コード例 #1
0
        public void ShowReconnectMessageBox()
        {
            var messageBox = MyGuiSandbox.CreateMessageBox(
                buttonType : MyMessageBoxButtonsType.YES_NO,
                messageText : MyTexts.Get(MySpaceTexts.MessageBoxTextAreYouSureYouWantToReconnect),
                messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionPleaseConfirm),
                callback : delegate(MyGuiScreenMessageBox.ResultEnum callbackReturn)
            {
                if (callbackReturn == MyGuiScreenMessageBox.ResultEnum.YES)
                {
                    if (MyMultiplayer.Static is MyMultiplayerLobby)
                    {
                        var lobbyId = MyMultiplayer.Static.LobbyId;
                        MyGuiScreenMainMenu.UnloadAndExitToMenu();
                        MyJoinGameHelper.JoinGame(lobbyId);
                    }
                    else if (MyMultiplayer.Static is MyMultiplayerClient)
                    {
                        var server = (MyMultiplayer.Static as MyMultiplayerClient).Server;
                        MyGuiScreenMainMenu.UnloadAndExitToMenu();
                        MyJoinGameHelper.JoinGame(server);
                    }
                }
            });

            messageBox.SkipTransition      = true;
            messageBox.CloseBeforeCallback = true;
            MyGuiSandbox.AddScreen(messageBox);
        }
コード例 #2
0
        private void OnLoadException(Exception e, StringBuilder errorText, float heightMultiplier = 1.0f)
        {
            MySandboxGame.Log.WriteLine("ERROR: Loading screen failed");
            MySandboxGame.Log.WriteLine(e);
            m_screenToLoad = null;

            // GamePlayScreen might not have been unloaded, so check this here
            if (MyGuiScreenGamePlay.Static != null)
            {
                MyGuiScreenGamePlay.Static.UnloadData();
                MyGuiScreenGamePlay.Static.UnloadContent();
            }
            // Reset this to true so we have sounds
            MySandboxGame.IsUpdateReady    = true;
            MySandboxGame.AreClipmapsReady = true;
            MyGuiScreenMainMenu.UnloadAndExitToMenu();

            var errorScreen = MyGuiSandbox.CreateMessageBox(
                messageText: errorText,
                messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError));

            var size = errorScreen.Size.Value;

            size.Y          *= heightMultiplier;
            errorScreen.Size = size;
            errorScreen.RecreateControls(false);

            MyGuiSandbox.AddScreen(errorScreen);
        }
コード例 #3
0
        private static void CheckDx11AndJoin(MyObjectBuilder_World world, MyMultiplayerBase multiplayer)
        {
            bool needsDx11 = world.Checkpoint.RequiresDX >= 11;

            if (!needsDx11 || MySandboxGame.IsDirectX11)
            {
                if (multiplayer.Battle)
                {
                    if (multiplayer.BattleCanBeJoined)
                    {
                        MyGuiScreenLoadSandbox.LoadMultiplayerBattleWorld(world, multiplayer);
                    }
                    else
                    {
                        MyLog.Default.WriteLine("World downloaded but battle game ended");
                        MyGuiScreenMainMenu.UnloadAndExitToMenu();
                        MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorSessionEnded);
                        multiplayer.Dispose();
                    }
                }
                else if (multiplayer.Scenario)
                {
                    MyGuiScreenLoadSandbox.LoadMultiplayerScenarioWorld(world, multiplayer);
                }
                else
                {
                    MyGuiScreenLoadSandbox.LoadMultiplayerSession(world, multiplayer);
                }
            }
            else
            {
                HandleDx11Needed();
            }
        }
コード例 #4
0
        public static void LoadMultiplayerScenarioWorld(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
        {
            Debug.Assert(MySession.Static != null);

            MyLog.Default.WriteLine("LoadMultiplayerScenarioWorld() - Start");

            if (world.Checkpoint.BriefingVideo != null && world.Checkpoint.BriefingVideo.Length > 0)
            {
                MyGuiSandbox.OpenUrlWithFallback(world.Checkpoint.BriefingVideo, "Scenario briefing video", true);
            }

            if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false))
            {
                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                           messageCaption : MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                           messageText : MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer),
                                           buttonType : MyMessageBoxButtonsType.OK,
                                           callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); }));
                MyLog.Default.WriteLine("LoadMultiplayerScenarioWorld() - End");
                return;
            }

            MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods,
                                              onFinishedCallback : delegate(bool success, string mismatchMods)
            {
                if (success)
                {
                    CheckMismatchmods(mismatchMods, callback : delegate(VRage.Game.ModAPI.ResultEnum val)
                    {
                        MyScreenManager.CloseAllScreensNowExcept(null);
                        MyGuiSandbox.Update(VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS);

                        MyGuiScreenGamePlay.StartLoading(delegate
                        {
                            MySession.Static.LoadMultiplayerWorld(world, multiplayerSession);
                            if (ScenarioWorldLoaded != null)
                            {
                                ScenarioWorldLoaded();
                            }
                        });
                    });
                }
                else
                {
                    MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                               messageCaption : MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                               messageText : MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed),
                                               buttonType : MyMessageBoxButtonsType.OK,
                                               callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); }));
                }
                MyLog.Default.WriteLine("LoadMultiplayerScenarioWorld() - End");
            },
                                              onCancelledCallback : delegate()
            {
                MyGuiScreenMainMenu.UnloadAndExitToMenu();
            });
        }
コード例 #5
0
        public override void HandleInput(bool receivedFocusInThisUpdate)
        {
            base.HandleInput(receivedFocusInThisUpdate);

