コード例 #1
0
ファイル: Program.cs プロジェクト: chienhao10/EloBuddy-13
        private static void GameOnTick(EventArgs args)
        {
            if (Player.CountEnemiesInRange(1000) <= SanJuanniMenu.itemsenemiesinrange())
            {
                foreach (AIHeroClient enemy in EntityManager.Heroes.Enemies)
                {
                    foreach (AIHeroClient ally in EntityManager.Heroes.Allies)
                    {
                        if (ally.IsFacing(enemy) && ally.HealthPercent <= SanJuanniMenu.itemssliderHP() && Player.Distance(ally) <= 750)
                        {
                            if (SanJuanniMenu.fotmountain() && MyActivator.fotmountain.IsReady())
                            {
                                MyActivator.fotmountain.Cast(ally);
                            }

                            if (SanJuanniMenu.mikael() && (ally.HasBuffOfType(BuffType.Charm) || ally.HasBuffOfType(BuffType.Fear) || ally.HasBuffOfType(BuffType.Polymorph) || ally.HasBuffOfType(BuffType.Silence) || ally.HasBuffOfType(BuffType.Sleep) || ally.HasBuffOfType(BuffType.Snare) || ally.HasBuffOfType(BuffType.Stun) || ally.HasBuffOfType(BuffType.Taunt) || ally.HasBuffOfType(BuffType.Polymorph)) && MyActivator.mikael.IsReady())
                            {
                                MyActivator.mikael.Cast(ally);
                            }
                        }
                    }
                }
            }
            if (SanJuanniMenu.lvlup())
            {
                LevelUpSpells();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                OnCombo();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                OnHarrass();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                OnLaneClear();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                OnJungle();
            }
            KillSteal();
            AscensionItem();
            RanduinItem();
            GloryItem();
            SolariItem();
        }