コード例 #1
0
        public static void Show(MyTerminalPageEnum page, MyCharacter user, MyEntity interactedEntity)
        {
            if (!MyPerGameSettings.TerminalEnabled)
                return;

            bool showProperties = MyInput.Static.IsAnyShiftKeyPressed();
            Debug.Assert(m_instance == null);

            m_instance = new MyGuiScreenTerminal();
            m_instance.m_user = user;

            m_openInventoryInteractedEntity = interactedEntity;

            if(MyFakes.ENABLE_TERMINAL_PROPERTIES)
                m_instance.m_initialPage = showProperties ? MyTerminalPageEnum.Properties : page;
            else
                m_instance.m_initialPage = page;

            InteractedEntity = interactedEntity;
            m_instance.RecreateControls(true);

            MyGuiSandbox.AddScreen(MyGuiScreenGamePlay.ActiveGameplayScreen = m_instance);
            m_screenOpen = true;

            string target = interactedEntity != null ? interactedEntity.GetType().Name : "";
            MyAnalyticsHelper.ReportActivityStart(user, "show_terminal", target, "gui", string.Empty);
        }
コード例 #2
0
        internal static void Show(MyTerminalPageEnum page, MyCharacter user, MyEntity interactedEntity)
        {
            if (!MyPerGameSettings.TerminalEnabled)
                return;

            bool showProperties = MyInput.Static.IsAnyShiftKeyPressed();
            System.Diagnostics.Debug.Assert(m_instance == null);

            m_instance = new MyGuiScreenTerminal();
            m_instance.m_user = user;

            m_openInventoryInteractedEntity = interactedEntity;

            if(MyFakes.ENABLE_TERMINAL_PROPERTIES)
                m_instance.m_initialPage = showProperties ? MyTerminalPageEnum.Properties : page;
            else
                m_instance.m_initialPage = page;

            InteractedEntity = interactedEntity;
            m_instance.RecreateControls(true);

            MyGuiSandbox.AddScreen(MyGuiScreenGamePlay.ActiveGameplayScreen = m_instance);
            m_screenOpen = true;
        }