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Escape))
            {
                MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick);
                MyGuiScreenMainMenu.AddMainMenu();
            }
        }
コード例 #6
0
        public override bool Update(bool hasFocus)
        {
            if (!hasFocus)
            {
                return(base.Update(hasFocus));
            }

            if (m_childScreenLaunched && hasFocus)
            {
                CloseScreenNow();
            }

            if (m_childScreenLaunched)
            {
                return(base.Update(hasFocus));
            }

            if (MyInput.Static.IsKeyPress(MyKeys.Escape))
            {
                MyGuiScreenMainMenu.ReturnToMainMenu();
                return(base.Update(hasFocus));
            }

            switch (m_quickLaunchType)
            {
            case MyQuickLaunchType.LAST_SANDBOX:
            {
                var lastSessionPath = MyLocalCache.GetLastSessionPath();
                if (lastSessionPath != null && System.IO.Directory.Exists(lastSessionPath))
                {
                    MyGuiScreenLoadSandbox.LoadSingleplayerSession(lastSessionPath);
                }
                else
                {
                    MySandboxGame.AfterLogos();
                }
                m_childScreenLaunched = true;
            }
            break;

            case MyQuickLaunchType.NEW_SANDBOX:
            {
                MyGuiScreenStartSandbox.QuickstartSandbox(null);
                m_childScreenLaunched = true;
            }
            break;

            default:
            {
                throw new InvalidBranchException();
            }
            }

            return(base.Update(hasFocus));
        }
コード例 #7
0
        public static void LoadMultiplayerBattleWorld(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
        {
            MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - Start");

            Debug.Assert(MySession.Static != null);
            if (MySession.Static == null)
            {
                MyGuiScreenMainMenu.UnloadAndExitToMenu();
                return;
            }

            if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false))
            {
                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                           messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionError),
                                           messageText : MyTexts.Get(MySpaceTexts.DialogTextLocalModsDisabledInMultiplayer),
                                           buttonType : MyMessageBoxButtonsType.OK,
                                           callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); }));
                MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End");
                return;
            }

            MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods,
                                              onFinishedCallback : delegate(bool success)
            {
                if (success)
                {
                    MyScreenManager.CloseAllScreensNowExcept(null);
                    MyGuiSandbox.Update(MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS);

                    MyGuiScreenGamePlay.StartLoading(delegate
                    {
                        MySession.Static.LoadMultiplayerWorld(world, multiplayerSession);
                        Debug.Assert(MySession.Static.Battle);
                        if (BattleWorldLoaded != null)
                        {
                            BattleWorldLoaded();
                        }
                    });
                }
                else
                {
                    MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                               messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionError),
                                               messageText : MyTexts.Get(MySpaceTexts.DialogTextDownloadModsFailed),
                                               buttonType : MyMessageBoxButtonsType.OK,
                                               callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); }));
                }
                MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End");
            },
                                              onCancelledCallback : delegate()
            {
                MyGuiScreenMainMenu.UnloadAndExitToMenu();
            });
        }
コード例 #8
0
        private static void OnJoinBattleFailed(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer, string status)
        {
            MyGuiScreenMainMenu.UnloadAndExitToMenu();

            progress.Cancel();
            StringBuilder error = new StringBuilder();
            //error.AppendFormat(MySpaceTexts.DialogTextJoinBattleLobbyFailed, status);

            MyGuiScreenMessageBox mb = MyGuiSandbox.CreateMessageBox(messageText: error, messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError));

            MyGuiSandbox.AddScreen(mb);
        }
コード例 #9
0
        public static void JoinGame(GameServerItem server)
        {
            if (server.ServerVersion != MyFinalBuildConstants.APP_VERSION)
            {
                var sb = new StringBuilder();
                sb.AppendFormat(MyTexts.GetString(MySpaceTexts.MultiplayerError_IncorrectVersion), MyFinalBuildConstants.APP_VERSION, server.ServerVersion);
                MyGuiSandbox.Show(sb, MySpaceTexts.MessageBoxCaptionError);
                return;
            }
            if (MyFakes.ENABLE_MP_DATA_HASHES)
            {
                var serverHash = server.GetGameTagByPrefix("datahash");
                if (serverHash != "" && serverHash != MyDataIntegrityChecker.GetHashBase64())
                {
                    MyGuiSandbox.Show(MySpaceTexts.MultiplayerError_DifferentData);
                    MySandboxGame.Log.WriteLine("Different game data when connecting to server. Local hash: " + MyDataIntegrityChecker.GetHashBase64() + ", server hash: " + serverHash);
                    return;
                }
            }

            UInt32 unixTimestamp = (UInt32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;

            SteamAPI.Instance.AddFavoriteGame(server.AppID, System.Net.IPAddressExtensions.ToIPv4NetworkOrder(server.NetAdr.Address), (UInt16)server.NetAdr.Port, (UInt16)server.NetAdr.Port, FavoriteEnum.History, unixTimestamp);

