++selectedLine; * } * } * Console.WriteLine("LINE: " + selectedLine);// * break; * case "findAttr": * int contentIndex = ++i; * * ArrayList l = (ArrayList) context; * //int res1 = (int) context[0]; * * for(int iiii = 0; iiii < l.Count; ++iiii) * { * ArrayList attrL = (ArrayList)SaveEditorAsALibrary.System.unitList[selectedUnit]; * * for (int j = 0; j < attrL.Count; ++j) * { * //Console.WriteLine("connnn; " + content[contentIndex]); * if(attrL[j].ToString().Contains(content[contentIndex])) * { * Console.WriteLine("ATTR FOUND at " + contentIndex + " with value " + attrL[j] + " indexed at " + j); * * /*dynamic cc = new ArrayList(); * cc.Add(selectedUnit); * cc.Add(j);// * selectedAttr = j; * } * } * } * break; * case "goto": * /*dynamic query = context; * ArrayList gotoList = (ArrayList) query; * int i1 = (int)gotoList[0]; * int i2 = (int)gotoList[1]; * selectedUnit = i1; * selectedAttr = i2;// * Console.WriteLine("I1: " + selectedUnit + " I2: " + selectedAttr); * break; * case "jumpUnit": * int jumperU = Int32.Parse(content[++i]); * selectedUnit += jumperU; * break; * case "jumpAttr": * int jumperA = Int32.Parse(content[++i]); * selectedAttr += jumperA; * break; * case "addUnit": * SaveEditorAsALibrary.System.addUnit(new ArrayList() { "newunit : _nameless.123.4567.890a {", "entry: SAL_automated_value", "}" }); * break; * case "addAttr": * ArrayList LList = (ArrayList) SaveEditorAsALibrary.System.unitList[selectedUnit]; * int attrCounter = LList.Count - 1; * SaveEditorAsALibrary.System.insertAttribute(selectedUnit, "value: newer", attrCounter); * break; * case "change": * SaveEditorAsALibrary.System.changeAttribute(selectedUnit, selectedAttr, content[++i]); * break; * case "save": * /*foreach(string s in SaveEditorAsALibrary.System.lines) * { * SaveEditorAsALibrary.Output.debugOutput(s); * }// * * //////// * ArrayList writeBackLines = new ArrayList(); * writeBackLines.Add("SiiNunit"); * writeBackLines.Add("{"); * * foreach (ArrayList al in SaveEditorAsALibrary.System.unitList) * { * foreach (string s in al) * { * writeBackLines.Add(s); * } * writeBackLines.Add(""); * } * * writeBackLines.Add("}"); * * foreach (string s in writeBackLines) * { * //Console.WriteLine(s); * } * * string[] writeBackLinesArray = (string[])writeBackLines.ToArray(typeof(string)); * * //string savepath = SaveSavegamePathBox.Text.ToString(); * string savepath = @"C:\users\rapha\desktop\eddddd.sii"; * * File.WriteAllLines(savepath, writeBackLinesArray); * /////// * break; * case "selectUnit": * selectedUnit = Int32.Parse(content[++i]); * break; * case "selectAttr": * selectedAttr = Int32.Parse(content[++i]); * break; * default: * break; * * } * }*/ //SaveEditorScriptingLanguage.Handler.handle(content, SaveSavegamePathBox.Text.ToString()); //DebugHandling.logGUIStroke(new string[] { "[GUI] [Button] Script finished" }); }