/// <summary> /// Stops dragging item /// </summary> public void Stop() { m_draggingFrom = null; m_draggingGridItem = null; m_currentDropHandleType = null; m_dragButton = null; }
/// <summary> /// Starts dragging item /// </summary> /// <param name="dropHandleType">On which action released drop event</param> /// <param name="draggingItem">Item which is dragging</param> /// <param name="draggingFrom">Information about item's origin</param> public void StartDragging(MyDropHandleType dropHandleType, MySharedButtonsEnum dragButton, MyGuiControlGrid.Item draggingItem, MyDragAndDropInfo draggingFrom, bool includeTooltip = true) { m_currentDropHandleType = dropHandleType; m_dragButton = dragButton; m_draggingGridItem = draggingItem; m_draggingFrom = draggingFrom; m_toolTip = (includeTooltip) ? draggingItem.ToolTip : null; }
public static MyGuiControlGrid.Item CreateInventoryGridItem(MyPhysicalInventoryItem item) { var definition = MyDefinitionManager.Static.GetPhysicalItemDefinition(item.Content); var itemMass = definition.Mass * (double)item.Amount; var itemVolume = definition.Volume * 1000 * (double)item.Amount; var gridItem = new MyGuiControlGrid.Item( icon: definition.Icon, userData: item, toolTip: new StringBuilder().AppendFormat(MyTexts.GetString(MySpaceTexts.ToolTipTerminalInventory_ItemInfo), definition.DisplayNameText, (itemMass < 0.01) ? "<0.01" : itemMass.ToString(MyInventoryConstants.GUI_DISPLAY_FORMAT, CultureInfo.InvariantCulture), (itemVolume < 0.01) ? "<0.01" : itemVolume.ToString(MyInventoryConstants.GUI_DISPLAY_FORMAT, CultureInfo.InvariantCulture), (item.Content.Flags == MyItemFlags.Damaged ? MyTexts.Get(MySpaceTexts.ItemDamagedDescription) : MyTexts.Get(MySpaceTexts.Blank))).ToString()); if (MyFakes.SHOW_INVENTORY_ITEM_IDS) { gridItem.ToolTip.AddToolTip(new StringBuilder().AppendFormat("ItemID: {0}", item.ItemId).ToString()); } FormatItemAmount(item, m_textCache); gridItem.AddText(m_textCache, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM); m_textCache.Clear(); if (definition.IconSymbol.HasValue) gridItem.AddText(MyTexts.Get(definition.IconSymbol.Value), MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP); return gridItem; }
private void RefreshBlueprints() { if (m_blueprintButtonGroup.SelectedButton == null) return; var blueprintClass = m_blueprintButtonGroup.SelectedButton.UserData as MyBlueprintClassDefinition; Debug.Assert(blueprintClass != null); if (blueprintClass == null) return; m_blueprintsGrid.Clear(); int i = 0; foreach (var blueprint in blueprintClass) { var item = new MyGuiControlGrid.Item( icon: blueprint.Icon, toolTip: blueprint.DisplayNameText, userData: blueprint); m_blueprintsGrid.Add(item); ++i; } m_blueprintsGrid.RowsCount = Math.Max(1 + (i / m_blueprintsGrid.ColumnsCount), BLUEPRINT_GRID_ROWS); RefreshBlueprintGridColors(); }
private void RefreshQueue() { m_queueGrid.Clear(); int i = 0; foreach (var queueItem in m_selectedAssembler.Queue) { m_textCache.Clear() .Append((int)queueItem.Amount) .Append('x'); var item = new MyGuiControlGrid.Item( icon: queueItem.Blueprint.Icon, toolTip: queueItem.Blueprint.DisplayNameText, userData: queueItem); item.AddText(text: m_textCache, textAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM); if (MyFakes.SHOW_PRODUCTION_QUEUE_ITEM_IDS) { m_textCache.Clear() .Append((int)queueItem.ItemId); item.AddText(text: m_textCache, textAlign: MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP); } m_queueGrid.Add(item); ++i; } m_queueGrid.RowsCount = Math.Max(1 + (i / m_queueGrid.ColumnsCount), QUEUE_GRID_ROWS); RefreshProgress(); }
private void SetGridItemAt(int slot, MyToolbarItem item, string icon, string subicon, String tooltip, Sandbox.Graphics.GUI.MyGuiControlGrid.ColoredIcon? symbol = null) { var gridItem = m_toolbarItemsGrid.GetItemAt(slot); if (gridItem == null) { gridItem = new MyGuiControlGrid.Item( icon: icon, subicon: subicon, toolTip: tooltip, userData: item); if(DrawNumbers) gridItem.AddText(MyToolbarComponent.GetSlotControlText(slot)); //Ammo amount in toolbar if (item != null) gridItem.AddText(item.IconText, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); else gridItem.ClearText(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); gridItem.Enabled = (item != null) ? item.Enabled : true; if(symbol.HasValue) gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP); m_toolbarItemsGrid.SetItemAt(slot, gridItem); } else { gridItem.UserData = item; gridItem.Icon = icon; gridItem.SubIcon = subicon; if (gridItem.ToolTip == null) gridItem.ToolTip = new MyToolTips(); gridItem.ToolTip.ToolTips.Clear(); gridItem.ToolTip.AddToolTip(tooltip); //Ammo amount in toolbar if (item != null) gridItem.AddText(item.IconText, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); else gridItem.ClearText(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); gridItem.Enabled = (item != null) ? item.Enabled : true; if (symbol.HasValue) gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP); } }
protected virtual void SetGridItemAt(int slot, MyToolbarItem item, string[] icons, string subicon, String tooltip, MyGuiControlGrid.ColoredIcon? symbol = null, bool clear = false) { var gridItem = m_toolbarItemsGrid.GetItemAt(slot); if (gridItem == null) { gridItem = new MyGuiControlGrid.Item( icons: icons, subicon: subicon, toolTip: tooltip, userData: item); //By Gregory: Changed to IconText for weapon check MyToolbarItemWeapon IconText override //if (item != null) // gridItem.AddText(item.IconText, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); //else // gridItem.ClearText(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); //gridItem.Enabled = (item != null) ? item.Enabled : true; //if (symbol.HasValue) // gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP); m_toolbarItemsGrid.SetItemAt(slot, gridItem); } else { gridItem.UserData = item; gridItem.Icons = icons; gridItem.SubIcon = subicon; if (gridItem.ToolTip == null) gridItem.ToolTip = new MyToolTips(); gridItem.ToolTip.ToolTips.Clear(); gridItem.ToolTip.AddToolTip(tooltip); //By Gregory: Changed to IconText for weapon check MyToolbarItemWeapon IconText override //if (item != null) // gridItem.AddText(item.IconText, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); //else // gridItem.ClearText(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM); //gridItem.Enabled = (item != null) ? item.Enabled : true; //if (symbol.HasValue) // gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP); } if (item == null || clear) gridItem.ClearAllText(); if (DrawNumbers) gridItem.AddText(MyToolbarComponent.GetSlotControlText(slot)); if (item != null) item.FillGridItem(gridItem); gridItem.Enabled = (item != null) ? item.Enabled : true; if (symbol.HasValue) gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP); }