            MyMultiplayerClient multiplayer = new MyMultiplayerClient(server, new MySyncLayer(new MyTransportLayer(MyMultiplayer.GameEventChannel)));

            MyMultiplayer.Static = multiplayer;
            MyMultiplayer.Static.SyncLayer.AutoRegisterGameEvents = false;
            MyMultiplayer.Static.SyncLayer.RegisterGameEvents();

            multiplayer.SendPlayerData(MySteam.UserName);

            StringBuilder text = MyTexts.Get(MySpaceTexts.DialogTextJoiningWorld);

            MyGuiScreenProgress progress = new MyGuiScreenProgress(text, MySpaceTexts.Cancel);

            MyGuiSandbox.AddScreen(progress);
            progress.ProgressCancelled += () =>
            {
                multiplayer.Dispose();
                MyGuiScreenMainMenu.ReturnToMainMenu();
            };

            multiplayer.OnJoin += delegate
            {
                MyJoinGameHelper.OnJoin(progress, SteamSDK.Result.OK, new LobbyEnterInfo()
                {
                    EnterState = LobbyEnterResponseEnum.Success
                }, multiplayer);
            };
        }
コード例 #10
0
        public static void DownloadBattleWorld(MyMultiplayerBase multiplayer)
        {
            StringBuilder text = MyTexts.Get(MySpaceTexts.MultiplayerStateConnectingToServer);

            MyGuiScreenProgress progress = new MyGuiScreenProgress(text, MySpaceTexts.Cancel);

            MyGuiSandbox.AddScreen(progress);

            progress.ProgressCancelled += () =>
            {
                MyGuiScreenMainMenu.ReturnToMainMenu();
            };

            DownloadWorld(progress, multiplayer);
        }
コード例 #11
0
        public static void DownloadBattleWorld(MyMultiplayerBase multiplayer)
        {
            StringBuilder text = MyTexts.Get(MySpaceTexts.MultiplayerStateConnectingToServer);

            MyGuiScreenProgress progress = new MyGuiScreenProgress(text, MySpaceTexts.Cancel);

            MyGuiSandbox.AddScreen(progress);
            // Set focus to different control than Cancel button (because focused Cancel button can be unexpectedly pressed when sending a chat message - in case server has just started game).
            progress.FocusedControl = progress.RotatingWheel;

            progress.ProgressCancelled += () =>
            {
                MyGuiScreenMainMenu.UnloadAndExitToMenu();
            };

            DownloadWorld(progress, multiplayer);
        }
コード例 #12
0
        public static void JoinBattleGame(ulong lobbyId)
        {
            StringBuilder text = MyTexts.Get(MySpaceTexts.DialogTextJoiningBattleLobby);

            MyGuiScreenProgress progress = new MyGuiScreenProgress(text, MySpaceTexts.Cancel);

            MyGuiSandbox.AddScreen(progress);

            progress.ProgressCancelled += () => MyGuiScreenMainMenu.ReturnToMainMenu();

            MyLog.Default.WriteLine("Joining battle lobby: " + lobbyId);

            var result = MyMultiplayer.JoinLobby(lobbyId);

            result.JoinDone += (joinResult, info, multiplayer) => OnJoinBattle(progress, joinResult, info, multiplayer);

            progress.ProgressCancelled += () => result.Cancel();
        }
コード例 #13
0
 public static void HandleDx11Needed()
 {
     MyGuiScreenMainMenu.ReturnToMainMenu();
     if (MyDirectXHelper.IsDx11Supported())
     {
         // Has DX11, ask for switch or selecting different scenario
         MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                    callback: OnDX11SwitchRequestAnswer,
                                    messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                    messageText: MyTexts.Get(MySpaceTexts.QuickstartDX11SwitchQuestion),
                                    buttonType: MyMessageBoxButtonsType.YES_NO));
     }
     else
     {
         // No DX11, ask for selecting another scenario
         var text = MyTexts.Get(MySpaceTexts.QuickstartNoDx9SelectDifferent);
         MyGuiScreenMessageBox mb = MyGuiSandbox.CreateMessageBox(messageText: text, messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError));
         MyGuiSandbox.AddScreen(mb);
     }
 }
コード例 #14
0
        public static void LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
        {
            MyLog.Default.WriteLine("LoadSession() - Start");

            if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false))
            {
                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                           messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                           messageText: MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer),
                                           buttonType: MyMessageBoxButtonsType.OK));
                MyLog.Default.WriteLine("LoadSession() - End");
                return;
            }

            MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods,
                                              onFinishedCallback :
                                              delegate(bool success, string mismatchMods)
            {
                if (success)
                {
                    CheckMismatchmods(mismatchMods, delegate(VRage.Game.ModAPI.ResultEnum val)
                    {
                        if (val == VRage.Game.ModAPI.ResultEnum.OK)
                        {
                            //Sandbox.Audio.MyAudio.Static.Mute = true;
                            MyScreenManager.CloseAllScreensNowExcept(null);
                            MyGuiSandbox.Update(VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS);

                            // May be called from gameplay, so we must make sure we unload the current game
                            if (MySession.Static != null)
                            {
                                MySession.Static.Unload();
                                MySession.Static = null;
                            }

