public void ActivateLocalActor(ActorDescription localActor) { var channel = _factory.BuildLocalActor(localActor); channel.Connected += OnActorConnected; channel.Disconnected += OnActorDisconnected; channel.DataReceived += OnActorDataReceived; channel.Open(); _localActor = localActor; _channels.Add(_localActor.GetKey(), channel); _actorKeys.Add(_localActor.GetKey(), _localActor); }