public void Init(MyNavigationMesh mesh, int triangleIndex) { m_navMesh = mesh; m_triIndex = triangleIndex; ComponentIndex = -1; Registered = false; HasExternalNeighbors = false; }
public void Init(MyNavigationMesh mesh, int triangleIndex) { this.m_navMesh = mesh; this.m_triIndex = triangleIndex; this.ComponentIndex = -1; this.Registered = false; base.HasExternalNeighbors = false; }