private void ApplyUIMultiStateButtonSpriteStateProperty(XmlNode node, UIComponent component) { var index = XmlUtil.GetIntAttribute(node, "index"); var type = XmlUtil.GetStringAttribute(node, "type"); if (type != "background" && type != "foreground") { throw new ParseException(String.Format ("Invalid value for SpriteState attribute \"type\" (only \"foreground\" and \"background\" are allowed - \"{0}\"", index), node); } var button = component as UIMultiStateButton; UIMultiStateButton.SpriteSetState sprites = null; if (type == "background") { sprites = button.backgroundSprites; } else { sprites = button.foregroundSprites; } if (index >= sprites.Count) { throw new ParseException(String.Format ("Invalid value for SpriteState attribute \"index\", object has only \"{1}\" states - \"{0}\"", index, sprites.Count), node); } foreach (XmlNode stateNode in node.ChildNodes) { try { var property = ReflectionCache.GetPropertyForType(sprites[index].GetType(), stateNode.Name); if (property == null) { throw new ParseException(String.Format ("Invalid property \"{0}\" for SpriteState, allowed are \"normal\", \"hovered\", \"focused\", \"pressed\", \"disabled\"", stateNode.InnerText), node); } SetPropertyValueWithRollback(sprites[index], property, stateNode.InnerText); } catch (Exception ex) { throw new ParseException(String.Format ("Exception while processing SpriteState node - {0}", ex.ToString()), node); } } }
private void SetPropertyValue(XmlNode setNode, XmlNode node, UIComponent component, bool optional, bool rollback) { var property = ReflectionCache.GetPropertyForType(component.GetType(), setNode.Name); if (property == null) { if (optional) { return; } throw new MissingComponentPropertyException(setNode.Name, component, node); } if (!property.CanWrite) { throw new ParseException(String.Format("Property \"{0}\" of component \"{1}\" is read-only", property.Name, component.name), setNode); } object value = null; bool raw = XmlUtil.TryGetBoolAttribute(setNode, "raw"); if (property.PropertyType == typeof(Color32) && !raw) { value = skin.GetNamedColor(setNode.InnerText); } else { value = XmlUtil.GetValueForType(setNode, property.PropertyType, setNode.InnerText, skin.spriteAtlases); } if (rollback) { SetPropertyValueWithRollback(component, property, value); } else { SetPropertyValue(component, property, value); } }