                            MyGuiScreenGamePlay.StartLoading(delegate { MySession.LoadMultiplayer(world, multiplayerSession); });
                        }
                        else
                        {
                            MyGuiScreenMainMenu.UnloadAndExitToMenu();
                        }
                    });
                }
                else
                {
                    if (MyMultiplayer.Static != null)
                    {
                        MyMultiplayer.Static.Dispose();
                    }

                    if (MySteam.IsOnline)
                    {
                        MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                                   messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                                   messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed),
                                                   buttonType: MyMessageBoxButtonsType.OK));
                    }
                    else
                    {
                        MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                                   messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                                   messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailedSteamOffline),
                                                   buttonType: MyMessageBoxButtonsType.OK));
                    }
                }
                MyLog.Default.WriteLine("LoadSession() - End");
            },
                                              onCancelledCallback : delegate()
            {
                multiplayerSession.Dispose();
            });
        }
コード例 #15
0
        public static void LoadSingleplayerSession(MyObjectBuilder_Checkpoint checkpoint, string sessionPath, ulong checkpointSizeInBytes)
        {
            if (!MySession.IsCompatibleVersion(checkpoint))
            {
                MyLog.Default.WriteLine(MyTexts.Get(MyCommonTexts.DialogTextIncompatibleWorldVersion).ToString());
                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                           messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                           messageText: MyTexts.Get(MyCommonTexts.DialogTextIncompatibleWorldVersion),
                                           buttonType: MyMessageBoxButtonsType.OK));
                MyLog.Default.WriteLine("LoadSession() - End");
                return;
            }

            if (!MySteamWorkshop.CheckLocalModsAllowed(checkpoint.Mods, checkpoint.Settings.OnlineMode == MyOnlineModeEnum.OFFLINE))
            {
                MyLog.Default.WriteLine(MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer).ToString());
                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                           messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                           messageText: MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer),
                                           buttonType: MyMessageBoxButtonsType.OK));
                MyLog.Default.WriteLine("LoadSession() - End");
                return;
            }


            MySteamWorkshop.DownloadModsAsync(checkpoint.Mods, delegate(bool success)
            {
                if (success || (checkpoint.Settings.OnlineMode == MyOnlineModeEnum.OFFLINE) && MySteamWorkshop.CanRunOffline(checkpoint.Mods))
                {
                    //Sandbox.Audio.MyAudio.Static.Mute = true;

                    MyScreenManager.CloseAllScreensNowExcept(null);
                    MyGuiSandbox.Update(VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS);

                    // May be called from gameplay, so we must make sure we unload the current game
                    if (MySession.Static != null)
                    {
                        MySession.Static.Unload();
                        MySession.Static = null;
                    }
                    MyGuiScreenGamePlay.StartLoading(delegate
                    {
                        MyAnalyticsHelper.SetEntry(MyGameEntryEnum.Load);
                        MySession.Load(sessionPath, checkpoint, checkpointSizeInBytes);
                    });
                }
                else
                {
                    MyLog.Default.WriteLine(MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed).ToString());

                    if (MySteam.IsOnline)
                    {
                        MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                                   messageCaption : MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                                   messageText : MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed),
                                                   buttonType : MyMessageBoxButtonsType.OK, callback : delegate(MyGuiScreenMessageBox.ResultEnum result)
                        {
                            if (MyFakes.QUICK_LAUNCH != null)
                            {
                                MyGuiScreenMainMenu.ReturnToMainMenu();
                            }
                        }));
                    }
                    else
                    {
                        MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                                   messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                                                   messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailedSteamOffline),
                                                   buttonType: MyMessageBoxButtonsType.OK));
                    }
                }
                MyLog.Default.WriteLine("LoadSession() - End");
            });
        }
コード例 #16
0
        public override bool Update(bool hasFocus)
        {
            if (!hasFocus)
            {
                return(base.Update(hasFocus));
            }

            if (m_childScreenLaunched && hasFocus)
            {
                CloseScreenNow();
            }

            if (m_childScreenLaunched)
            {
                return(base.Update(hasFocus));
            }

            if (MyInput.Static.IsKeyPress(MyKeys.Escape))
            {
                MyGuiScreenMainMenu.ReturnToMainMenu();
                return(base.Update(hasFocus));
            }

            switch (m_quickLaunchType)
            {
            case MyQuickLaunchType.LAST_SANDBOX:
            {
                var lastSessionPath = MyLocalCache.GetLastSessionPath();
                if (lastSessionPath != null && System.IO.Directory.Exists(lastSessionPath))
                {
                    MyGuiScreenLoadSandbox.LoadSingleplayerSession(lastSessionPath);
                }
                else
                {
                    MySandboxGame.AfterLogos();
                }
                m_childScreenLaunched = true;
            }
            break;

            case MyQuickLaunchType.NEW_SANDBOX:
            {
                MyGuiScreenStartSandbox.QuickstartSandbox(null, null);
                m_childScreenLaunched = true;
            }
            break;

            case MyQuickLaunchType.SCENARIO_QUICKSTART:
            {
                MyGuiScreenStartSandbox.QuickstartSandbox(new MyObjectBuilder_MedievalSessionSettings()
                    {
                        EnableBarbarians = true, MaximumBots = 10000
                    }, new World.MyWorldGenerator.Args()
                    {
                        Scenario = (MyScenarioDefinition)MyDefinitionManager.Static.GetScenarioDefinition(new MyDefinitionId(typeof(MyObjectBuilder_ScenarioDefinition), "Quickstart"))
                    });
                m_childScreenLaunched = true;
            }
            break;

