コード例 #1
0
		public virtual void Init(MyObjectBuilder_Character characterBuilder)
		{
			if (characterBuilder == null)
				return;

			m_inertiaDampenersNotification = new MyHudNotification();
			m_jetpackToggleNotification = new MyHudNotification();

			CurrentAutoEnableDelay = characterBuilder.AutoenableJetpackDelay;

			if (ThrustComp != null)
				Character.Components.Remove<MyJetpackThrustComponent>();

		    var thrustProperties = Character.Definition.Jetpack.ThrustProperties;

		    FuelConverterDefinition = null;;
		    FuelConverterDefinition = !MyFakes.ENABLE_HYDROGEN_FUEL ? new MyFuelConverterInfo { Efficiency = 1.0f } : Character.Definition.Jetpack.ThrustProperties.FuelConverter;

		    MyDefinitionId fuelId = new MyDefinitionId();
		    if (!FuelConverterDefinition.FuelId.IsNull())
		        fuelId = thrustProperties.FuelConverter.FuelId;

		    MyGasProperties fuelDef = null;
            if (MyFakes.ENABLE_HYDROGEN_FUEL)
                MyDefinitionManager.Static.TryGetDefinition(fuelId, out fuelDef);

            FuelDefinition = fuelDef ?? new MyGasProperties // Use electricity by default
            {
                Id = MyResourceDistributorComponent.ElectricityId,
                EnergyDensity = 1f,
            };

            ForceMagnitude = thrustProperties.ForceMagnitude;
			MinPowerConsumption = thrustProperties.MinPowerConsumption;
			MaxPowerConsumption = thrustProperties.MaxPowerConsumption;
		    MinPlanetaryInfluence = thrustProperties.MinPlanetaryInfluence;
		    MaxPlanetaryInfluence = thrustProperties.MaxPlanetaryInfluence;
		    EffectivenessAtMinInfluence = thrustProperties.EffectivenessAtMinInfluence;
		    EffectivenessAtMaxInfluence = thrustProperties.EffectivenessAtMaxInfluence;
		    NeedsAtmosphereForInfluence = thrustProperties.NeedsAtmosphereForInfluence;
		    ConsumptionFactorPerG = thrustProperties.ConsumptionFactorPerG;

			MyEntityThrustComponent thrustComp = new MyJetpackThrustComponent();
			thrustComp.Init();
			Character.Components.Add(thrustComp);


			ThrustComp.DampenersEnabled = characterBuilder.DampenersEnabled;

			foreach (Vector3I direction in Base6Directions.IntDirections)
			{
				ThrustComp.Register(Character, direction);	// Preferably there should be a jetpack entity (equipment) that could hold the thrusts instead of the character
			}
		    thrustComp.ResourceSink(Character).TemporaryConnectedEntity = Character;
            Character.SuitRechargeDistributor.AddSink(thrustComp.ResourceSink(Character));
			TurnOnJetpack(characterBuilder.JetpackEnabled, true, true);
		}
コード例 #2
0
        public MySessionComponentResearch()
        {
            Static = this;

            m_unlockedResearch = new Dictionary<long, HashSet<MyDefinitionId>>();
            m_requiredResearch = new List<MyDefinitionId>();

            m_unlockedResearchNotification = new MyHudNotification(font: MyFontEnum.White, priority: 2, text: MyCommonTexts.NotificationResearchUnlocked);
            m_knownResearchNotification = new MyHudNotification(font: MyFontEnum.Red, priority: 2, text: MyCommonTexts.NotificationResearchKnown);

        }
コード例 #3
0
        public MyAngleGrinder()
            : base(250)
        {
            SecondaryLightIntensityLower = 0.4f;
            SecondaryLightIntensityUpper = 0.4f;
            EffectId = MyParticleEffectsIDEnum.AngleGrinder;
            EffectScale = 0.6f;

            HasCubeHighlight = true;
            HighlightColor = Color.Red * 0.3f;
			HighlightMaterial = "GizmoDrawLineRed";

            m_grindingNotification = new MyHudNotification(MySpaceTexts.AngleGrinderPrimaryAction, MyHudNotification.INFINITE, level: MyNotificationLevel.Control);

            m_rotationSpeed = 0.0f;
        }
コード例 #4
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        static MyCameraBlock()
        {
            var viewBtn = new MyTerminalControlButton<MyCameraBlock>("View", MySpaceTexts.BlockActionTitle_View, MySpaceTexts.Blank, (b) => b.RequestSetView());
            viewBtn.Enabled = (b) => b.CanUse();
            viewBtn.SupportsMultipleBlocks = false;
            var action = viewBtn.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(viewBtn);

            var controlName = MyInput.Static.GetGameControl(MyControlsSpace.USE).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
            m_hudNotification = new MyHudNotification(MySpaceTexts.NotificationHintPressToExitCamera);
            m_hudNotification.SetTextFormatArguments(controlName);
        }
コード例 #5
0
        public MyAngleGrinder()
            : base(MyDefinitionManager.Static.TryGetHandItemForPhysicalItem(m_physicalItemId), 0.5f, 250)
        {
            SecondaryLightIntensityLower = 0.4f;
            SecondaryLightIntensityUpper = 0.4f;
            EffectId = MyParticleEffectsIDEnum.AngleGrinder;

            HasCubeHighlight = true;
            HighlightColor = Color.Red * 0.3f;

            m_grindingNotification = new MyHudNotification(MySpaceTexts.AngleGrinderPrimaryAction, MyHudNotification.INFINITE, level: MyNotificationLevel.Control);
            m_grindingNotification.SetTextFormatArguments(MyInput.Static.GetGameControl(MyControlsSpace.PRIMARY_TOOL_ACTION));

            m_rotationSpeed = 0.0f;

            PhysicalObject = (MyObjectBuilder_PhysicalGunObject)MyObjectBuilderSerializer.CreateNewObject(m_physicalItemId);
        }
コード例 #6
0
            public MyGuiControlStat(MyEntityStat stat, Vector2 position, Vector2 size, MyGuiDrawAlignEnum originAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
				: base(position: position, size: size, originAlign: originAlign)
            {
				Debug.Assert(stat != null);
				m_stat = stat;
                var vecColor = m_stat.StatDefinition.GuiDef.CriticalColorFrom;
                m_criticalValueColorFrom = new Color(vecColor.X, vecColor.Y, vecColor.Z);
                vecColor = m_stat.StatDefinition.GuiDef.CriticalColorTo;
                m_criticalValueColorTo = new Color(vecColor.X, vecColor.Y, vecColor.Z);
				if(m_stat != null)
				{
					m_stat.OnStatChanged += UpdateStatControl;
                    m_stat.OnStatChanged += DisplayStatNotification;
                    m_outOfStatNotification = new MyHudNotification(MyCommonTexts.NotificationStatZero, disappearTimeMs: 1000, font: MyFontEnum.Red, level: MyNotificationLevel.Important);
                    m_outOfStatNotification.SetTextFormatArguments(m_stat.StatId.ToString());
				}
            }
コード例 #7
0
        public MyAngleGrinder()
            : base(MyDefinitionManager.Static.TryGetHandItemForPhysicalItem(m_physicalItemId), 0.5f, 250)
        {
            SecondaryLightIntensityLower = 0.4f;
            SecondaryLightIntensityUpper = 0.4f;
            EffectId = MyParticleEffectsIDEnum.AngleGrinder;

