/// <summary> /// Use for deserialization from a saved game /// </summary> public static MyGlobalEventBase CreateEvent(MyObjectBuilder_GlobalEventBase ob) { MyGlobalEventBase globalEvent = null; // Backwards compatibility if (ob.DefinitionId.HasValue) { if (ob.DefinitionId.Value.TypeId == MyObjectBuilderType.Invalid) { return(CreateEventObsolete(ob)); } ob.SubtypeName = ob.DefinitionId.Value.SubtypeName; } var eventDefinition = MyDefinitionManager.Static.GetEventDefinition(ob.GetId()); if (eventDefinition == null) { return(null); } globalEvent = CreateEvent(ob.GetId()); globalEvent.Init(ob); return(globalEvent); }
/// <summary> /// Use for deserialization from a saved game /// </summary> public static MyGlobalEventBase CreateEvent(MyObjectBuilder_GlobalEventBase ob) { if (ob.DefinitionId.TypeId == MyObjectBuilderType.Invalid) { return(CreateEventObsolete(ob)); } var eventDefinition = MyDefinitionManager.Static.GetEventDefinition(ob.DefinitionId); if (eventDefinition == null) { return(null); } var globalEvent = new MyGlobalEventBase(); globalEvent.Init(ob); return(globalEvent); }