            default:
            {
                throw new InvalidBranchException();
            }
            }

            return(base.Update(hasFocus));
        }
コード例 #17
0
        //  This method is called every update (but only if application has focus)
        public override void HandleUnhandledInput(bool receivedFocusInThisUpdate)
        {
            if (MyInput.Static.ENABLE_DEVELOPER_KEYS || (MySession.Static != null && MySession.Static.Settings.EnableSpectator) || (MyMultiplayer.Static != null && MySession.LocalHumanPlayer != null && MyMultiplayer.Static.IsAdmin(MySession.LocalHumanPlayer.Id.SteamId)))
            {
                //Set camera to player
                if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_NONE))
                {
                    if (MySession.ControlledEntity != null)
                    { //we already are controlling this object
                        if (MyFinalBuildConstants.IS_OFFICIAL)
                        {
                            SetCameraController();
                        }
                        else
                        {
                            var cameraController = MySession.GetCameraControllerEnum();
                            if (cameraController != MyCameraControllerEnum.Entity && cameraController != MyCameraControllerEnum.ThirdPersonSpectator)
                            {
                                SetCameraController();
                            }
                            else
                            {
                                var entities       = MyEntities.GetEntities().ToList();
                                int lastKnownIndex = entities.IndexOf(MySession.ControlledEntity.Entity);

                                var entitiesList = new List <MyEntity>();
                                if (lastKnownIndex + 1 < entities.Count)
                                {
                                    entitiesList.AddRange(entities.GetRange(lastKnownIndex + 1, entities.Count - lastKnownIndex - 1));
                                }

                                if (lastKnownIndex != -1)
                                {
                                    entitiesList.AddRange(entities.GetRange(0, lastKnownIndex + 1));
                                }

                                MyCharacter newControlledObject = null;

                                for (int i = 0; i < entitiesList.Count; i++)
                                {
                                    var character = entitiesList[i] as MyCharacter;
                                    if (character != null && !character.IsDead)
                                    {
                                        newControlledObject = character;
                                        break;
                                    }
                                }

                                if (MySession.LocalHumanPlayer != null && newControlledObject != null)
                                {
                                    MySession.LocalHumanPlayer.Controller.TakeControl(newControlledObject);
                                }
                            }

                            // We could have activated the cube builder in spectator, so deactivate it now
                            if (MyCubeBuilder.Static.IsActivated && !(MySession.ControlledEntity is MyCharacter))
                            {
                                MyCubeBuilder.Static.Deactivate();
                            }
                        }
                    }
                }

                //Set camera to following third person
                if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_DELTA))
                {
                    if (MySession.ControlledEntity != null)
                    {
                        MySession.SetCameraController(MyCameraControllerEnum.SpectatorDelta);
                    }
                }

                //Set camera to spectator
                if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_FREE))
                {
                    if (!MyFakes.ENABLE_BATTLE_SYSTEM || !MySession.Static.Battle || Sync.IsServer)
                    {
                        if (MySession.GetCameraControllerEnum() != MyCameraControllerEnum.Spectator)
                        {
                            MySession.SetCameraController(MyCameraControllerEnum.Spectator);
                        }
                        else if (MyInput.Static.IsAnyShiftKeyPressed())
                        {
                            MyFakes.ENABLE_DEVELOPER_SPECTATOR_CONTROLS = !MyFakes.ENABLE_DEVELOPER_SPECTATOR_CONTROLS;
                        }

                        if (MyInput.Static.IsAnyCtrlKeyPressed() && MySession.ControlledEntity != null)
                        {
                            MySpectator.Static.Position = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta;
                            MySpectator.Static.Target   = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition();
                        }
                    }
                }

                //Set camera to static spectator, non movable
                if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_STATIC))
                {
                    if (MySession.ControlledEntity != null)
                    {
                        MySession.SetCameraController(MyCameraControllerEnum.SpectatorFixed);

                        if (MyInput.Static.IsAnyCtrlKeyPressed())
                        {
                            MySpectator.Static.Position = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta;
                            MySpectator.Static.Target   = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition();
                        }
                    }
                }

                //Open console
                if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CONSOLE) && MyInput.Static.IsAnyAltKeyPressed())
                {
                    MyGuiScreenConsole.Show();
                }
            }

            if (MyDefinitionErrors.ShouldShowModErrors)
            {
                MyDefinitionErrors.ShouldShowModErrors = false;
                MyGuiSandbox.ShowModErrors();
            }

            // Switch view - cockpit on/off, third person
            if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CAMERA_MODE) && CanSwitchCamera)
            {
                MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                SwitchCamera();
            }

            if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.HELP_SCREEN))
            {
                if (MyInput.Static.IsAnyCtrlKeyPressed())
                {
                    switch (MySandboxGame.Config.DebugComponentsInfo)
                    {
                    case MyDebugComponent.MyDebugComponentInfoState.NoInfo:
                        MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.EnabledInfo;
                        break;

                    case MyDebugComponent.MyDebugComponentInfoState.EnabledInfo:
                        MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.FullInfo;
                        break;

                    case MyDebugComponent.MyDebugComponentInfoState.FullInfo:
                        MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.NoInfo;
                        break;
                    }

