public Sandbox.Game.GameSystems.Conveyors.PullInformation GetPullInformation() { Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation(); pullInformation.Inventory = this.GetInventory(); pullInformation.OwnerID = OwnerId; pullInformation.Constraint = pullInformation.Inventory.Constraint; return(pullInformation); }
public virtual Sandbox.Game.GameSystems.Conveyors.PullInformation GetPushInformation() { Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation(); pullInformation.Inventory = OutputInventory; pullInformation.OwnerID = OwnerId; pullInformation.Constraint = OutputInventory.Constraint; return(pullInformation); }
public Sandbox.Game.GameSystems.Conveyors.PullInformation GetPullInformation() { Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation(); pullInformation.Inventory = this.GetInventory(); pullInformation.OwnerID = OwnerId; pullInformation.ItemDefinition = m_reactorDefinition.FuelId; return(pullInformation); }
public Sandbox.Game.GameSystems.Conveyors.PullInformation GetPullInformation() { Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation(); pullInformation.Inventory = this.GetInventory(); pullInformation.OwnerID = OwnerId; pullInformation.Constraint = pullInformation.Inventory.Constraint; return pullInformation; }
public Sandbox.Game.GameSystems.Conveyors.PullInformation GetPullInformation() { Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new PullInformation(); pullInformation.Inventory = this.GetInventory(0); pullInformation.OwnerID = OwnerId; pullInformation.Constraint = new MyInventoryConstraint("Empty Constraint"); return pullInformation; }
public Sandbox.Game.GameSystems.Conveyors.PullInformation GetPullInformation() { Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation(); pullInformation.Inventory = this.GetInventory(); pullInformation.OwnerID = OwnerId; pullInformation.ItemDefinition = m_reactorDefinition.FuelId; return pullInformation; }
public virtual Sandbox.Game.GameSystems.Conveyors.PullInformation GetPushInformation() { Sandbox.Game.GameSystems.Conveyors.PullInformation pullInformation = new Sandbox.Game.GameSystems.Conveyors.PullInformation(); pullInformation.Inventory = OutputInventory; pullInformation.OwnerID = OwnerId; pullInformation.Constraint = OutputInventory.Constraint; return pullInformation; }