public override void UpdateAfterSimulation100() { ResourceSink.Update(); base.UpdateAfterSimulation100(); m_drillBase.UpdateSoundEmitter(); if (Sync.IsServer && IsFunctional && m_useConveyorSystem && this.GetInventory().GetItems().Count > 0) { MyGridConveyorSystem.PushAnyRequest(this, this.GetInventory(), OwnerId); } }
public override void UpdateBeforeSimulation100() { base.UpdateBeforeSimulation100(); m_drillBase.UpdateSoundEmitter(); m_oreDetectorBase.Update(PositionComp.GetPosition()); }