                    MySandboxGame.Config.Save();
                }
                else
                if (MyGuiScreenGamePlay.ActiveGameplayScreen == null)
                {
                    MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick);
                    MyGuiSandbox.AddScreen(MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HelpScreen));
                }
            }

            if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.TOGGLE_HUD))
            {
                MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                MyHud.MinimalHud = !MyHud.MinimalHud;
            }

            if (MyPerGameSettings.SimplePlayerNames && MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BROADCASTING))
            {
                MyHud.LocationMarkers.Visible = !MyHud.LocationMarkers.Visible;
            }

            var controlledObject        = MySession.ControlledEntity;
            var currentCameraController = MySession.Static.CameraController;

            if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.MISSION_SETTINGS) && MyGuiScreenGamePlay.ActiveGameplayScreen == null &&
                MyPerGameSettings.Game == Sandbox.Game.GameEnum.SE_GAME &&
                MyFakes.ENABLE_MISSION_TRIGGERS &&
                MySession.Static.Settings.ScenarioEditMode)
            {
                MyGuiSandbox.AddScreen(new Sandbox.Game.Screens.MyGuiScreenMissionTriggers());
            }

            MyStringId context = controlledObject != null ? controlledObject.ControlContext : MySpaceBindingCreator.CX_BASE;

            bool handledByUseObject = false;

            if (MySession.ControlledEntity is VRage.Game.Entity.UseObject.IMyUseObject)
            {
                handledByUseObject = (MySession.ControlledEntity as VRage.Game.Entity.UseObject.IMyUseObject).HandleInput();
            }

            if (controlledObject != null && !handledByUseObject)
            {
                if (!MySandboxGame.IsPaused)
                {
                    if (context == MySpaceBindingCreator.CX_BUILD_MODE || context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP)
                    {
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED))
                        {
                            if (MyToolbarComponent.CurrentToolbar.ShouldActivateSlot)
                            {
                                MyToolbarComponent.CurrentToolbar.ActivateStagedSelectedItem();
                            }
                            else
                            {
                                controlledObject.BeginShoot(MyShootActionEnum.PrimaryAction);
                            }
                        }

                        if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED))
                        {
                            controlledObject.EndShoot(MyShootActionEnum.PrimaryAction);
                        }
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED))
                        {
                            controlledObject.BeginShoot(MyShootActionEnum.SecondaryAction);
                        }
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED))
                        {
                            controlledObject.EndShoot(MyShootActionEnum.SecondaryAction);
                        }
                    }

                    if (context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP)
                    {
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_PRESSED))
                        {
                            // Key press
                            if (currentCameraController != null)
                            {
                                if (!currentCameraController.HandleUse())
                                {
                                    controlledObject.Use();
                                }
                            }
                            else
                            {
                                controlledObject.Use();
                            }
                        }
                        else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.PRESSED))
                        {
                            // Key not pressed this frame, holding from previous
                            controlledObject.UseContinues();
                        }
                        else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_RELEASED))
                        {
                            controlledObject.UseFinished();
                        }

                        //Temp fix until spectators are implemented as entities
                        //Prevents controlled object from getting input while spectator mode is enabled
                        if (!(MySession.Static.CameraController is MySpectatorCameraController && MySpectatorCameraController.Static.SpectatorCameraMovement == MySpectatorCameraMovementEnum.UserControlled))
                        {
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.NEW_PRESSED))
                            {
                                controlledObject.Crouch();
                            }
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.PRESSED))
                            {
                                controlledObject.Down();
                            }
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.SPRINT, MyControlStateType.PRESSED))
                            {
                                controlledObject.Sprint();
                            }
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.NEW_PRESSED))
                            {
                                controlledObject.Jump();
                            }
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.PRESSED))
                            {
                                controlledObject.Up();
                            }
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.SWITCH_WALK, MyControlStateType.NEW_PRESSED))
                            {
                                controlledObject.SwitchWalk();
                            }
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.BROADCASTING, MyControlStateType.NEW_PRESSED))
                            {
                                controlledObject.SwitchBroadcasting();
                            }
                            if (MyControllerHelper.IsControl(context, MyControlsSpace.HELMET, MyControlStateType.NEW_PRESSED))
                            {
                                controlledObject.SwitchHelmet();
                            }
                        }

                        if (MyControllerHelper.IsControl(context, MyControlsSpace.DAMPING, MyControlStateType.NEW_PRESSED))
                        {
                            MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                            controlledObject.SwitchDamping();
                        }
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.THRUSTS, MyControlStateType.NEW_PRESSED))
                        {
                            MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                            controlledObject.SwitchThrusts();
                        }
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.HEADLIGHTS, MyControlStateType.NEW_PRESSED))
                        {
                            MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                            controlledObject.SwitchLights();
                        }
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.TOGGLE_REACTORS, MyControlStateType.NEW_PRESSED))
                        {
                            MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                            controlledObject.SwitchReactors();
                        }
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.LANDING_GEAR, MyControlStateType.NEW_PRESSED))
                        {
                            MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                            controlledObject.SwitchLeadingGears();
                        }
                        if (MyControllerHelper.IsControl(context, MyControlsSpace.SUICIDE, MyControlStateType.NEW_PRESSED))
                        {
                            controlledObject.Die();
                        }
                        if ((controlledObject as MyCockpit) != null && MyControllerHelper.IsControl(context, MyControlsSpace.CUBE_COLOR_CHANGE, MyControlStateType.NEW_PRESSED))
                        {
                            (controlledObject as MyCockpit).SwitchWeaponMode();
                        }
                    }
                }
                if (MyControllerHelper.IsControl(context, MyControlsSpace.TERMINAL, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null)
                {
                    MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                    controlledObject.ShowTerminal();
                }

