public void InvalidateRange(Vector3I minVoxelChanged, Vector3I maxVoxelChanged) { minVoxelChanged -= MyPrecalcComponent.InvalidatedRangeInflate; maxVoxelChanged += MyPrecalcComponent.InvalidatedRangeInflate; m_voxelMap.Storage.ClampVoxelCoord(ref minVoxelChanged); m_voxelMap.Storage.ClampVoxelCoord(ref maxVoxelChanged); Vector3I minCell, maxCell; MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref minVoxelChanged, out minCell); MyVoxelCoordSystems.VoxelCoordToGeometryCellCoord(ref maxVoxelChanged, out maxCell); Vector3I currentCell = minCell; for (var it = new Vector3I.RangeIterator(ref minCell, ref maxCell); it.IsValid(); it.GetNext(out currentCell)) { if (m_processedCells.Contains(ref currentCell)) { RemoveCell(currentCell); } MyCellCoord coord = new MyCellCoord(NAVMESH_LOD, currentCell); m_higherLevelHelper.TryClearCell(coord.PackId64()); } }