private static void CleanupSandbox() { m_steamService.Dispose(); m_spacegame.Dispose(); m_steamService = null; m_spacegame = null; }
// Main method static void Main(string[] args) { SpaceEngineersGame.SetupBasicGameInfo(); m_startup = new MyCommonProgramStartup(args); if (m_startup.PerformReporting()) return; m_startup.PerformAutoconnect(); if (!m_startup.CheckSingleInstance()) return; var appDataPath = m_startup.GetAppDataPath(); MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath); MyInitializer.InitCheckSum(); m_startup.InitSplashScreen(); if (!m_startup.Check64Bit()) return; m_startup.DetectSharpDxLeaksBeforeRun(); using (MySteamService steamService = new MySteamService(MySandboxGame.IsDedicated, AppId)) { m_renderer = null; SpaceEngineersGame.SetupPerGameSettings(); SpaceEngineersGame.SetupRender(); try { InitializeRender(); } catch(MyRenderException ex) { MessageBox.Show(ex.Message); return; } VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyProgram.Init"); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MySteam.Init()"); if (!m_startup.CheckSteamRunning(steamService)) return; VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("new MySandboxGame()"); VRageGameServices services = new VRageGameServices(steamService); if (!MySandboxGame.IsDedicated) MyFileSystem.InitUserSpecific(steamService.UserId.ToString()); using (SpaceEngineersGame game = new SpaceEngineersGame(services, args)) { VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); game.Run(disposeSplashScreen: m_startup.DisposeSplashScreen); } } m_startup.DetectSharpDxLeaksAfterRun(); #if PROFILING MyPerformanceTimer.WriteToLog(); #endif MyInitializer.InvokeAfterRun(); }
public bool CheckSteamRunning(MySteamService steamService) { if (!MySandboxGame.IsDedicated) { if (steamService.IsActive) { steamService.SetNotificationPosition(MySteamService.NotificationPosition.TopLeft); MySandboxGame.Log.WriteLineAndConsole("Steam.IsActive: " + steamService.IsActive); MySandboxGame.Log.WriteLineAndConsole("Steam.IsOnline: " + steamService.IsOnline); MySandboxGame.Log.WriteLineAndConsole("Steam.OwnsGame: " + steamService.OwnsGame); MySandboxGame.Log.WriteLineAndConsole("Steam.UserId: " + steamService.UserId); MySandboxGame.Log.WriteLineAndConsole("Steam.UserName: "******"[n/a]"); MySandboxGame.Log.WriteLineAndConsole("Steam.Branch: " + steamService.BranchName ?? "[n/a]"); #if !XB1 MySandboxGame.Log.WriteLineAndConsole("Build date: " + MySandboxGame.BuildDateTime.ToString("yyyy-MM-dd hh:mm", CultureInfo.InvariantCulture)); MySandboxGame.Log.WriteLineAndConsole("Build version: " + MySandboxGame.BuildVersion.ToString()); #else // XB1 MySandboxGame.Log.WriteLineAndConsole("Build date: N/A (XB1 TODO?)"); MySandboxGame.Log.WriteLineAndConsole("Build version: N/A (XB1 TODO?)"); #endif // XB1 } else if (MyFinalBuildConstants.IS_OFFICIAL) //We dont need Steam only in VS { if (!(steamService.IsActive && steamService.OwnsGame)) { if (MyFakes.ENABLE_RUN_WITHOUT_STEAM == false) { #if !XB1 MessageBoxWrapper("Steam is not running!", "Please run this game from Steam." + MyEnvironment.NewLine + "(restart Steam if already running)"); #else // XB1 System.Diagnostics.Debug.Assert(false, "XB1 TODO?"); #endif // XB1 return(false); } } } else { #if !XB1 // At the moment in some cases we can't really distinguish if Steam is // active but the user doesn't own the game MessageBoxWrapper("Steam is not running!", "Game might be unstable when run without Steam\n" + "or when the game is not present in the user's library!\n" + "FOR DEBUG: Set MyFakes.ENABLE_RUN_WITHOUT_STEAM to true"); #endif // !XB1 } } return(true); }
static void RunInternal(string[] args) { using (MySteamService steamService = new MySteamService(MySandboxGame.IsDedicated, AppId)) { IMyRender renderer = null; if (MySandboxGame.IsDedicated) { renderer = new MyNullRender(); } else if (!MyFakes.ENABLE_DX11_RENDERER) { renderer = new MyDX9Render(); } else if (MyFakes.ENABLE_DX11_RENDERER) { renderer = new MyDX11Render(); } VRageRender.MyRenderProxy.Initialize(renderer); VRageRender.MyRenderProxy.IS_OFFICIAL = MyFinalBuildConstants.IS_OFFICIAL; VRageRender.MyRenderProxy.GetRenderProfiler().SetAutocommit(false); VRageRender.MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint"); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyProgram.Init"); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MySteam.Init()"); if (!MySandboxGame.IsDedicated) { if (steamService.IsActive) { steamService.SetNotificationPosition(MySteamService.NotificationPosition.TopLeft); MySandboxGame.Log.WriteLineAndConsole("Steam.IsActive: " + steamService.IsActive); MySandboxGame.Log.WriteLineAndConsole("Steam.IsOnline: " + steamService.IsOnline); MySandboxGame.Log.WriteLineAndConsole("Steam.OwnsGame: " + steamService.OwnsGame); MySandboxGame.Log.WriteLineAndConsole("Steam.UserId: " + steamService.UserId); MySandboxGame.Log.WriteLineAndConsole("Steam.UserName: "******"[n/a]"); MySandboxGame.Log.WriteLineAndConsole("Steam.Branch: " + steamService.BranchName ?? "[n/a]"); MySandboxGame.Log.WriteLineAndConsole("Build date: " + MySandboxGame.BuildDateTime.ToString("yyyy-MM-dd hh:mm", CultureInfo.InvariantCulture)); MySandboxGame.Log.WriteLineAndConsole("Build version: " + MySandboxGame.BuildVersion.ToString()); } else if (MyFinalBuildConstants.IS_OFFICIAL) //We dont need Steam only in VS { if (!