            HasCubeHighlight = true;
            HighlightColor = Color.Red * 0.3f;
			HighlightMaterial = "GizmoDrawLineRed";

            m_grindingNotification = new MyHudNotification(MySpaceTexts.AngleGrinderPrimaryAction, MyHudNotification.INFINITE, level: MyNotificationLevel.Control);

            m_rotationSpeed = 0.0f;

            PhysicalObject = (MyObjectBuilder_PhysicalGunObject)MyObjectBuilderSerializer.CreateNewObject(m_physicalItemId);
        }
コード例 #8
0
        public override void Update()
        {
            m_disableFading = VRage.Input.MyInput.Static.IsGameControlPressed(MyControlsSpace.LOOKAROUND);

            //for now make extra check for control key. Maybe trigger from HandleInput?
            if (VRage.Input.MyInput.Static.IsNewGameControlPressed(MyControlsSpace.TOGGLE_SIGNALS) && !VRage.Input.MyInput.Static.IsAnyCtrlKeyPressed() && Sandbox.Graphics.GUI.MyScreenManager.FocusedControl == null)
            {
                SignalDisplayMode += 1;
                if (SignalDisplayMode >= SignalMode.MaxSignalModes)
                    SignalDisplayMode = SignalMode.DefaultMode;

                if (m_signalModeNotification != null)
                {
                    MyHud.Notifications.Remove(m_signalModeNotification);
                    m_signalModeNotification = null;
                }

                switch (SignalDisplayMode)
                {
                    case SignalMode.DefaultMode:
                        m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_DefaultMode, 1000);
                        break;
                    case SignalMode.FullDisplay:
                        m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_FullDisplay, 1000);
                        break;
                    case SignalMode.NoNames:
                        m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_NoNames, 1000);
                        break;
                    case SignalMode.Off:
                        m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_Off, 1000);
                        break;
                }

                if (m_signalModeNotification != null)
                    MyHud.Notifications.Add(m_signalModeNotification);
            }
        }
コード例 #9
0
        private void RequestJump()
        {
            if (CanJump)
            {
                if (MySession.Static.LocalCharacter != null)
                {
                    var shipController = MySession.Static.LocalCharacter.Parent as MyShipController;
                    if (shipController == null && MySession.Static.ControlledEntity != null)
                    {
                        shipController = MySession.Static.ControlledEntity.Entity as MyShipController;
                    }


                    if (shipController != null && (shipController.IsMainCockpit || !CubeGrid.HasMainCockpit()))
                    {
                        if (m_jumpTarget != null)
                        {
                            CubeGrid.GridSystems.JumpSystem.RequestJump(m_jumpTarget.Name, m_jumpTarget.Coords, shipController.OwnerId);
                        }
                        else
                        {
                            Vector3 localForward = Base6Directions.GetVector(shipController.Orientation.Forward);
                            Vector3D forward = Vector3D.Transform(localForward, shipController.CubeGrid.WorldMatrix.GetOrientation());

                            forward.Normalize();

                            Vector3D jumpCoords = CubeGrid.WorldMatrix.Translation + forward * ComputeMaxDistance();
                            CubeGrid.GridSystems.JumpSystem.RequestJump("Blind Jump", jumpCoords, shipController.OwnerId);
                        }
                    }
                }
            }
            else if (!IsJumping && !IsFull)
            {
                var notification = new MyHudNotification(MySpaceTexts.NotificationJumpDriveNotFullyCharged, 1500);
                notification.SetTextFormatArguments((m_storedPower / BlockDefinition.PowerNeededForJump).ToString("P"));
                MyHud.Notifications.Add(notification);
            }
        }
コード例 #10
0
        private void UpdateJumpDriveSystem()
        {
            // Using this instead of game time because it cannot be affected by sim speed
            float jumpTime = (float)(TimeUtil.LocalTime - m_jumpStartTime).TotalMilliseconds;

            float warmupTime = 10000f;
            float startJumpTime = 1500f;
            float endJumpTime = 500f;

            if (m_isJumping)
            {
                if (jumpTime < warmupTime)
                {
                    int prevTimeInt = (int)(m_prevJumpTime / 1000);
                    int timeInt = (int)(jumpTime / 1000);
                    if (prevTimeInt != timeInt)
                    {
                        if (IsLocalCharacterAffectedByJump())
                        {
                            var notification = new MyHudNotification(MySpaceTexts.NotificationJumpWarmupTime, 500);
                            int secondsRemaining = (int)(Math.Round((warmupTime - jumpTime) / 1000));
                            notification.SetTextFormatArguments(secondsRemaining);
                            MyHud.Notifications.Add(notification);
                        }
                    }
                } 
                else if (jumpTime < startJumpTime + warmupTime)
                {
                    if (m_soundEmitter.SoundId != m_jumpOutSound.SoundId)
                    {
                        m_soundEmitter.PlaySound(m_jumpOutSound);
                    }
                    UpdateJumpEffect(MathHelper.SmoothStep(1f, 0f, (jumpTime - warmupTime) / startJumpTime));
                }
                else if (!m_jumped)
                {
                    if (Sync.IsServer)
                    {
                        Vector3? suitableLocation = FindSuitableJumpLocation(m_shipInfo[m_grid]);
                        if (suitableLocation.HasValue)
                        {
                            SyncObject.SendPerformJump(suitableLocation.Value);
                            PerformJump(suitableLocation.Value);
                        }
                        else
                        {
                            SyncObject.SendAbortJump();
                            AbortJump();
                        }
                    }
                }
                else if (jumpTime < startJumpTime + endJumpTime + warmupTime)
                {
                    if (m_soundEmitter.SoundId != m_jumpInSound.SoundId)
                    {
                        m_soundEmitter.PlaySound(m_jumpInSound);
                    }
                    UpdateJumpEffect(MathHelper.SmoothStep(0f, 1f, (jumpTime - startJumpTime - warmupTime) / (endJumpTime)));
                }
                else
                {
                    CleanupAfterJump();
                }
            }
            m_prevJumpTime = jumpTime;
        }
コード例 #11
0
ファイル: MyProjector.cs プロジェクト: caomw/SpaceEngineers
 private void ShowDebugNotification(string notificationText)
 {
     var debugNotification = new MyHudNotification(MySpaceTexts.CustomText, 5000, level: MyNotificationLevel.Important);
     debugNotification.SetTextFormatArguments("DEBUG: " + notificationText);
     MyHud.Notifications.Add(debugNotification);
 }
コード例 #12
0
        public void ShowOutOfAmmoNotification()
        {
            if (OutOfAmmoNotification == null)
            {
                OutOfAmmoNotification = new MyHudNotification(MyCommonTexts.OutOfAmmo, 2000, font: MyFontEnum.Red);
            }

            if (m_currentWeapon is MyEntity)
                OutOfAmmoNotification.SetTextFormatArguments((m_currentWeapon as MyEntity).DisplayName);
            MyHud.Notifications.Add(OutOfAmmoNotification);
        }
コード例 #13
0
        private void EquipWeapon(IMyHandheldGunObject<MyDeviceBase> newWeapon, bool showNotification = false)
        {
          //  Debug.Assert(newWeapon != null);
            if (newWeapon == null)
                return;