                if (MyControllerHelper.IsControl(context, MyControlsSpace.INVENTORY, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null)
                {
                    MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                    controlledObject.ShowInventory();
                }

                if (MyControllerHelper.IsControl(context, MyControlsSpace.CONTROL_MENU, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null)
                {
                    MyGuiAudio.PlaySound(MyGuiSounds.HudClick);
                    m_controlMenu.OpenControlMenu(controlledObject);
                }

                if (!MyCompilationSymbols.RenderProfiling && MyControllerHelper.IsControl(context, MyControlsSpace.CHAT_SCREEN, MyControlStateType.NEW_PRESSED))
                {
                    if (MyGuiScreenChat.Static == null)
                    {
                        Vector2 chatPos = new Vector2(0.01f, 0.84f);
                        chatPos = MyGuiScreenHudBase.ConvertHudToNormalizedGuiPosition(ref chatPos);
                        MyGuiScreenChat chatScreen = new MyGuiScreenChat(chatPos);
                        MyGuiSandbox.AddScreen(chatScreen);
                    }
                }

                if (MyPerGameSettings.VoiceChatEnabled)
                {
                    if (MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.NEW_PRESSED))
                    {
                        MyVoiceChatSessionComponent.Static.StartRecording();
                    }
                    //else if (MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.NEW_RELEASED))
                    // TODO: If other key was pressed during VOIP, NEW_RELEASED will return false even if this key was pressed, is this correct? We don't store key states?
                    else if (MyVoiceChatSessionComponent.Static.IsRecording && !MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.PRESSED))
                    {
                        MyVoiceChatSessionComponent.Static.StopRecording();
                    }
                }
            }

            MoveAndRotatePlayerOrCamera();

            // Quick save or quick load.
            if (MyInput.Static.IsNewKeyPressed(MyKeys.F5))
            {
                if (!MySession.Static.IsScenario)
                {
                    MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick);
                    var currentSession = MySession.Static.CurrentPath;

                    if (MyInput.Static.IsAnyShiftKeyPressed())
                    {
                        if (MySession.Static.ClientCanSave || Sync.IsServer)
                        {
                            if (!MyAsyncSaving.InProgress)
                            {
                                var messageBox = MyGuiSandbox.CreateMessageBox(
                                    buttonType : MyMessageBoxButtonsType.YES_NO,
                                    messageText : MyTexts.Get(MySpaceTexts.MessageBoxTextAreYouSureYouWantToQuickSave),
                                    messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionPleaseConfirm),
                                    callback : delegate(MyGuiScreenMessageBox.ResultEnum callbackReturn)
                                {
                                    if (callbackReturn == MyGuiScreenMessageBox.ResultEnum.YES)
                                    {
                                        MyAsyncSaving.Start(() => MySector.ResetEyeAdaptation = true);    //black screen after save
                                    }
                                });
                                messageBox.SkipTransition      = true;
                                messageBox.CloseBeforeCallback = true;
                                MyGuiSandbox.AddScreen(messageBox);
                            }
                        }
                        else
                        {
                            MyHud.Notifications.Add(MyNotificationSingletons.ClientCannotSave);
                        }
                    }
                    else if (Sync.IsServer)
                    {
                        ShowLoadMessageBox(currentSession);
                    }
                    else
                    {
                        // Is multiplayer client, reconnect
                        ShowReconnectMessageBox();
                    }
                }
            }

            //  Launch main menu
            if (MyInput.Static.IsNewKeyPressed(MyKeys.Escape) ||
                MyControllerHelper.IsControl(context, MyControlsGUI.MAIN_MENU, MyControlStateType.NEW_PRESSED))
            {
                MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick);

                //Allow changing video options from game in DX version
                MyGuiScreenMainMenu.AddMainMenu();
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.F3))
            {
                if (Sync.MultiplayerActive)
                {
                    MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick);
                    MyGuiSandbox.AddScreen(new MyGuiScreenPlayers());
                }
                else
                {
                    MyHud.Notifications.Add(MyNotificationSingletons.MultiplayerDisabled);
                }
            }

            if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BUILD_SCREEN) && MyGuiScreenGamePlay.ActiveGameplayScreen == null)
            {
                if (MyGuiScreenCubeBuilder.Static == null && (MySession.ControlledEntity is MyShipController || MySession.ControlledEntity is MyCharacter))
                {
                    int offset = 0;
                    if (MyInput.Static.IsAnyShiftKeyPressed())
                    {
                        offset += 6;
                    }
                    if (MyInput.Static.IsAnyCtrlKeyPressed())
                    {
                        offset += 12;
                    }
                    MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick);
                    MyGuiSandbox.AddScreen(
                        MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ToolbarConfigScreen,
                                                                                             offset,
                                                                                             MySession.ControlledEntity as MyShipController)
                        );
                }
            }

