public MyGridNavigationMesh(MyCubeGrid grid, MyNavmeshCoordinator coordinator, int triPrealloc = 32, Func <long> timestampFunction = null) : base(coordinator != null ? coordinator.Links : null, triPrealloc, timestampFunction) { m_connectionHelper = new Dictionary <EdgeIndex, int>(); m_smallTriangleRegistry = new Dictionary <Vector3I, List <int> >(); m_cubeSet = new MyVector3ISet(); m_coordinator = coordinator; m_static = false; if (grid != null) { m_higherLevel = new MyHighLevelGroup(this, coordinator.HighLevelLinks, timestampFunction); m_higherLevelHelper = new MyGridHighLevelHelper(this, m_smallTriangleRegistry, new Vector3I(8, 8, 8)); m_grid = grid; grid.OnBlockAdded += grid_OnBlockAdded; grid.OnBlockRemoved += grid_OnBlockRemoved; float divisor = 1.0f / grid.CubeBlocks.Count; Vector3 center = Vector3.Zero; foreach (var block in grid.CubeBlocks) { OnBlockAddedInternal(block); center += block.Position * grid.GridSize * divisor; } } }
public MyGridPathfinding(MyNavmeshCoordinator coordinator) { m_navigationMeshes = new Dictionary<MyCubeGrid, MyGridNavigationMesh>(); m_coordinator = coordinator; m_coordinator.SetGridPathfinding(this); m_highLevelNavigationDirty = false; }
public MyPathfinding() { NextTimestampFunction = GenerateNextTimestamp; m_navmeshCoordinator = new MyNavmeshCoordinator(); m_gridPathfinding = new MyGridPathfinding(m_navmeshCoordinator); m_voxelPathfinding = new MyVoxelPathfinding(m_navmeshCoordinator); }
public MyGridPathfinding(MyNavmeshCoordinator coordinator) { m_navigationMeshes = new Dictionary <MyCubeGrid, MyGridNavigationMesh>(); m_coordinator = coordinator; m_coordinator.SetGridPathfinding(this); m_highLevelNavigationDirty = false; }
public MyPathfinding() : base(0x80, null) { this.NextTimestampFunction = new Func <long>(this.GenerateNextTimestamp); this.m_obstacles = new MyDynamicObstacles(); this.m_navmeshCoordinator = new MyNavmeshCoordinator(this.m_obstacles); this.m_gridPathfinding = new MyGridPathfinding(this.m_navmeshCoordinator); this.m_voxelPathfinding = new MyVoxelPathfinding(this.m_navmeshCoordinator); MyEntities.OnEntityAdd += new Action <MyEntity>(this.MyEntities_OnEntityAdd); }
public void UnloadData() { m_gridPathfinding.UnloadData(); m_voxelPathfinding.UnloadData(); m_gridPathfinding = null; m_voxelPathfinding = null; m_navmeshCoordinator = null; }
public void UnloadData() { MyEntities.OnEntityAdd -= new Action <MyEntity>(this.MyEntities_OnEntityAdd); this.m_voxelPathfinding.UnloadData(); this.m_gridPathfinding = null; this.m_voxelPathfinding = null; this.m_navmeshCoordinator = null; this.m_obstacles.Clear(); this.m_obstacles = null; }
public MyVoxelPathfinding(MyNavmeshCoordinator coordinator) { MyEntities.OnEntityAdd += MyEntities_OnEntityAdd; m_navigationMeshes = new Dictionary<MyVoxelBase, MyVoxelNavigationMesh>(); m_tmpUpdatePositions = new List<Vector3D>(8); m_tmpVoxelMaps = new List<MyVoxelBase>(); m_tmpNavmeshes = new List<MyVoxelNavigationMesh>(); m_coordinator = coordinator; coordinator.SetVoxelPathfinding(this); }