            MyEntity gunEntity = (MyEntity)newWeapon;
            gunEntity.Render.CastShadows = true;
            gunEntity.Render.NeedsResolveCastShadow = false;
            gunEntity.Save = false;
            gunEntity.OnClose += gunEntity_OnClose;

            MyEntities.Add(gunEntity);

            m_handItemDefinition = null;
            m_currentWeapon = newWeapon;
            m_currentWeapon.OnControlAcquired(this);

            UseAnimationForWeapon |= m_currentWeapon.ForceAnimationInsteadOfIK;

            if (WeaponEquiped != null)
                WeaponEquiped(m_currentWeapon);

            MyAnalyticsHelper.ReportActivityStart(this, "item_equip", "character", "toolbar_item_usage", m_currentWeapon.GetType().Name);

            // CH:TODO: The hand item definitions should be changed to handheld gun object definitions and should be taken according to m_currentWeapon typeId
            if (m_currentWeapon.PhysicalObject != null)
            {
                var handItemId = m_currentWeapon.PhysicalObject.GetId();

                m_handItemDefinition = MyDefinitionManager.Static.TryGetHandItemForPhysicalItem(handItemId);
                System.Diagnostics.Debug.Assert(m_handItemDefinition != null, "Create definition for this hand item!");
            }
            else if (m_currentWeapon.DefinitionId.TypeId == typeof(MyObjectBuilder_CubePlacer))
            {
                var gunID = new MyDefinitionId(typeof(MyObjectBuilder_CubePlacer));

                m_handItemDefinition = MyDefinitionManager.Static.TryGetHandItemDefinition(ref gunID);
                System.Diagnostics.Debug.Assert(m_handItemDefinition != null, "Create definition for this hand item!");
            }

            //Setup correct worldmatrix to weapon
            //CalculateDependentMatrices();

            if (m_handItemDefinition != null && !string.IsNullOrEmpty(m_handItemDefinition.FingersAnimation))
            {
                string animationSubtype;
                if (!m_characterDefinition.AnimationNameToSubtypeName.TryGetValue(m_handItemDefinition.FingersAnimation, out animationSubtype))
                {
                    animationSubtype = m_handItemDefinition.FingersAnimation;
                }
                var def = MyDefinitionManager.Static.TryGetAnimationDefinition(animationSubtype);
                if (!def.LeftHandItem.TypeId.IsNull)
                {
                    m_currentWeapon.OnControlReleased();
                    (m_currentWeapon as MyEntity).Close(); //no dual wielding now
                    m_currentWeapon = null;
                }

                PlayCharacterAnimation(m_handItemDefinition.FingersAnimation, MyBlendOption.Immediate, def.Loop ? MyFrameOption.Loop : MyFrameOption.PlayOnce, 1.0f, 1, false, null);
                if (UseNewAnimationSystem)
                {
                    TriggerCharacterAnimationEvent("equip_left_tool", true);
                    TriggerCharacterAnimationEvent("equip_right_tool", true);
                    TriggerCharacterAnimationEvent(m_handItemDefinition.Id.SubtypeName.ToLower(), true);
                    TriggerCharacterAnimationEvent(m_handItemDefinition.FingersAnimation.ToLower(), true);
                }

                if (!def.LeftHandItem.TypeId.IsNull)
                {
                    if (m_leftHandItem != null)
                    {
                        (m_leftHandItem as IMyHandheldGunObject<Sandbox.Game.Weapons.MyDeviceBase>).OnControlReleased();
                        m_leftHandItem.Close();
                    }

                    // CH: TODO: The entity id is not synced, but it never was in this place. It should be fixed later
                    long handItemId = MyEntityIdentifier.AllocateId();
                    uint? inventoryItemId = null;
                    var builder = GetObjectBuilderForWeapon(def.LeftHandItem, ref inventoryItemId, handItemId);
                    var leftHandItem = CreateGun(builder, inventoryItemId);

                    if (leftHandItem != null)
                    {
                        m_leftHandItem = leftHandItem as MyEntity;
                        leftHandItem.OnControlAcquired(this);
                        UpdateLeftHandItemPosition();

                        MyEntities.Add(m_leftHandItem);
                    }
                }
            }
            else if (m_handItemDefinition != null)
            {
                if (UseNewAnimationSystem)
                {
                    TriggerCharacterAnimationEvent("equip_left_tool", true);
                    TriggerCharacterAnimationEvent("equip_right_tool", true);
                    TriggerCharacterAnimationEvent(m_handItemDefinition.Id.SubtypeName.ToLower(), true);
                }
            }
            else
            {
                StopFingersAnimation(0);
            }

            var consumer = gunEntity.Components.Get<MyResourceSinkComponent>();
            if (consumer != null && SuitRechargeDistributor != null)
                SuitRechargeDistributor.AddSink(consumer);

            if (showNotification)
            {
                var notificationUse = new MyHudNotification(MySpaceTexts.NotificationUsingWeaponType, 2000);
                notificationUse.SetTextFormatArguments(MyDeviceBase.GetGunNotificationName(newWeapon.DefinitionId));
                MyHud.Notifications.Add(notificationUse);
            }

            Static_CameraAttachedToChanged(null, null);
            if (!(IsUsing is MyCockpit))
                MyHud.Crosshair.ResetToDefault(clear: false);

        }
コード例 #14
0
        public override void UpdateAfterSimulation()
        {
            base.UpdateAfterSimulation();

            UpdateShipInfo();

            //Debug.Assert(GridGyroSystem != null && GridThrustSystem != null && Parent.Physics != null && m_cameraSpring != null && m_cameraShake != null, "CALL PROGRAMMER, this cant happen");

