public void Run(VRageGameServices services, IntPtr windowHandle, bool customRenderLoop = false, MySandboxGame game = null ) { MyLog.Default = MySandboxGame.Log; if (game == null) { Static = new MySandboxExternal(this, services, null, windowHandle); } else { Static = game; } Initialize(Static); //Sandbox.Definitions.MyDefinitionManager.Static.LoadData(new List<Sandbox.Common.ObjectBuilders.MyObjectBuilder_Checkpoint.ModItem>()); //Static.In Static.OnGameLoaded += GameLoaded; Static.OnGameExit += GameExit; //GameLoaded(this, null); Static.Run(customRenderLoop); //LoadDefinitions(); if (!customRenderLoop) { Dispose(); } }
public SpaceEngineersCore() { var contentPath = ToolboxUpdater.GetApplicationContentPath(); string userDataPath = SpaceEngineersConsts.BaseLocalPath.DataPath; MyFileSystem.Reset(); MyFileSystem.Init(contentPath, userDataPath); MyLog.Default = MySandboxGame.Log; MySandboxGame.Config = new MyConfig("SpaceEngineers.cfg"); // TODO: Is specific to SE, not configurable to ME. MySandboxGame.Config.Load(); MyFileSystem.InitUserSpecific(null); SpaceEngineersGame.SetupPerGameSettings(); VRageRender.MyRenderProxy.Initialize(new MyNullRender()); // We create a whole instance of MySandboxGame! MySandboxGame gameTemp = new MySandboxGame(null, null); SpaceEngineersApi.LoadLocalization(); _stockDefinitions = new SpaceEngineersResources(); _stockDefinitions.LoadDefinitions(); _manageDeleteVoxelList = new List<string>(); }
static void RunInternal(string[] args) { using (MySteamService steamService = new MySteamService(MySandboxGame.IsDedicated, AppId)) { IMyRender renderer = null; if (MySandboxGame.IsDedicated) { renderer = new MyNullRender(); } else if (!MyFakes.ENABLE_DX11_RENDERER) { renderer = new MyDX9Render(); } else if (MyFakes.ENABLE_DX11_RENDERER) { renderer = new MyDX11Render(); } VRageRender.MyRenderProxy.Initialize(renderer); VRageRender.MyRenderProxy.IS_OFFICIAL = MyFinalBuildConstants.IS_OFFICIAL; VRageRender.MyRenderProxy.GetRenderProfiler().SetAutocommit(false); VRageRender.MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint"); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyProgram.Init"); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MySteam.Init()"); if (!MySandboxGame.IsDedicated) { if (steamService.IsActive) { steamService.SetNotificationPosition(MySteamService.NotificationPosition.TopLeft); MySandboxGame.Log.WriteLineAndConsole("Steam.IsActive: " + steamService.IsActive); MySandboxGame.Log.WriteLineAndConsole("Steam.IsOnline: " + steamService.IsOnline); MySandboxGame.Log.WriteLineAndConsole("Steam.OwnsGame: " + steamService.OwnsGame); MySandboxGame.Log.WriteLineAndConsole("Steam.UserId: " + steamService.UserId); MySandboxGame.Log.WriteLineAndConsole("Steam.UserName: "******"[n/a]"); MySandboxGame.Log.WriteLineAndConsole("Steam.Branch: " + steamService.BranchName ?? "[n/a]"); MySandboxGame.Log.WriteLineAndConsole("Build date: " + MySandboxGame.BuildDateTime.ToString("yyyy-MM-dd hh:mm", CultureInfo.InvariantCulture)); MySandboxGame.Log.WriteLineAndConsole("Build version: " + MySandboxGame.BuildVersion.ToString()); } else if (MyFinalBuildConstants.IS_OFFICIAL) //We dont need Steam only in VS { if (!(steamService.IsActive && steamService.OwnsGame)) { MessageBoxWrapper("Steam is not running!", "Please run this game from Steam." + Environment.NewLine + "(restart Steam if already running)"); return; } } else { if (!(steamService.IsActive && steamService.OwnsGame)) { MessageBoxWrapper("Steam is not running!", "Game might be unstable when run without Steam!"); } } } VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("new MySandboxGame()"); SpaceEngineersGame.SetupPerGameSettings(); VRageGameServices services = new VRageGameServices(steamService); if (!MySandboxGame.IsDedicated) MyFileSystem.InitUserSpecific(steamService.UserId.ToString()); using (MySandboxGame game = new MySandboxGame(services, args)) { VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); game.Run(disposeSplashScreen: DisposeSplashScreen); } } }
