public ValidationResult<Player> Create(string name) { if (_repo.GetByName(name) != null) return ValidationResult<Player>.Failure("User already exists"); var random = new Random(); var player = new Player{Name = name}; player.Id = Guid.NewGuid(); player.IsOnline = true; player.LastSeen = DateTime.Now; player.ApiKey = string.Format("{0}{1}{2}{3}{4}", random.Next(0, 9), random.Next(0, 9), random.Next(0, 9), random.Next(0, 9), random.Next(0, 9)); player.IsActive = true; _repo.Add(player); _repo.Save(); return ValidationResult<Player>.Success.WithData(player); }
public void Init(ServerApi api, Player player, GameState game, Map map) { this.api = api; this.player = player; this.game = game; this.map = map; }
public ActionResult CreatePlayer(string name) { var player = new Player { Name = name }; var resultPlayer = _prov.Create(player); return View(new { ok = true, player = resultPlayer }); }
private static void CreateUser() { Console.Clear(); var name = GetText("Please enter your username", s => !String.IsNullOrWhiteSpace(s)); api.CreatePlayer(name, (data, e) => { if (e != null) { Error(e); return; } if (!data.Ok) { BadResponse(); return; } CurrentPlayer = data.Player; Welcome(); }); }
public GamesControllerTests() { _dummyGameState = GetDummyGameState(); _dummyPlayer = GetDummyPlayer(); _gameStateProvider = Substitute.For<IGameStateProvider>(); _gameStateProvider.CreateGame(Arg.Any<string>()).ReturnsForAnyArgs(ValidationResult<GameState>.Success.WithData(_dummyGameState)); _gameStateProvider.JoinGame(Arg.Any<Guid>(), Arg.Any<Guid>()).ReturnsForAnyArgs(ValidationResult<GameState>.Success.WithData(_dummyGameState)); _controller = new GamesController(_gameStateProvider); }
public GameStateProviderTests() { _dummyPlayer = GetDummyPlayer(); _dummyMap = GetDummyMap(); _gameStateRepository = Substitute.For<IGameStateRepository>(); _playersProvider = Substitute.For<IPlayersProvider>(); _playersProvider.Get(Guid.Empty).ReturnsForAnyArgs(_dummyPlayer); _mapProvider = Substitute.For<IMapProvider>(); _mapProvider.GetRandomMap().ReturnsForAnyArgs(_dummyMap); _gameStateProvider = new GameStateProvider(_gameStateRepository, _playersProvider, _mapProvider); }
public override CommandProcessor Given() { var firstPlayer = new Player {Name = "shiftkey"}; var secondPlayer = new Player { Name = "aeoth" }; activeUnitId = Guid.NewGuid(); targetUnitId = Guid.NewGuid(); attackUnit = new Pirate { Id = activeUnitId, X = 10, Y = 4, }; targetUnit = new Pirate { Id = targetUnitId, X = 10, Y = 5, CurrentHitPoints = expectedDamage }; FirstPlayer.Units.Add(attackUnit); FirstPlayer.Player = firstPlayer; SecondPlayer.Units.Add(targetUnit); SecondPlayer.Player = secondPlayer; Calculator.CalculateDamage(attackUnit, targetUnit).Returns(expectedDamage); return new CommandProcessor(Calculator, State); }
public Player Create(Player player) { var random = new Random(); var p = player; p.Id = Guid.NewGuid(); p.IsOnline = true; p.LastSeen = DateTime.Now; p.ApiKey = string.Format("{0}{1}{2}{3}{4}", random.Next(0, 9), random.Next(0, 9), random.Next(0, 9), random.Next(0, 9), random.Next(0, 9)); p.IsActive = true; _repo.Add(player); return p; }
private static void CreateUser() { Console.Clear(); var name = GetText("Please enter your username", s => !String.IsNullOrWhiteSpace(s)); api.CreatePlayer(name, (data, e) => { if (e != null) { Error(e); return; } if (!data.Ok) { BadResponse(); return; } CurrentPlayer = data.Player; Console.WriteLine("Your generated key: {0}", CurrentPlayer.ApiKey); Console.ReadKey(); Welcome(); }); }
private void Login() { var status = window.GetChild<TextBlock>("status"); if (status != null) status.Enabled = true; var name = Player.Name; var key = Player.ApiKey; Player = null; api.Login(name, key, new Action<PlayerResponse, Exception>( (p, e) => { Thread.Sleep(1000); if (e == null && p.Ok) Player = p.Player; else { DeleteSave(); Guide.BeginShowMessageBox("Error", "Failed to login: "******"Ok" }, 0, MessageBoxIcon.Error, null, null); } if (status != null) status.Enabled = false; UpdateButtons(); })); }
private void LoadPlayer() { if (Player != null) return; if (Settings.Instance.CurrentPlayer != null) Player = Settings.Instance.CurrentPlayer; }
private void LoadPlayer() { if (Player != null) return; using (var iso = IsolatedStorageFile.GetUserStoreForApplication()) { if (iso.FileExists("player.dat")) { using (var file = iso.OpenFile("player.dat", FileMode.Open, FileAccess.Read)) using (var br = new BinaryReader(file)) { Player = new Player(); Player.Id = Guid.Parse(br.ReadString()); Player.Name = br.ReadString(); Player.ApiKey = br.ReadString(); Login(); } } } }
public void Init(ServerApi api, Player player) { this.api = api; this.player = player; }
private static void Login() { var name = GetText("Please enter your username", s => !String.IsNullOrWhiteSpace(s)); var key = GetText("Please enter your key", s => !String.IsNullOrWhiteSpace(s)); api.Login(name, key, (data, e) => { if (e != null) { Error(e); return; } if (!data.Ok) { BadResponse(); return; } CurrentPlayer = data.Player; Welcome(); }); }