private void Generate_Click_1(object sender, EventArgs e) { textBox2.Text = GenerateStuff.FinalOutput; GS.GeneratePassword(); textBox1.Text = GenerateStuff.FinalOutput; Phonetics pho = new Phonetics(); PhoOutput.Text = pho.PhoneticEnator(); }
private void Button2_Click(object sender, EventArgs e) { if (textBox1.Text == null) { } else { Phonetics.PhoneticEnatorPos--; PhoOutput.Text = Phonetics.PhoneticEnator(); } }
public int insts; //secret Var public void GeneratePassword() //first func to be run in this class { //Thread.Sleep(insts * 2000); insts++; generateRandomWords(); //assigns random numbers and ensures they are legal switch (RNG) // checks how the word should end up look { case int n when(RNG <= 33): FinalOutput = genAdjectiveList() + genNounList() + GenNumber(); break; case int n when(RNG <= 66 && RNG >= 34): FinalOutput = genColorList() + genNounList() + GenNumber(); break; case int n when(RNG <= 99 && RNG >= 67): FinalOutput = genNounList() + GenNumber(); break; } if (wordsAmount == 3) //checks if system wants three words or two { switch (RNG) { case int n when(RNG <= 33): FinalOutput = genAdjectiveList() + genNounList() + GenNumber(); break; case int n when(RNG <= 66 && RNG >= 34): FinalOutput = genColorList() + genNounList() + GenNumber(); break; case int n when(RNG <= 99 && RNG >= 67): FinalOutput = genAdjectiveList() + FinalOutput; break; } } if (FinalOutput.Length <= charmin || FinalOutput.Length >= charmax) { GeneratePassword(); //rerun code until we create a password that is viable (between min and max chars) } //Phonetics alph = new Phonetics(); //creates an instance of the dictionary Phonetics.PhoneticEnatorPos = 0; //resets the current position of the phonetic reader (second text box) Phonetics.PhoneticEnator(); //runs function to convert the password into phonetic alphabet }
private void Button1_Click(object sender, EventArgs e) { if (textBox1.Text == null) { } else { Phonetics pho = new Phonetics(); Phonetics.PhoneticEnatorPos++; PhoOutput.Text = pho.PhoneticEnator(); } }
private void Button3_Click(object sender, EventArgs e) { GenerateStuff GS = new GenerateStuff(); for (int i = 0; i <= 1000000; i++) { Console.WriteLine("----------------"); GS.GeneratePassword(); textBox1.Text = GenerateStuff.FinalOutput; PhoOutput.Text = Phonetics.PhoneticEnator(); Console.WriteLine(GenerateStuff.FinalOutput); } }
private void Generate_Click_1(object sender, EventArgs e) { GenerateStuff GS = new GenerateStuff(); if (checkBox1.Checked) //do you want to use special characters { GS.GeneratePassword(); GenerateStuff.FinalOutput = Phonetics.generateSpecialChar(GenerateStuff.FinalOutput); textBox1.Text = GenerateStuff.FinalOutput; PhoOutput.Text = Phonetics.PhoneticEnator(); } else { GS.GeneratePassword(); textBox1.Text = GenerateStuff.FinalOutput; PhoOutput.Text = Phonetics.PhoneticEnator(); } }
public string[] linesAD, linesNoun, linesColor; //creates arrays for the password generator to use for storing words public void GeneratePassword() //first func to be run in this class { checkRandomShit(); //assigns random numbers and ensures they are legal if (RNG <= rngRange) //creates the password with adjective (if the random number generator is within the field) { FinalOutput = genAdjectiveList() + genNounList() + GenNumber(); } else if (RNG >= rngRange)//creates the password with color (if the random number generator is within the field) { FinalOutput = genColorList() + genNounList() + GenNumber(); } Phonetics alph = new Phonetics(); //creates an instance of the dictionary Phonetics.PhoneticEnatorPos = 0; //resets the current position of the phonetic reader (second text box) alph.PhoneticEnator(); //runs function to convert the password into phonetic alphabet }