            if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.PAUSE_GAME))
            {
                MySandboxGame.UserPauseToggle();
            }

            if (MySession.Static != null)
            {
                if (MyInput.Static.IsNewKeyPressed(MyKeys.F10))
                {
                    if (MyPerGameSettings.GUI.VoxelMapEditingScreen != null && MySession.Static.CreativeMode && MyInput.Static.IsAnyShiftKeyPressed())
                    { // Shift+F10
                        MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.VoxelMapEditingScreen));
                    }
                    else
                    { // F10
                        if (MyFakes.ENABLE_BATTLE_SYSTEM && MySession.Static.Battle)
                        {
                            if (MyPerGameSettings.GUI.BattleBlueprintScreen != null)
                            {
                                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.BattleBlueprintScreen));
                            }
                            else
                            {
                                Debug.Fail("No battle blueprint screen");
                            }
                        }
                        else
                        {
                            MyGuiSandbox.AddScreen(new MyGuiBlueprintScreen(MyCubeBuilder.Static.Clipboard));
                        }
                    }
                }
            }

            // F11, mod debug
            if (MyInput.Static.IsNewKeyPressed(MyKeys.F11) && !MyInput.Static.IsAnyShiftKeyPressed() && !MyInput.Static.IsAnyCtrlKeyPressed())
            {
                MyDX9Gui.SwitchModDebugScreen();
            }
        }
コード例 #18
0
        public void LoadMission(string sessionPath, string name, string description, bool multiplayer)
        {
            MyLog.Default.WriteLine("LoadSession() - Start");
            MyLog.Default.WriteLine(sessionPath);

            ulong checkpointSizeInBytes;
            var   checkpoint = MyLocalCache.LoadCheckpoint(sessionPath, out checkpointSizeInBytes);

            checkpoint.Settings.OnlineMode       = (MyOnlineModeEnum)m_onlineMode.GetSelectedKey();
            checkpoint.Settings.MaxPlayers       = (short)m_maxPlayersSlider.Value;
            checkpoint.Settings.Scenario         = true;
            checkpoint.Settings.GameMode         = MyGameModeEnum.Survival;
            checkpoint.Settings.ScenarioEditMode = false;

            if (!MySession.IsCompatibleVersion(checkpoint))
            {
                MyLog.Default.WriteLine(MyTexts.Get(MySpaceTexts.DialogTextIncompatibleWorldVersion).ToString());
                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                           messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError),
                                           messageText: MyTexts.Get(MySpaceTexts.DialogTextIncompatibleWorldVersion),
                                           buttonType: MyMessageBoxButtonsType.OK));
                MyLog.Default.WriteLine("LoadSession() - End");
                return;
            }

            if (!MySteamWorkshop.CheckLocalModsAllowed(checkpoint.Mods, checkpoint.Settings.OnlineMode == MyOnlineModeEnum.OFFLINE))
            {
                MyLog.Default.WriteLine(MyTexts.Get(MySpaceTexts.DialogTextLocalModsDisabledInMultiplayer).ToString());
                MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                           messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError),
                                           messageText: MyTexts.Get(MySpaceTexts.DialogTextLocalModsDisabledInMultiplayer),
                                           buttonType: MyMessageBoxButtonsType.OK));
                MyLog.Default.WriteLine("LoadSession() - End");
                return;
            }


            MySteamWorkshop.DownloadModsAsync(checkpoint.Mods, delegate(bool success)
            {
                if (success || (checkpoint.Settings.OnlineMode == MyOnlineModeEnum.OFFLINE) && MySteamWorkshop.CanRunOffline(checkpoint.Mods))
                {
                    //Sandbox.Audio.MyAudio.Static.Mute = true;

                    MyScreenManager.CloseAllScreensNowExcept(null);
                    MyGuiSandbox.Update(MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS);

                    // May be called from gameplay, so we must make sure we unload the current game
                    if (MySession.Static != null)
                    {
                        MySession.Static.Unload();
                        MySession.Static = null;
                    }

                    //seed 0 has special meaning - please randomize at mission start. New seed will be saved and game will run with it ever since.
                    //  if you use this, YOU CANNOT HAVE ANY PROCEDURAL ASTEROIDS ALREADY SAVED
                    if (checkpoint.Settings.ProceduralSeed == 0)
                    {
                        checkpoint.Settings.ProceduralSeed = MyRandom.Instance.Next();
                    }

                    MyGuiScreenGamePlay.StartLoading(delegate
                    {
                        checkpoint.Settings.Scenario = true;
                        MySession.LoadMission(sessionPath, checkpoint, checkpointSizeInBytes, name, description);
                    });
                }
                else
                {
                    MyLog.Default.WriteLine(MyTexts.Get(MySpaceTexts.DialogTextDownloadModsFailed).ToString());
                    MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(
                                               messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionError),
                                               messageText : MyTexts.Get(MySpaceTexts.DialogTextDownloadModsFailed),
                                               buttonType : MyMessageBoxButtonsType.OK, callback : delegate(MyGuiScreenMessageBox.ResultEnum result)
                    {
                        if (MyFakes.QUICK_LAUNCH != null)
                        {
                            MyGuiScreenMainMenu.ReturnToMainMenu();
                        }
                    }));
                }
                MyLog.Default.WriteLine("LoadSession() - End");
            });
        }