            // Vector3.One is max power, larger values will be clamped
            //if (GridThrustSystem != null && GridGyroSystem != null && ControllerInfo.Controller.IsLocalPlayer())
            //{
            //    if (
            //        (GridThrustSystem.ControlThrust != Vector3.Zero) ||
            //        (GridGyroSystem.ControlTorque != Vector3.Zero)
            //        )
            //    {
            //        CubeGrid.SyncObject.RequestControlThrustAndTorque(Vector3.Zero, Vector3.Zero);
            //        GridThrustSystem.ControlThrust = Vector3.Zero;
            //        GridGyroSystem.ControlTorque = Vector3.Zero;
            //    }
            //}

            if (ControllerInfo.Controller != null && MySession.LocalHumanPlayer != null && ControllerInfo.Controller == MySession.LocalHumanPlayer.Controller)
            {
                var shipController = CubeGrid.GridSystems.ControlSystem.GetController();
                if (shipController == ControllerInfo.Controller)
                {
                    if (m_noControlNotification != null)
                    {
                        MyHud.Notifications.Remove(m_noControlNotification);
                        m_noControlNotification = null;
                    }
                }
                else
                {
                    if (m_noControlNotification == null && EnableShipControl)
                    {
                        if (shipController == null && CubeGrid.GridSystems.ControlSystem.GetShipController() != null)
                        {
                            m_noControlNotification = new MyHudNotification(MySpaceTexts.Notification_NoControlAutoPilot, 0);
                        }
                        else
                        {
                            if (CubeGrid.IsStatic)
                            {
                                m_noControlNotification = new MyHudNotification(MySpaceTexts.Notification_NoControlStation, 0);
                            }
                            else
                            {
                                m_noControlNotification = new MyHudNotification(MySpaceTexts.Notification_NoControl, 0);
                            }
                        }
                        MyHud.Notifications.Add(m_noControlNotification);
                    }
                }
            }

            foreach (MyShootActionEnum action in MyEnum<MyShootActionEnum>.Values)
            {
                if (SyncObject.IsShooting(action))
                {
                    Shoot(action);
                }
            }

            if (CanBeMainCockpit())
            {
                if (CubeGrid.HasMainCockpit() && CubeGrid.IsMainCockpit(this) == false)
                {
                    DetailedInfo.Clear();
                    DetailedInfo.AppendStringBuilder(MyTexts.Get(MySpaceTexts.BlockPropertiesText_MainCockpit));
                    DetailedInfo.Append(": " + CubeGrid.MainCockpit.CustomName);
                }
                else
                {
                    DetailedInfo.Clear();
                }
            }
        }
コード例 #15
0
        private void ShowShootNotification(MyGunStatusEnum status, IMyGunObject<MyDeviceBase> weapon)
        {
            if (!ControllerInfo.IsLocallyHumanControlled())
                return;

            switch (status)
            {
                case MyGunStatusEnum.NotSelected:
                    if (m_noWeaponNotification == null)
                    {
                        m_noWeaponNotification = new MyHudNotification(MySpaceTexts.NotificationNoWeaponSelected, 2000, font: MyFontEnum.Red);
                        MyHud.Notifications.Add(m_noWeaponNotification);
                    }

                    MyHud.Notifications.Add(m_noWeaponNotification);
                    break;
                case MyGunStatusEnum.OutOfAmmo:
                    if (m_outOfAmmoNotification == null)
                    {
                        m_outOfAmmoNotification = new MyHudNotification(MySpaceTexts.OutOfAmmo, 2000, font: MyFontEnum.Red);
                    }

                    if (weapon is MyCubeBlock)
                        m_outOfAmmoNotification.SetTextFormatArguments((weapon as MyCubeBlock).DisplayNameText);

                    MyHud.Notifications.Add(m_outOfAmmoNotification);
                    break;
                case MyGunStatusEnum.NotFunctional:
                case MyGunStatusEnum.OutOfPower:
                    if (m_weaponNotWorkingNotification == null)
                    {
                        m_weaponNotWorkingNotification = new MyHudNotification(MySpaceTexts.NotificationWeaponNotWorking, 2000, font: MyFontEnum.Red);
                    }

                    if (weapon is MyCubeBlock)
                        m_weaponNotWorkingNotification.SetTextFormatArguments((weapon as MyCubeBlock).DisplayNameText);

                    MyHud.Notifications.Add(m_weaponNotWorkingNotification);
                    break;
                default:
                    break;
            }
        }
コード例 #16
0
 private void RemovePasteNotification()
 {
     if (m_pasteNotification != null)
     {
         MyHud.Notifications.Remove(m_pasteNotification);
         m_pasteNotification = null;
     }
 }
コード例 #17
0
 public void RemoveNotification(ref MyHudNotification notification)
 {
     if (notification != null)
     {
         MyHud.Notifications.Remove(notification);
         notification = null;
     }
 }
コード例 #18
0
        private void RefreshControlNotifications()
        {
            RemoveControlNotifications();

            if (m_notificationReactorsOn == null)
            {
                var controlName = MyInput.Static.GetGameControl(MyControlsSpace.TOGGLE_REACTORS).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
                m_notificationReactorsOn = new MyHudNotification(MySpaceTexts.NotificationHintTurnAllReactorsOn, 0);
                if (!MyInput.Static.IsJoystickConnected())
                    m_notificationReactorsOn.SetTextFormatArguments(controlName);
                else
                    m_notificationReactorsOn.SetTextFormatArguments(MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_SPACESHIP, MyControlsSpace.TOGGLE_REACTORS));
                m_notificationReactorsOn.Level = MyNotificationLevel.Control;
            }

            if (m_notificationReactorsOff == null)
            {
                var controlName = MyInput.Static.GetGameControl(MyControlsSpace.TOGGLE_REACTORS).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
                m_notificationReactorsOff = new MyHudNotification(MySpaceTexts.NotificationHintTurnAllReactorsOff, 0);
                if (!MyInput.Static.IsJoystickConnected())
                    m_notificationReactorsOff.SetTextFormatArguments(controlName);
                else
                    m_notificationReactorsOff.SetTextFormatArguments(MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_SPACESHIP, MyControlsSpace.TOGGLE_REACTORS));
                m_notificationReactorsOff.Level = MyNotificationLevel.Control;
            }

            if (m_notificationLeave == null)
            {
                var controlName = MyInput.Static.GetGameControl(MyControlsSpace.USE).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
                m_notificationLeave = new MyHudNotification(LeaveNotificationHintText, 0);
                if (!MyInput.Static.IsJoystickConnected())
                    m_notificationLeave.SetTextFormatArguments(controlName);
                else
                    m_notificationLeave.SetTextFormatArguments(MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_SPACESHIP, MyControlsSpace.USE));
                m_notificationLeave.Level = MyNotificationLevel.Control;
            }

            if (m_notificationTerminal == null)
            {
                var controlName = MyInput.Static.GetGameControl(MyControlsSpace.TERMINAL).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
                if (!MyInput.Static.IsJoystickConnected())
                {
                    m_notificationTerminal = new MyHudNotification(MySpaceTexts.NotificationHintOpenShipControlPanel, 0);
                    m_notificationTerminal.SetTextFormatArguments(controlName);
                    m_notificationTerminal.Level = MyNotificationLevel.Control;
                }
                else
                {
                    m_notificationTerminal = null;
                }
            }

            if (m_notificationWeaponMode == null)
            {
                var controlName = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_COLOR_CHANGE).GetControlButtonName(MyGuiInputDeviceEnum.Mouse);
                if (!MyInput.Static.IsJoystickConnected())
                {
                    m_notificationWeaponMode = new MyHudNotification(MySpaceTexts.NotificationHintSwitchWeaponMode, 0);
                    m_notificationWeaponMode.SetTextFormatArguments(controlName);
                    m_notificationWeaponMode.Level = MyNotificationLevel.Control;
                }
                else
                {
                    m_notificationWeaponMode = null;
                }
            }