public MySandboxGame(VRageGameServices services, string[] commandlineArgs) { ParseArgs(commandlineArgs); ProfilerShort.Begin("MySandboxGame()::constructor"); MySandboxGame.Log.WriteLine("MySandboxGame.Constructor() - START"); MySandboxGame.Log.IncreaseIndent(); Services = services; SharpDX.Configuration.EnableObjectTracking = MyCompilationSymbols.EnableSharpDxObjectTracking; UpdateThread = Thread.CurrentThread; // we want check objectbuilders, prefab's configurations, gameplay constants and building specifications ProfilerShort.Begin("Checks"); MySandboxGame.Log.WriteLine("Game dir: " + MyFileSystem.ExePath); MySandboxGame.Log.WriteLine("Content dir: " + MyFileSystem.ContentPath); ProfilerShort.BeginNextBlock("MyCustomGraphicsDeviceManagerDX"); Static = this; Console.CancelKeyPress += Console_CancelKeyPress; ProfilerShort.BeginNextBlock("InitNumberOfCores"); InitNumberOfCores(); ProfilerShort.BeginNextBlock("MyTexts.Init()"); MyLanguage.Init(); MySession.OnReady += delegate { if (OnSessionReady != null) OnSessionReady(); }; ProfilerShort.BeginNextBlock("MyDefinitionManager.LoadScenarios"); MyDefinitionManager.Static.LoadScenarios(); ProfilerShort.BeginNextBlock("Preallocate"); Preallocate(); if (!IsDedicated) { ProfilerShort.BeginNextBlock("new MyGameRenderComponent"); GameRenderComponent = new MyGameRenderComponent(); } else { ProfilerShort.BeginNextBlock("Dedicated server setup"); MySandboxGame.ConfigDedicated.Load(); //ignum //+connect 62.109.134.123:27025 IPAddress address = MyDedicatedServerOverrides.IpAddress ?? IPAddressExtensions.ParseOrAny(MySandboxGame.ConfigDedicated.IP); ushort port = (ushort)(MyDedicatedServerOverrides.Port ?? MySandboxGame.ConfigDedicated.ServerPort); IPEndPoint ep = new IPEndPoint(address, port); MyLog.Default.WriteLineAndConsole("Bind IP : " + ep.ToString()); MyDedicatedServer dedicatedServer = new MyDedicatedServer(ep); MyMultiplayer.Static = dedicatedServer; FatalErrorDuringInit = !dedicatedServer.ServerStarted; if (FatalErrorDuringInit && !Environment.UserInteractive) { var e = new Exception("Fatal error during dedicated server init: " + dedicatedServer.ServerInitError); e.Data["Silent"] = true; throw e; } } // Game tags contain game data hash, so they need to be sent after preallocation if (IsDedicated && !FatalErrorDuringInit) { (MyMultiplayer.Static as MyDedicatedServer).SendGameTagsToSteam(); } ProfilerShort.BeginNextBlock("InitMultithreading"); InitMultithreading(); ProfilerShort.End(); if (!IsDedicated && SteamSDK.SteamAPI.Instance != null) { SteamSDK.SteamAPI.Instance.OnPingServerResponded += ServerResponded; SteamSDK.SteamAPI.Instance.OnPingServerFailedToRespond += ServerFailedToRespond; SteamSDK.Peer2Peer.ConnectionFailed += Peer2Peer_ConnectionFailed; } MyMessageLoop.AddMessageHandler(MyWMCodes.GAME_IS_RUNNING_REQUEST, OnToolIsGameRunningMessage); MySandboxGame.Log.DecreaseIndent(); MySandboxGame.Log.WriteLine("MySandboxGame.Constructor() - END"); ProfilerShort.End(); }
public void Dispose() { Static.Dispose(); Static = null; }