(steamService.IsActive && steamService.OwnsGame)) { MessageBoxWrapper("Steam is not running!", "Please run this game from Steam." + Environment.NewLine + "(restart Steam if already running)"); return; } } else { if (!(steamService.IsActive && steamService.OwnsGame)) { MessageBoxWrapper("Steam is not running!", "Game might be unstable when run without Steam!"); } } } VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("new MySandboxGame()"); SpaceEngineersGame.SetupPerGameSettings(); VRageGameServices services = new VRageGameServices(steamService); if (!MySandboxGame.IsDedicated) MyFileSystem.InitUserSpecific(steamService.UserId.ToString()); using (MySandboxGame game = new MySandboxGame(services, args)) { VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); game.Run(disposeSplashScreen: DisposeSplashScreen); } } }
public bool CheckSteamRunning(MySteamService steamService) { if (!MySandboxGame.IsDedicated) { if (steamService.IsActive) { steamService.SetNotificationPosition(MySteamService.NotificationPosition.TopLeft); MySandboxGame.Log.WriteLineAndConsole("Steam.IsActive: " + steamService.IsActive); MySandboxGame.Log.WriteLineAndConsole("Steam.IsOnline: " + steamService.IsOnline); MySandboxGame.Log.WriteLineAndConsole("Steam.OwnsGame: " + steamService.OwnsGame); MySandboxGame.Log.WriteLineAndConsole("Steam.UserId: " + steamService.UserId); MySandboxGame.Log.WriteLineAndConsole("Steam.UserName: "******"[n/a]"); MySandboxGame.Log.WriteLineAndConsole("Steam.Branch: " + steamService.BranchName ?? "[n/a]"); #if !XB1 MySandboxGame.Log.WriteLineAndConsole("Build date: " + MySandboxGame.BuildDateTime.ToString("yyyy-MM-dd hh:mm", CultureInfo.InvariantCulture)); MySandboxGame.Log.WriteLineAndConsole("Build version: " + MySandboxGame.BuildVersion.ToString()); #else // XB1 MySandboxGame.Log.WriteLineAndConsole("Build date: N/A (XB1 TODO?)"); MySandboxGame.Log.WriteLineAndConsole("Build version: N/A (XB1 TODO?)"); #endif // XB1 } else if (MyFinalBuildConstants.IS_OFFICIAL) //We dont need Steam only in VS { if (!(steamService.IsActive && steamService.OwnsGame)) { if (MyFakes.ENABLE_RUN_WITHOUT_STEAM == false) { #if !XB1 MessageBoxWrapper("Steam is not running!", "Please run this game from Steam." + MyEnvironment.NewLine + "(restart Steam if already running)"); #else // XB1 System.Diagnostics.Debug.Assert(false, "XB1 TODO?"); #endif // XB1 return false; } } } else { #if !XB1 // At the moment in some cases we can't really distinguish if Steam is // active but the user doesn't own the game MessageBoxWrapper("Steam is not running!", "Game might be unstable when run without Steam\n" + "or when the game is not present in the user's library!\n" + "FOR DEBUG: Set MyFakes.ENABLE_RUN_WITHOUT_STEAM to true"); #endif // !XB1 } } return true; }
public VRageGameServices(MySteamService steam) { SteamService = steam; }
// This is mostly copied from MyProgram.Main(), with UI stripped out. private static void InitSandbox(string instancepath) { MyFakes.ENABLE_INFINARIO = false; if (m_spacegame != null) { m_spacegame.Exit(); } SpaceEngineersGame.SetupBasicGameInfo(); m_startup = new MyCommonProgramStartup(new string[] { }); var appDataPath = m_startup.GetAppDataPath(); MyInitializer.InvokeBeforeRun(AppId_SE, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", appDataPath); MyInitializer.InitCheckSum(); if (!m_startup.Check64Bit()) { return; } m_steamService = new MySteamService(MySandboxGame.IsDedicated, AppId_SE); SpaceEngineersGame.SetupPerGameSettings(); if (System.Diagnostics.Debugger.IsAttached) { m_startup.CheckSteamRunning(m_steamService); // Just give the warning message box when debugging, ignore for release } VRageGameServices services = new VRageGameServices(m_steamService); if (!MySandboxGame.IsDedicated) { MyFileSystem.InitUserSpecific(m_steamService.UserId.ToString()); } try { // NOTE: an assert may be thrown in debug, about missing Tutorials.sbx. Ignore it. m_spacegame = new SpaceEngineersGame(services, null); // Initializing the workshop means the categories are available var initWorkshopMethod = typeof(SpaceEngineersGame).GetMethod("InitSteamWorkshop", BindingFlags.NonPublic | BindingFlags.Instance); MyDebug.AssertDebug(initWorkshopMethod != null); if (initWorkshopMethod != null) { var parameters = initWorkshopMethod.GetParameters(); MyDebug.AssertDebug(parameters.Count() == 0); } if (initWorkshopMethod != null) { initWorkshopMethod.Invoke(m_spacegame, null); } else { MySandboxGame.Log.WriteLineAndConsole(string.Format(Constants.ERROR_Reflection, "InitSteamWorkshop")); } } catch (Exception ex) { // This shouldn't fail, but don't stop even if it does MySandboxGame.Log.WriteLineAndConsole("An exception occured, ignoring: " + ex.Message); } }