            MyHud.Notifications.Add(m_notificationLeave);
            if (m_notificationTerminal != null)
                MyHud.Notifications.Add(m_notificationTerminal);
            if (m_notificationWeaponMode != null)
                MyHud.Notifications.Add(m_notificationWeaponMode);
        }
コード例 #19
0
        private void StartRespawn(float respawnTime)
        {
            if (ControllerInfo.Controller != null && ControllerInfo.Controller.Player != null)
            {
                MySessionComponentMissionTriggers.PlayerDied(this.ControllerInfo.Controller.Player);
                if (!MySessionComponentMissionTriggers.CanRespawn(this.ControllerInfo.Controller.Player.Id))
                {
                    m_currentRespawnCounter = -1;
                    return;
                }
            }

            if (this == MySession.Static.ControlledEntity)
            {
                MyGuiScreenTerminal.Hide();

                m_respawnNotification = new MyHudNotification(MyCommonTexts.NotificationRespawn, (int)(RESPAWN_TIME * 1000), priority: 5);
                m_respawnNotification.Level = MyNotificationLevel.Important;
                m_respawnNotification.SetTextFormatArguments((int)m_currentRespawnCounter);
                MyHud.Notifications.Add(m_respawnNotification);
            }

            m_currentRespawnCounter = respawnTime;

            NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;
        }
コード例 #20
0
        protected virtual void OnControlReleased(MyEntityController controller)
        {
            // Release control of the ship
            if (Sync.Players.GetEntityController(this) == controller && GridThrustSystem != null)
                GridThrustSystem.Enabled = true;

            if (MySession.LocalHumanPlayer == controller.Player)
            {
                OnControlReleased_UpdateCamera();

                ForceFirstPersonCamera = false;

                if (MyGuiScreenGamePlay.Static != null)
                {
                    Static_CameraAttachedToChanged(null, null);
                    //MySession.Static.CameraAttachedToChanged -= Static_CameraAttachedToChanged;
                }

                MyHud.Notifications.Remove(MyNotificationSingletons.RespawnShipWarning);

                RemoveControlNotifications();

                if (GridThrustSystem != null)
                {
                    ClearMovementControl();
                }

                MyHud.ShipInfo.Hide();
                MyHud.GravityIndicator.Hide();
                MyHud.Crosshair.Hide();
                MyHud.LargeTurretTargets.Visible = false;
                MyHud.Notifications.Remove(m_noControlNotification);
                m_noControlNotification = null;
            }
            else
            {
                if (!MyFakes.ENABLE_RADIO_HUD)
                {
                    MyHud.LocationMarkers.UnregisterMarker(this);
                }
#warning TODO: Add player name changing support
                //controller.Player.OnDisplayNameChanged -= UpdateHudMarker;
            }

            if (SyncObject.IsShooting())
            {
                EndShootAll();
            }

            if (m_enableShipControl && (IsMainCockpit == true || CubeGrid.HasMainCockpit() == false))
            {
                if (GridSelectionSystem != null)
                {
                    GridSelectionSystem.OnControlReleased();
                }

                //if (Sync.IsServer)
                /*{
                    var group = ControlGroup.GetGroup(CubeGrid);
                    Debug.Assert(group != null, "Grid should be in group when player lefts cockpit?");
                    if (group != null)
                    {
                        foreach (var node in group.Nodes)
                            Sync.Controllers.RemoveControlledEntity(node.NodeData);
                    }
                }*/
                var group = ControlGroup.GetGroup(CubeGrid);
                if (group != null)
                {
                    group.GroupData.ControlSystem.RemoveControllerBlock(this);
                }
            }
        }
コード例 #21
0
        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            SyncFlag = true;

            /// Wee need to get the character subtype, before passing init to base classes so the components can be properly initialized..
            MyObjectBuilder_Character characterOb = (MyObjectBuilder_Character)objectBuilder;

            Render.ColorMaskHsv = characterOb.ColorMaskHSV;

            Vector3 colorMask = Render.ColorMaskHsv;

            /// This will retrieve definition and set the subtype for the character
            GetModelAndDefinition(characterOb, out m_characterModel, out m_characterDefinition, ref colorMask);

            base.UseNewAnimationSystem = m_characterDefinition.UseNewAnimationSystem;
            if (UseNewAnimationSystem)
            {
                //// Create default layer.
                //AnimationController.Controller.DeleteAllLayers();
                //var animationLayer = AnimationController.Controller.CreateLayer("Body");
                //// Build an animation node for each animation subtype.
                //// VRAGE TODO: this is just temporary for testing the new animation system
                //foreach (var animationNameSubType in m_characterDefinition.AnimationNameToSubtypeName)
                //{
                //    string animSubType = animationNameSubType.Value;
                //    MyAnimationDefinition animationDefinition = null;
                //    if (animationLayer.FindNode(animSubType) == null && TryGetAnimationDefinition(animSubType, out animationDefinition))
                //    {
                //        MyModel modelAnimation = VRage.Game.Models.MyModels.GetModelOnlyAnimationData(animationDefinition.AnimationModel);
                //        if (modelAnimation != null && animationDefinition.ClipIndex < modelAnimation.Animations.Clips.Count)
                //        {
                //            VRage.Animations.MyAnimationClip clip = modelAnimation.Animations.Clips[animationDefinition.ClipIndex];
                //            var animationState = new VRage.Animations.MyAnimationStateMachineNode(animSubType, clip);
                //            animationLayer.AddNode(animationState);
                //        }
                //    }
                //}
                AnimationController.Clear();
                MyStringHash animSubtypeNameHash = MyStringHash.GetOrCompute(m_characterDefinition.AnimationController);
                MyAnimationControllerDefinition animControllerDef =
                    MyDefinitionManager.Static.GetDefinition<MyAnimationControllerDefinition>(animSubtypeNameHash);
                if (animControllerDef != null)
                {
                    AnimationController.InitFromDefinition(animControllerDef);
                }
            }

            if (Render.ColorMaskHsv != colorMask)
                // color mask is set by definition of model
                Render.ColorMaskHsv = colorMask;

            /// Set the subtype from the definition
            characterOb.SubtypeName = m_characterDefinition.Id.SubtypeName;

            base.Init(objectBuilder);

