コード例 #1
0
        private void AddProjectile(MyWeaponPropertiesWrapper weaponProperties, Vector3D initialPosition, Vector3D initialVelocity, Vector3D direction)
        {
            Vector3 projectileForwardVector = direction;

            if (weaponProperties.IsDeviated)
            {
                projectileForwardVector = GetDeviatedVector(weaponProperties.WeaponDefinition.DeviateShotAngle, direction);
            }

            MyProjectiles.Add(weaponProperties.GetCurrentAmmoDefinitionAs <MyProjectileAmmoDefinition>(), initialPosition, initialVelocity, projectileForwardVector, m_user);
        }
コード例 #2
0
        private void AddProjectile(MyWeaponPropertiesWrapper weaponProperties, Vector3D initialPosition, Vector3D initialVelocity, Vector3D direction, MyEntity owner)
        {
            Vector3 projectileForwardVector = direction;

            if (weaponProperties.IsDeviated)
            {
                projectileForwardVector = GetDeviatedVector(m_shotProjectiles + direction.GetHashCode(), weaponProperties.WeaponDefinition.DeviateShotAngle, direction);
                projectileForwardVector.Normalize();
            }

            m_shotProjectiles++;

            MyProjectiles.Add(weaponProperties.GetCurrentAmmoDefinitionAs <MyProjectileAmmoDefinition>(), initialPosition, initialVelocity, projectileForwardVector, m_user, owner);
        }