public MyVoxelPathfinding(MyNavmeshCoordinator coordinator) { MyEntities.OnEntityAdd += MyEntities_OnEntityAdd; m_navigationMeshes = new Dictionary <MyVoxelMap, MyVoxelNavigationMesh>(); m_tmpUpdatePositions = new List <Vector3D>(8); m_tmpVoxelMaps = new List <MyVoxelMap>(); m_tmpNavmeshes = new List <MyVoxelNavigationMesh>(); m_coordinator = coordinator; coordinator.SetVoxelPathfinding(this); }
public MyPathfinding() { NextTimestampFunction = GenerateNextTimestamp; m_obstacles = new MyDynamicObstacles(); m_navmeshCoordinator = new MyNavmeshCoordinator(m_obstacles); m_gridPathfinding = new MyGridPathfinding(m_navmeshCoordinator); m_voxelPathfinding = new MyVoxelPathfinding(m_navmeshCoordinator); MyEntities.OnEntityAdd += MyEntities_OnEntityAdd; }
public void UnloadData() { MyEntities.OnEntityAdd -= MyEntities_OnEntityAdd; m_voxelPathfinding.UnloadData(); m_gridPathfinding = null; m_voxelPathfinding = null; m_navmeshCoordinator = null; m_obstacles.Clear(); m_obstacles = null; }
public MyVoxelPathfinding(MyNavmeshCoordinator coordinator) { MyEntities.OnEntityAdd += new Action <MyEntity>(this.MyEntities_OnEntityAdd); this.m_navigationMeshes = new Dictionary <MyVoxelBase, MyVoxelNavigationMesh>(); this.m_tmpUpdatePositions = new List <Vector3D>(8); this.m_tmpVoxelMaps = new List <MyVoxelBase>(); this.m_tmpNavmeshes = new List <MyVoxelNavigationMesh>(); this.m_coordinator = coordinator; coordinator.SetVoxelPathfinding(this); if (MyFakes.REPLAY_NAVMESH_GENERATION || MyFakes.LOG_NAVMESH_GENERATION) { this.DebugLog = new MyVoxelPathfindingLog("PathfindingLog.log"); } }
public MyVoxelNavigationMesh(MyVoxelMap voxelMap, MyNavmeshCoordinator coordinator, Func <long> timestampFunction) : base(coordinator.Links, 16, timestampFunction) { m_voxelMap = voxelMap; m_cellSize = m_voxelMap.SizeInMetres / m_voxelMap.Storage.Geometry.CellsCount * (1 << NAVMESH_LOD); m_processedCells = new MyVector3ISet(); m_markedForAddition = new MyVector3ISet(); m_toAdd = new MyBinaryStructHeap <float, Vector3I>(128); m_connectionHelper = new MyVoxelConnectionHelper(); m_navmeshCoordinator = coordinator; m_higherLevel = new MyHighLevelGroup(this, coordinator.HighLevelLinks, timestampFunction); m_higherLevelHelper = new MyVoxelHighLevelHelper(this); m_debugCellEdges = new Dictionary <ulong, List <DebugDrawEdge> >(); voxelMap.Storage.RangeChanged += OnStorageChanged; }
public MyVoxelNavigationMesh(MyVoxelBase voxelMap, MyNavmeshCoordinator coordinator, Func<long> timestampFunction) : base(coordinator.Links, 16, timestampFunction) { m_voxelMap = voxelMap; m_cellSize = m_voxelMap.SizeInMetres / m_voxelMap.Storage.Geometry.CellsCount * (1 << NAVMESH_LOD); m_processedCells = new MyVector3ISet(); m_markedForAddition = new MyVector3ISet(); m_toAdd = new MyBinaryStructHeap<float, Vector3I>(128); m_connectionHelper = new MyVoxelConnectionHelper(); m_navmeshCoordinator = coordinator; m_higherLevel = new MyHighLevelGroup(this, coordinator.HighLevelLinks, timestampFunction); m_higherLevelHelper = new MyVoxelHighLevelHelper(this); m_debugCellEdges = new Dictionary<ulong, List<DebugDrawEdge>>(); voxelMap.Storage.RangeChanged += OnStorageChanged; }
