public static Projectile Create( GameObject prefab, Vector3 position, Quaternion rotation, Ped shooterPed) { NetStatus.ThrowIfNotOnServer(); var go = Instantiate(prefab, position, rotation); var projectile = go.GetComponentOrThrow <Projectile>(); if (shooterPed != null) { var projectileCollider = projectile.GetComponentOrThrow <Collider>(); var pedColliders = shooterPed.GetComponentsInChildren <Collider>(); foreach (var pedCollider in pedColliders) { Physics.IgnoreCollision(pedCollider, projectileCollider); } } NetManager.Spawn(go); return(projectile); }