public int AddFace(Face.Facing facing, float x, float y, float z, Vector3 size, ref Color color) { if (color == Color.Black) { Console.WriteLine("Black detected."); } for (int i = 0; i < buffers.Count; i++) { if (!buffers[i].Full) { //int k = buffers[i].AddFace(Face.getFace(facing, new Vector3(x, y, z), size, color.ToVector3())); int k = buffers[i].AddFace(Face.getInstancedFace(facing, new Vector3(x, y, z), size, color.ToVector3())); if (k > -1) { return((i * Size) + k); } return(-1); } } buffers.Add(new BatchBuffer(Size)); int j = buffers[buffers.Count - 1].AddFace(Face.getInstancedFace(facing, new Vector3(x, y, z), size, color.ToVector3())); if (j > -1) { return(((buffers.Count - 1) * Size) + j); } return(-1); }