public string LeaveGame(ulong guildId, ulong chanId, ulong playerId) { AGame game = _games.Find(x => x.IsSelf(chanId)); if (game == null) { return(Sentences.LobbyNoWaiting(guildId)); } if (!game.IsWaitingForPlayers()) { return(Sentences.LobbyAlreadyStarted(guildId)); } if (!game.HaveMultiplayerLobby()) { return(Sentences.LobbySoloLeave(guildId)); } if (!game.IsPlayerInLobby(playerId)) { return(Sentences.LobbyAlreadyOut(guildId)); } game.RemovePlayerFromLobby(playerId); return(Sentences.LobbyLeaved(guildId) + (game.IsLobbyEmpty() ? Environment.NewLine + Sentences.LobbyEmpty(guildId) : "")); }