            SyncObject.MarkPhysicsDirty();

            m_currentAnimationChangeDelay = 0;

            SoundComp = new MyCharacterSoundComponent();

            RadioBroadcaster.WantsToBeEnabled = characterOb.EnableBroadcasting && Definition.VisibleOnHud;

            Init(new StringBuilder(characterOb.DisplayName), m_characterDefinition.Model, null, null);

            NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.EACH_10TH_FRAME | MyEntityUpdateEnum.EACH_100TH_FRAME;

            PositionComp.LocalAABB = new BoundingBox(-new Vector3(0.3f, 0.0f, 0.3f), new Vector3(0.3f, 1.8f, 0.3f));

            m_currentLootingCounter = characterOb.LootingCounter;

            if (m_currentLootingCounter <= 0)
                UpdateCharacterPhysics(!characterOb.AIMode);

            m_currentMovementState = characterOb.MovementState;
            if (Physics != null && Physics.CharacterProxy != null)
            {
                switch (m_currentMovementState)
                {
                    case MyCharacterMovementEnum.Falling:
                    case MyCharacterMovementEnum.Flying:
                        Physics.CharacterProxy.SetState(HkCharacterStateType.HK_CHARACTER_IN_AIR);
                        break;
                    case MyCharacterMovementEnum.Jump:
                        Physics.CharacterProxy.SetState(HkCharacterStateType.HK_CHARACTER_JUMPING);
                        break;
                    case MyCharacterMovementEnum.Ladder:
                    case MyCharacterMovementEnum.LadderDown:
                    case MyCharacterMovementEnum.LadderUp:
                        Physics.CharacterProxy.SetState(HkCharacterStateType.HK_CHARACTER_CLIMBING);
                        break;
                    default:
                        Physics.CharacterProxy.SetState(HkCharacterStateType.HK_CHARACTER_ON_GROUND);
                        break;
                }
            }

            InitAnimations();
            ValidateBonesProperties();
            CalculateTransforms(0);

            if (m_currentLootingCounter > 0)
            {
                InitDeadBodyPhysics();
                if (m_currentMovementState != MyCharacterMovementEnum.Died) SetCurrentMovementState(MyCharacterMovementEnum.Died);
                SwitchAnimation(MyCharacterMovementEnum.Died, false);
            }

            InitInventory(characterOb);

            Physics.Enabled = true;

            SetHeadLocalXAngle(characterOb.HeadAngle.X);
            SetHeadLocalYAngle(characterOb.HeadAngle.Y);

            Render.InitLight(m_characterDefinition);
            Render.InitJetpackThrusts(m_characterDefinition);

            m_useAnimationForWeapon = MyPerGameSettings.CheckUseAnimationInsteadOfIK();

            m_lightEnabled = characterOb.LightEnabled;

            Physics.LinearVelocity = characterOb.LinearVelocity;

            if (Physics.CharacterProxy != null)
            {
                Physics.CharacterProxy.ContactPointCallbackEnabled = true;
                Physics.CharacterProxy.ContactPointCallback += RigidBody_ContactPointCallback;
            }

            Render.UpdateLightProperties(m_currentLightPower);

            // Setup first person view for local player from previous state before die.
            IsInFirstPersonView = MySession.Static.Settings.Enable3rdPersonView == false
                || (m_localCharacterWasInThirdPerson != null
                ? characterOb.IsInFirstPersonView && !m_localCharacterWasInThirdPerson.Value : characterOb.IsInFirstPersonView);

            m_breath = new MyCharacterBreath(this);

            Debug.Assert(m_currentLootingCounter <= 0 || m_currentLootingCounter > 0);

            m_broadcastingNotification = new MyHudNotification();

            m_notEnoughStatNotification = new MyHudNotification(MyCommonTexts.NotificationStatNotEnough, disappearTimeMs: 1000, font: MyFontEnum.Red, level: MyNotificationLevel.Important);

            if (InventoryAggregate != null) InventoryAggregate.Init();

            UseDamageSystem = true;

            if (characterOb.EnabledComponents == null)
            {
                characterOb.EnabledComponents = new List<string>();
            }

            foreach (var componentName in m_characterDefinition.EnabledComponents)
            {
                if (characterOb.EnabledComponents.All(x => x != componentName))
                    characterOb.EnabledComponents.Add(componentName);
            }

            foreach (var componentName in characterOb.EnabledComponents)
            {
                Tuple<Type, Type> componentType;
                if (MyCharacterComponentTypes.CharacterComponents.TryGetValue(MyStringId.GetOrCompute(componentName), out componentType))
                {
                    MyEntityComponentBase component = Activator.CreateInstance(componentType.Item1) as MyEntityComponentBase;
                    Components.Add(componentType.Item2, component);
                }
            }

            if (m_characterDefinition.UsesAtmosphereDetector)
            {
                AtmosphereDetectorComp = new MyAtmosphereDetectorComponent();
                AtmosphereDetectorComp.InitComponent(true, this);
            }

            bool hasGases = Definition.SuitResourceStorage.Count > 0;
            var sinkData = new List<MyResourceSinkInfo>();
            var sourceData = new List<MyResourceSourceInfo>();

            if (hasGases)
            {
                OxygenComponent = new MyCharacterOxygenComponent();
                Components.Add(OxygenComponent);
                OxygenComponent.Init(characterOb);
                OxygenComponent.AppendSinkData(sinkData);
                OxygenComponent.AppendSourceData(sourceData);
            }

            m_suitBattery = new MyBattery(this);
            m_suitBattery.Init(characterOb.Battery, sinkData, sourceData);

            if (hasGases)
            {
                OxygenComponent.CharacterGasSink = m_suitBattery.ResourceSink;
                OxygenComponent.CharacterGasSource = m_suitBattery.ResourceSource;
            }

            sinkData.Clear();

            sinkData.Add(
                new MyResourceSinkInfo
                {
                    ResourceTypeId = MyResourceDistributorComponent.ElectricityId,
                    MaxRequiredInput = MyEnergyConstants.REQUIRED_INPUT_LIFE_SUPPORT + MyEnergyConstants.REQUIRED_INPUT_CHARACTER_LIGHT,
                    RequiredInputFunc = ComputeRequiredPower
                });

            if (hasGases)
            {
                sinkData.Add(new MyResourceSinkInfo
                    {
                        ResourceTypeId = MyCharacterOxygenComponent.OxygenId,
                        MaxRequiredInput = (OxygenComponent.OxygenCapacity + (!OxygenComponent.NeedsOxygenFromSuit ? Definition.OxygenConsumption : 0f)) * Definition.OxygenConsumptionMultiplier * VRage.Game.MyEngineConstants.UPDATE_STEPS_PER_SECOND / 100f,
                        RequiredInputFunc = () => (OxygenComponent.HelmetEnabled ? Definition.OxygenConsumption : 0f) * Definition.OxygenConsumptionMultiplier * VRage.Game.MyEngineConstants.UPDATE_STEPS_PER_SECOND / 100f
                    });
            }