public MyVoxelNavigationMesh(MyVoxelBase voxelMap, MyNavmeshCoordinator coordinator, Func <long> timestampFunction) : base(coordinator.Links, 0x10, timestampFunction) { this.LimitAddingWeight = GetWeight(25f); this.m_voxelMap = voxelMap; m_staticVoxelMap = this.m_voxelMap; this.m_processedCells = new MyVector3ISet(); this.m_cellsOnWayCoords = new HashSet <ulong>(); this.m_cellsOnWay = new List <Vector3I>(); this.m_primitivesOnPath = new List <MyHighLevelPrimitive>(0x80); this.m_toAdd = new MyBinaryHeap <float, CellToAddHeapItem>(0x80); this.m_heapItemList = new List <CellToAddHeapItem>(); this.m_markedForAddition = new MyVector3ISet(); this.m_cellsToChange = new LinkedList <Vector3I>(); this.m_cellsToChangeSet = new MyVector3ISet(); this.m_connectionHelper = new MyVoxelConnectionHelper(); this.m_navmeshCoordinator = coordinator; this.m_higherLevel = new MyHighLevelGroup(this, coordinator.HighLevelLinks, timestampFunction); this.m_higherLevelHelper = new MyVoxelHighLevelHelper(this); this.m_debugCellEdges = new Dictionary <ulong, List <DebugDrawEdge> >(); voxelMap.Storage.RangeChanged += new Action <Vector3I, Vector3I, MyStorageDataTypeFlags>(this.OnStorageChanged); this.m_maxCellCoord = ((Vector3I)(this.m_voxelMap.Size / 8)) - Vector3I.One; }
public MyGridNavigationMesh(MyCubeGrid grid, MyNavmeshCoordinator coordinator, int triPrealloc = 0x20, Func <long> timestampFunction = null) : this(coordinator?.Links, triPrealloc, timestampFunction) { this.m_connectionHelper = new Dictionary <EdgeIndex, int>(); this.m_smallTriangleRegistry = new Dictionary <Vector3I, List <int> >(); this.m_cubeSet = new MyVector3ISet(); this.m_coordinator = coordinator; this.m_static = false; if (grid != null) { this.m_higherLevel = new MyHighLevelGroup(this, coordinator.HighLevelLinks, timestampFunction); this.m_higherLevelHelper = new MyGridHighLevelHelper(this, this.m_smallTriangleRegistry, new Vector3I(8, 8, 8)); this.m_grid = grid; grid.OnBlockAdded += new Action <MySlimBlock>(this.grid_OnBlockAdded); grid.OnBlockRemoved += new Action <MySlimBlock>(this.grid_OnBlockRemoved); float num = 1f / ((float)grid.CubeBlocks.Count); Vector3 zero = Vector3.Zero; foreach (MySlimBlock block in grid.CubeBlocks) { this.OnBlockAddedInternal(block); zero += (block.Position * grid.GridSize) * num; } } }
public MyGridNavigationMesh(MyCubeGrid grid, MyNavmeshCoordinator coordinator, int triPrealloc = 32, Func<long> timestampFunction = null) : base(coordinator != null ? coordinator.Links : null, triPrealloc, timestampFunction) { m_connectionHelper = new Dictionary<EdgeIndex, int>(); m_smallTriangleRegistry = new Dictionary<Vector3I, List<int>>(); m_cubeSet = new MyVector3ISet(); m_coordinator = coordinator; m_static = false; if (grid != null) { m_higherLevel = new MyHighLevelGroup(this, coordinator.HighLevelLinks, timestampFunction); m_higherLevelHelper = new MyGridHighLevelHelper(this, m_smallTriangleRegistry, new Vector3I(8, 8, 8)); m_grid = grid; grid.OnBlockAdded += grid_OnBlockAdded; grid.OnBlockRemoved += grid_OnBlockRemoved; float divisor = 1.0f / grid.CubeBlocks.Count; Vector3 center = Vector3.Zero; foreach (var block in grid.CubeBlocks) { OnBlockAddedInternal(block); center += block.Position * grid.GridSize * divisor; } } }
public MyGridPathfinding(MyNavmeshCoordinator coordinator) { this.m_coordinator = coordinator; this.m_coordinator.SetGridPathfinding(this); this.m_highLevelNavigationDirty = false; }