コード例 #1
0
        protected virtual QState S_Sparking(IQEvent ev)
        {
            switch (ev.QSignal)
            {
            case QSignals.Entry: {
                LogStateEvent(StateLogType.Entry, s_Sparking);
                SetTimeOut("Sparking_t1_Spark", TimeSpan.FromSeconds(SparkFrequencyInterval()), new QEvent("Spark"), TimeOutType.Repeat);
                SetTimeOut("Sparking_t0_StopSpinning", TimeSpan.FromSeconds(RandomSpinInterval()), new QEvent("StopSpinning"), TimeOutType.Single);
            } return(null);

            case QSignals.Exit: {
                ClearTimeOut("Sparking_t1_Spark");
                ClearTimeOut("Sparking_t0_StopSpinning");
                LogStateEvent(StateLogType.Exit, s_Sparking);
            } return(null);

            case QualifiedFlintSignals.Spark: {
                FuelMixture.Send(new QEvent(FuelMixtureSignals.Ignite));
                LogStateEvent(StateLogType.EventTransition, s_Sparking, s_Sparking, "Spark", "t1-every SparkFrequencyInterval() raise Spark/^FuelMixture.Ignite()");
                TransitionTo(s_Sparking, s_trans_t1_Spark_Sparking_2_Sparking);
                return(null);
            }              // Spark

            case QualifiedFlintSignals.StopSpinning: {
                LogStateEvent(StateLogType.EventTransition, s_Sparking, s_NoSparks, "StopSpinning", "t0-after RandomSpinInterval() raise StopSpinning");
                TransitionTo(s_NoSparks, s_trans_t0_StopSpinning_Sparking_2_NoSparks);
                return(null);
            }             // StopSpinning
            }             // switch

            return(TopState);
        }         // S_Sparking
コード例 #2
0
ファイル: Valve.cs プロジェクト: klhurley/StateProto
        protected virtual QState S_Empty(IQEvent ev)
        {
            switch (ev.QSignal)
            {
            case QSignals.Entry: {
                LogStateEvent(StateLogType.Entry, s_Empty, "^FuelMixture.StopFlow()");
                FuelMixture.Send(new QEvent(FuelMixtureSignals.StopFlow));
            } return(null);

            case QSignals.Exit: {
                LogStateEvent(StateLogType.Exit, s_Empty);
            } return(null);
            }             // switch

            return(TopState);
        }         // S_Empty
コード例 #3
0
ファイル: Valve.cs プロジェクト: klhurley/StateProto
        protected virtual QState S_Open(IQEvent ev)
        {
            switch (ev.QSignal)
            {
            case QSignals.Entry: {
                LogStateEvent(StateLogType.Entry, s_Open, "^FuelMixture.Mix(FlowValue)");
                FuelMixture.Send(new QEvent(FuelMixtureSignals.Mix, FlowValue));
            } return(null);

            case QSignals.Exit: {
                LogStateEvent(StateLogType.Exit, s_Open);
            } return(null);

            case QualifiedValveSignals.Empty: {
                LogStateEvent(StateLogType.EventTransition, s_Open, s_Empty, "Empty", "Empty");
                TransitionTo(s_Empty, s_trans_Empty_Open_2_Empty);
                return(null);
            }              // Empty

            case QualifiedValveSignals.User_DecreaseFlow: {
                ChangeFlowRate(-1);
                LogStateEvent(StateLogType.EventTransition, s_Open, s_Open, "User.DecreaseFlow", "User.DecreaseFlow/ChangeFlowRate(-1)");
                TransitionTo(s_Open, s_trans_User_DecreaseFlow_Open_2_Open);
                return(null);
            }              // User.DecreaseFlow

            case QualifiedValveSignals.User_IncreaseFlow: {
                ChangeFlowRate(1);
                LogStateEvent(StateLogType.EventTransition, s_Open, s_Open, "User.IncreaseFlow", "User.IncreaseFlow/ChangeFlowRate(1)");
                TransitionTo(s_Open, s_trans_User_IncreaseFlow_Open_2_Open);
                return(null);
            }              // User.IncreaseFlow

            case QualifiedValveSignals.User_Release: {
                LogStateEvent(StateLogType.EventTransition, s_Open, s_Closed, "User.Release", "User.Release");
                TransitionTo(s_Closed, s_trans_User_Release_Open_2_Closed);
                return(null);
            }             // User.Release
            }             // switch

            return(TopState);
        }         // S_Open