            SinkComp.Init(
                MyStringHash.GetOrCompute("Utility"),
                sinkData);
            SinkComp.CurrentInputChanged += delegate
            {
                SetPowerInput(SinkComp.CurrentInputByType(MyResourceDistributorComponent.ElectricityId));
            };
            SinkComp.TemporaryConnectedEntity = this;

            SuitRechargeDistributor = new MyResourceDistributorComponent();
            SuitRechargeDistributor.AddSource(m_suitBattery.ResourceSource);
            SuitRechargeDistributor.AddSink(SinkComp);
            SinkComp.Update();

            bool isJetpackAvailable = !MySession.Static.Battle;
            isJetpackAvailable = isJetpackAvailable && (m_characterDefinition.Jetpack != null);

            if (isJetpackAvailable)
            {
                JetpackComp = new MyCharacterJetpackComponent();
                JetpackComp.Init(characterOb);
            }

            WeaponPosition = new MyCharacterWeaponPositionComponent();
            Components.Add(WeaponPosition);
            WeaponPosition.Init(characterOb);

            InitWeapon(characterOb.HandWeapon);

            if (Definition.RagdollBonesMappings.Count > 0)
                CreateBodyCapsulesForHits(Definition.RagdollBonesMappings);
            else
                m_bodyCapsuleInfo.Clear();

            PlayCharacterAnimation(Definition.InitialAnimation, MyBlendOption.Immediate, MyFrameOption.JustFirstFrame, 0.0f);

            m_savedHealth = characterOb.Health;

            m_savedPlayer = new Sandbox.Game.World.MyPlayer.PlayerId(characterOb.PlayerSteamId, characterOb.PlayerSerialId);

            NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME; // TODO: Get rid of after after the character will be initialized properly from objectBuilder

            IsPromoted = characterOb.IsPromoted;

            m_previousLinearVelocity = characterOb.LinearVelocity;

            if (ControllerInfo.IsLocallyControlled())
            {
                m_localHeadTransform.Value = new MyTransform(Vector3.Zero);
                m_localHeadTransformTool.Value = new MyTransform(Vector3.Zero);
            }

            CheckExistingStatComponent();
        }
コード例 #22
0
ファイル: MyCubeBuilder.cs プロジェクト: caomw/SpaceEngineers
        private void UpdateSymmetryNotification(MyStringId myTextsWrapperEnum)
        {
            RemoveSymmetryNotification();

            m_symmetryNotification = new MyHudNotification(myTextsWrapperEnum, 0, level: MyNotificationLevel.Control);
            if (!MyInput.Static.IsJoystickConnected())
            {
                m_symmetryNotification.SetTextFormatArguments(
                    MyInput.Static.GetGameControl(MyControlsSpace.PRIMARY_TOOL_ACTION),
                    MyInput.Static.GetGameControl(MyControlsSpace.SECONDARY_TOOL_ACTION));
            }
            else
            {
                m_symmetryNotification.SetTextFormatArguments(
                    MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_BUILD_MODE, MyControlsSpace.PRIMARY_TOOL_ACTION),
                    MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_BUILD_MODE, MyControlsSpace.SECONDARY_BUILD_ACTION));
            }

            MyHud.Notifications.Add(m_symmetryNotification);
        }
コード例 #23
0
 static void OnShowNotification(ref ShowNotificationMsg msg, MyNetworkClient sender)
 {
     var notification = new MyHudNotification(msg.Text, msg.Time, level: MyNotificationLevel.Important);
     MyHud.Notifications.Add(notification);
 }
コード例 #24
0
ファイル: MyCubeBuilder.cs プロジェクト: caomw/SpaceEngineers
 private void RemoveSymmetryNotification()
 {
     if (m_symmetryNotification != null)
     {
         MyHud.Notifications.Remove(m_symmetryNotification);
         m_symmetryNotification = null;
     }
 }
コード例 #25
0
 private void ShowNotification(MyStringId textToDisplay)
 {
     var debugNotification = new MyHudNotification(textToDisplay, 5000, level: MyNotificationLevel.Important);
     MyHud.Notifications.Add(debugNotification);
 }
コード例 #26
0
ファイル: MyCubeBuilder.cs プロジェクト: caomw/SpaceEngineers
        /// <summary>
        /// Notification visible when looking at grid whose size is nto supported current block.
        /// </summary>
        private void ShowNotificationBlockNotAvailable(String blockDisplayName, MyStringId gridTypeText)
        {
            if (!MyFakes.ENABLE_NOTIFICATION_BLOCK_NOT_AVAILABLE)
                return;

            if (m_blockNotAvailableNotification == null)
                m_blockNotAvailableNotification = new MyHudNotification(MySpaceTexts.NotificationBlockNotAvailableFor, 0, font: MyFontEnum.Red, priority: 1);

            m_blockNotAvailableNotification.SetTextFormatArguments(blockDisplayName, MyTexts.Get(gridTypeText));
            MyHud.Notifications.Add(m_blockNotAvailableNotification);
        }
コード例 #27
0
        private void AbortJump()
        {
            m_soundEmitter.StopSound(true, true);
            if (IsLocalCharacterAffectedByJump())
            {
                var notification = new MyHudNotification(MySpaceTexts.NotificationJumpAborted, 1500, Common.MyFontEnum.Red, level: MyNotificationLevel.Important);
                MyHud.Notifications.Add(notification);
            }

            CleanupAfterJump();
        }
コード例 #28
0
ファイル: MyCubeBuilder.cs プロジェクト: caomw/SpaceEngineers
        private void InitializeNotifications()
        {
            // keyboard mouse notifications
            {
                var next = MyInput.Static.GetGameControl(MyControlsSpace.SWITCH_LEFT);
                var prev = MyInput.Static.GetGameControl(MyControlsSpace.SWITCH_RIGHT);
                var compoundToggle = MyInput.Static.GetGameControl(MyControlsSpace.SWITCH_COMPOUND);
                var buildingModeToggle = MyInput.Static.GetGameControl(MyControlsSpace.SWITCH_BUILDING_MODE);
                var build = MyInput.Static.GetGameControl(MyControlsSpace.PRIMARY_TOOL_ACTION);
                var rotxp = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_ROTATE_VERTICAL_POSITIVE);
                var rotxn = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_ROTATE_VERTICAL_NEGATIVE);
                var rotyp = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_ROTATE_HORISONTAL_POSITIVE);
                var rotyn = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_ROTATE_HORISONTAL_NEGATIVE);
                var rotzp = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_ROTATE_ROLL_POSITIVE);
                var rotzn = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_ROTATE_ROLL_NEGATIVE);

                // This will combine controls which has name
                var controlHelper = new MyHudNotifications.ControlsHelper(rotxp, rotxn, rotzp, rotzn, rotyp, rotyn);

                BlockRotationHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationRotationFormatCombined, controlHelper);
                ColorHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationColorFormat, next, prev, "MMB", "CTRL", "SHIFT");
                BuildingHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationBuildingFormat, build);
                UnlimitedBuildingHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationUnlimitedBuildingFormat, "LMB", "RMB", "CTRL");
                if (MyFakes.ENABLE_COMPOUND_BLOCKS)
                    CompoundModeHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationCompoundBuildingFormat, compoundToggle, "ALT");
                if (MyFakes.ENABLE_CUBE_BUILDER_DYNAMIC_MODE)
                    DynamicModeHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationSwitchBuildingModeFormat, buildingModeToggle);
                m_buildModeHint = null;
            }

            // joystick notifications
            {
                var cx_char = MySpaceBindingCreator.CX_CHARACTER;
                var cx_build = MySpaceBindingCreator.CX_BUILD_MODE;

                var primaryActionCode = MyControllerHelper.GetCodeForControl(cx_char, MyControlsSpace.PRIMARY_TOOL_ACTION);
                var secondaryActionCode = MyControllerHelper.GetCodeForControl(cx_char, MyControlsSpace.SECONDARY_TOOL_ACTION);
                var rotateBlockCode1 = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.CUBE_ROTATE_HORISONTAL_POSITIVE);
                var rotateBlockCode2 = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.CUBE_ROTATE_HORISONTAL_NEGATIVE);
                var rotateBlockCode3 = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.CUBE_ROTATE_VERTICAL_NEGATIVE);
                var rotateBlockCode4 = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.CUBE_ROTATE_VERTICAL_POSITIVE);
                var rotateBlockRollCode = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.CUBE_ROTATE_ROLL_POSITIVE);
                var rotateBlockRollCode2 = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.CUBE_ROTATE_ROLL_NEGATIVE);
                var dynamicModeCode = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.SWITCH_BUILDING_MODE);
                var compoundCode = MyControllerHelper.GetCodeForControl(cx_build, MyControlsSpace.SWITCH_COMPOUND);
                var buildModeCode = MyControllerHelper.GetCodeForControl(cx_char, MyControlsSpace.BUILD_MODE);

                StringBuilder sb = new StringBuilder();
                var rotation = new HashSet<char>() { rotateBlockCode1, rotateBlockCode2, rotateBlockCode3, rotateBlockCode4, rotateBlockRollCode, rotateBlockRollCode2 };
                foreach (var c in rotation)
                    sb.Append(c);

                JoystickRotationHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationRotationFormatCombined, sb.ToString().Trim());
                JoystickBuildingHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationBuildingFormat, primaryActionCode);
                JoystickUnlimitedBuildingHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationJoystickUnlimitedBuildingFormat, primaryActionCode, secondaryActionCode);
                if (MyFakes.ENABLE_COMPOUND_BLOCKS)
                    JoystickCompoundModeHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationJoystickCompoundBuildingFormat, compoundCode);
                if (MyFakes.ENABLE_CUBE_BUILDER_DYNAMIC_MODE)
                    JoystickDynamicModeHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationSwitchBuildingModeFormat, dynamicModeCode);
                m_buildModeHint = MyHudNotifications.CreateControlNotification(MySpaceTexts.NotificationHintPressToOpenBuildMode, buildModeCode);
            }
        }
コード例 #29
0
        void Matchmaking_LobbyChatUpdate(Lobby lobby, ulong changedUser, ulong makingChangeUser, ChatMemberStateChangeEnum stateChange)
        {
            //System.Diagnostics.Debug.Assert(MySession.Static != null);

            if (lobby.LobbyId == Lobby.LobbyId)
            {
                if (stateChange == ChatMemberStateChangeEnum.Entered)
                {
                    MySandboxGame.Log.WriteLineAndConsole("Player entered: " + MySteam.API.Friends.GetPersonaName(changedUser) + " (" + changedUser + ")");
                    MyTrace.Send(TraceWindow.Multiplayer, "Player entered");
                    Peer2Peer.AcceptSession(changedUser);

                    // When some clients connect at the same time then some of them can have already added clients 
                    // (see function MySyncLayer.RegisterClientEvents which registers all Members in Lobby).
                    if (Sync.Clients == null || !Sync.Clients.HasClient(changedUser))
                    {
                        RaiseClientJoined(changedUser);

                        // Battles - send all clients, identities, players, factions as first message to client
                        if ((Battle || Scenario) && changedUser != Sync.MyId)
                        {
                            SendAllMembersDataToClient(changedUser);
                        }
                    }

                    if (MySandboxGame.IsGameReady && changedUser != ServerId)
                    {
                        // Player is able to connect to the battle which already started - player is then kicked and we do not want to show connected message in HUD.
                        bool showMsg = true;
                        if (MyFakes.ENABLE_BATTLE_SYSTEM && MySession.Static != null && MySession.Static.Battle && !BattleCanBeJoined)
                            showMsg = false;

                        if (showMsg)
                        {
                            var playerJoined = new MyHudNotification(MyCommonTexts.NotificationClientConnected, 5000, level: MyNotificationLevel.Important);
                            playerJoined.SetTextFormatArguments(MySteam.API.Friends.GetPersonaName(changedUser));
                            MyHud.Notifications.Add(playerJoined);
                        }
                    }
                }
                else
                {
                    // Kicked client can be already removed from Clients
                    if (Sync.Clients == null || Sync.Clients.HasClient(changedUser))
                        RaiseClientLeft(changedUser, stateChange);

                    if (changedUser == ServerId)
                    {
                        MyTrace.Send(TraceWindow.Multiplayer, "Host left: " + stateChange.ToString());
                        RaiseHostLeft();

                        MyGuiScreenMainMenu.UnloadAndExitToMenu();
                        MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                            messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                            messageText: MyTexts.Get(MyCommonTexts.MultiplayerErrorServerHasLeft)));

                        // Set new server
                        //ServerId = Lobby.GetOwner();

                        //if (ServerId == Sync.MyId)
                        //{
                        //    Lobby.SetLobbyData(HostNameTag, Sync.MyName);
                        //}
                    }
                    else if (MySandboxGame.IsGameReady)
                    {
                        var playerLeft = new MyHudNotification(MyCommonTexts.NotificationClientDisconnected, 5000, level: MyNotificationLevel.Important);
                        playerLeft.SetTextFormatArguments(MySteam.API.Friends.GetPersonaName(changedUser));
                        MyHud.Notifications.Add(playerLeft);
                    }
                }
            }
        }
コード例 #30
0
        private void UpdatePasteNotification(MyStringId myTextsWrapperEnum)
        {
            RemovePasteNotification();

            if (m_clipboard.IsActive)
            {
                m_pasteNotification = new MyHudNotification(myTextsWrapperEnum, 0, level: MyNotificationLevel.Control);
                MyHud.Notifications.Add(m_pasteNotification);
            }
        }