コード例 #1
0
        protected override void UnloadData()
        {
            base.UnloadData();

            m_thread.StopAndJoin();
            m_thread = null;

            m_botCollection = null;
        }
コード例 #2
0
        protected override void UnloadData()
        {
            base.UnloadData();

            m_thread.StopAndJoin();
            m_thread = null;

            m_botCollection = null;
        }
コード例 #3
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        public override void LoadData()
        {
            base.LoadData();

            Sync.Players.NewPlayerRequestSucceeded += PlayerCreated;
            Sync.Players.LocalPlayerRemoved        += PlayerRemoved;

            m_botCollection = new MyBotCollection();

            m_thread = new MyAIThread(m_botCollection);
            m_thread.Start();
        }
コード例 #4
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        public override void LoadData()
        {
            base.LoadData();

            Sync.Players.NewPlayerRequestSucceeded += PlayerCreated;
            Sync.Players.LocalPlayerRemoved += PlayerRemoved;

            m_botCollection = new MyBotCollection();

            m_thread = new MyAIThread(m_botCollection);
            m_thread.Start();
        }
コード例 #5
0
ファイル: MyAIThread.cs プロジェクト: 2asoft/SpaceEngineers
 internal MyAIThread(MyBotCollection bots)
 {
     m_bots = bots;
     m_thread = new Thread(ThreadStart);
     m_shouldRun = true;
 }
コード例 #6
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 internal MyAIThread(MyBotCollection bots)
 {
     m_bots      = bots;
     m_thread    = new Thread(ThreadStart);
     m_shouldRun = true;
 }